aboutsummaryrefslogtreecommitdiff
path: root/NvCloth/src/ClothClone.h
blob: 7145da59a2fc801ee950f29253d26bc13241ff48 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#pragma once

#include "SwFactory.h"
#include "SwFabric.h"
#include "SwCloth.h"

#include "ClothImpl.h"
#include "ClothBase.h"
#include "NvCloth/Allocator.h"

namespace nv
{
namespace cloth
{
class DxFactory;
class CuFactory;

// make range from vector
template <typename T, typename A>
Range<T> makeRange(physx::shdfnd::Array<T, A>& vec)
{
	T* ptr = vec.empty() ? 0 : vec.begin();
	return Range<T>(ptr, ptr + vec.size());
}

template <typename T, typename A>
Range<const T> makeRange(const physx::shdfnd::Array<T, A>& vec)
{
	const T* ptr = vec.empty() ? 0 : vec.begin();
	return Range<const T>(ptr, ptr + vec.size());
}

// fabric conversion
template <typename SrcClothType, typename DstFactoryType>
typename DstFactoryType::FabricType* convertFabric(const SrcClothType& srcFabric, DstFactoryType& dstFactory)
{
	typedef typename DstFactoryType::FabricType DstFabricType;

	// see if dstFactory already has a Fabric with this id
	DstFabricType* const* fIt = dstFactory.mFabrics.begin();
	DstFabricType* const* fEnd = dstFactory.mFabrics.end();
	for (; fIt != fEnd; ++fIt)
		if ((*fIt)->mId == srcFabric.mId)
		{
			(*fIt)->incRefCount();
			return *fIt; // found id, return existing fabric
		}

	// fabric does not exist so create a new one
	Vector<uint32_t>::Type phaseIndices(srcFabric.getNumPhases());
	Vector<uint32_t>::Type sets(srcFabric.getNumSets());
	Vector<float>::Type restvalues(srcFabric.getNumRestvalues());
	Vector<float>::Type stiffnessValues(srcFabric.getNumStiffnessValues());
	Vector<uint32_t>::Type indices(srcFabric.getNumIndices());
	Vector<uint32_t>::Type anchors(srcFabric.getNumTethers());
	Vector<float>::Type tetherLengths(srcFabric.getNumTethers());
	Vector<uint32_t>::Type triangles(srcFabric.getNumTriangles() * 3);

	Range<uint32_t> phaseIndexRange = makeRange(phaseIndices);
	Range<float> restvalueRange = makeRange(restvalues);
	Range<float> stiffnessValueRange = makeRange(stiffnessValues);
	Range<uint32_t> setRange = makeRange(sets);
	Range<uint32_t> indexRange = makeRange(indices);
	Range<uint32_t> anchorRange = makeRange(anchors);
	Range<float> lengthRange = makeRange(tetherLengths);
	Range<uint32_t> triangleRange = makeRange(triangles);

	srcFabric.mFactory.extractFabricData(srcFabric, phaseIndexRange, setRange, restvalueRange, stiffnessValueRange, indexRange, anchorRange,
	                                     lengthRange, triangleRange);

	DstFabricType* dstFabric =
	    static_cast<DstFabricType*>(dstFactory.createFabric(srcFabric.mNumParticles, phaseIndexRange, setRange, restvalueRange, stiffnessValueRange,
	                                                        indexRange, anchorRange, lengthRange, triangleRange));

	// give new fabric the same id as the source so it can be matched
	dstFabric->mId = srcFabric.mId;

	return dstFabric;
}

inline Range<const PhaseConfig> getPhaseConfigs(const SwCloth& cloth)
{
	return makeRange(cloth.mPhaseConfigs);
}
inline void setPhaseConfigs(SwCloth& cloth, Range<const PhaseConfig> phaseConfigs)
{
	cloth.mPhaseConfigs.assign(phaseConfigs.begin(), phaseConfigs.end());
}
inline Range<const physx::PxVec4> getParticleAccelerations(const SwCloth& cloth)
{
	return makeRange(cloth.mParticleAccelerations);
}
inline Range<const uint32_t> getSelfCollisionIndices(const SwCloth& cloth)
{
	return makeRange(cloth.mSelfCollisionIndices);
}

// cloth conversion
template <typename DstFactoryType, typename SrcClothType>
typename DstFactoryType::ClothType* convertCloth(DstFactoryType& dstFactory, const SrcClothType& srcCloth)
{
	typedef typename DstFactoryType::FabricType DstFabricType;
	typedef typename DstFactoryType::ClothType DstClothType;

	const Factory& srcFactory = srcCloth.mFactory;

	typename DstClothType::ContextLockType dstLock(dstFactory);
	typename SrcClothType::ContextLockType srcLock(srcCloth.mFactory);

	// particles
	MappedRange<const physx::PxVec4> curParticles = srcCloth.getCurrentParticles();

	// fabric
	DstFabricType& dstFabric = *convertFabric(srcCloth.mFabric, dstFactory);

	// create new cloth
	DstClothType* dstCloth = static_cast<DstClothType*>(dstFactory.createCloth(curParticles, dstFabric));
	dstFabric.decRefCount();

	// copy across common parameters
	copy(*dstCloth, srcCloth);

	// copy across previous particles
	MappedRange<const physx::PxVec4> prevParticles = srcCloth.getPreviousParticles();
	memcpy(dstCloth->getPreviousParticles().begin(), prevParticles.begin(), prevParticles.size() * sizeof(physx::PxVec4));

	// copy across transformed phase configs
	setPhaseConfigs(*dstCloth, getPhaseConfigs(srcCloth));

	// collision data
	Vector<physx::PxVec4>::Type spheres(srcCloth.getNumSpheres(), physx::PxVec4(0.0f));
	physx::PxVec4* spherePtr = spheres.empty() ? 0 : &spheres.front();
	Range<physx::PxVec4> sphereRange(spherePtr, spherePtr + spheres.size());
	Vector<uint32_t>::Type capsules(srcCloth.getNumCapsules() * 2);
	Range<uint32_t> capsuleRange = makeRange(capsules);
	Vector<physx::PxVec4>::Type planes(srcCloth.getNumPlanes(), physx::PxVec4(0.0f));
	physx::PxVec4* planePtr = planes.empty() ? 0 : &planes.front();
	Range<physx::PxVec4> planeRange(planePtr, planePtr + planes.size());
	Vector<uint32_t>::Type convexes(srcCloth.getNumConvexes());
	Range<uint32_t> convexRange = makeRange(convexes);
	Vector<physx::PxVec3>::Type triangles(srcCloth.getNumTriangles() * 3, physx::PxVec3(0.0f));
	physx::PxVec3* trianglePtr = triangles.empty() ? 0 : &triangles.front();
	Range<physx::PxVec3> triangleRange(trianglePtr, trianglePtr + triangles.size());

	srcFactory.extractCollisionData(srcCloth, sphereRange, capsuleRange, planeRange, convexRange, triangleRange);
	dstCloth->setSpheres(sphereRange, 0, 0);
	dstCloth->setCapsules(capsuleRange, 0, 0);
	dstCloth->setPlanes(planeRange, 0, 0);
	dstCloth->setConvexes(convexRange, 0, 0);
	dstCloth->setTriangles(triangleRange, 0, 0);

	// motion constraints, copy directly into new cloth buffer
	if (srcCloth.getNumMotionConstraints())
		srcFactory.extractMotionConstraints(srcCloth, dstCloth->getMotionConstraints());

	// separation constraints, copy directly into new cloth buffer
	if (srcCloth.getNumSeparationConstraints())
		srcFactory.extractSeparationConstraints(srcCloth, dstCloth->getSeparationConstraints());

	// particle accelerations
	if (srcCloth.getNumParticleAccelerations())
	{
		Range<const physx::PxVec4> accelerations = getParticleAccelerations(srcCloth);
		memcpy(dstCloth->getParticleAccelerations().begin(), accelerations.begin(),
		          accelerations.size() * sizeof(physx::PxVec4));
	}

	// self-collision indices
	dstCloth->setSelfCollisionIndices(getSelfCollisionIndices(srcCloth));

	// rest positions
	Vector<physx::PxVec4>::Type restPositions(srcCloth.getNumRestPositions());
	srcFactory.extractRestPositions(srcCloth, makeRange(restPositions));
	dstCloth->setRestPositions(makeRange(restPositions));

	// virtual particles
	if (srcCloth.getNumVirtualParticles())
	{
		Vector<Vec4u>::Type indices(srcCloth.getNumVirtualParticles());
		Vector<physx::PxVec3>::Type weights(srcCloth.getNumVirtualParticleWeights(), physx::PxVec3(0.0f));

		uint32_t(*indicesPtr)[4] = indices.empty() ? 0 : &array(indices.front());
		Range<uint32_t[4]> indicesRange(indicesPtr, indicesPtr + indices.size());

		physx::PxVec3* weightsPtr = weights.empty() ? 0 : &weights.front();
		Range<physx::PxVec3> weightsRange(weightsPtr, weightsPtr + weights.size());

		srcFactory.extractVirtualParticles(srcCloth, indicesRange, weightsRange);

		dstCloth->setVirtualParticles(indicesRange, weightsRange);
	}

	return dstCloth;
}

} // namespace cloth
} // namespace nv