blob: b552bb7c0ce2c52357041caf23ec19d8c0b04681 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
|
#
# Build SampleBase Common
#
MESSAGE("SampleBase.cmake [begin]")
MESSAGE("CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH})
SET(SB_SOURCE_DIR ${PROJECT_SOURCE_DIR}/SampleBase)
SET(SB_CORE_SOURCE_DIR ${SB_SOURCE_DIR}/core)
SET(SB_RENDERER_SOURCE_DIR ${SB_SOURCE_DIR}/renderer)
SET(SB_SCENE_SOURCE_DIR ${SB_SOURCE_DIR}/scene)
SET(SB_UI_SOURCE_DIR ${SB_SOURCE_DIR}/ui)
SET(SB_UTILS_SOURCE_DIR ${SB_SOURCE_DIR}/utils)
SET(SB_TASK_SOURCE_DIR ${SB_SOURCE_DIR}/task)
FIND_PACKAGE(PxShared "1.0.21467209.1" REQUIRED)
FIND_PACKAGE(DXUT "9.15.2016.1" REQUIRED)
FIND_PACKAGE(DirectXTex "10.5.2016.2" REQUIRED)
FIND_PACKAGE(imgui "1.49" REQUIRED)
FIND_PACKAGE(Assimp "4.1.0" REQUIRED)
#FIND_PACKAGE(tinyObjLoader $ENV{PM_tinyObjLoader_VERSION} REQUIRED)
#FIND_PACKAGE(tclap $ENV{PM_tclap_VERSION} REQUIRED)
# Include here after the directories are defined so that the platform specific file can use the variables.
include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleBase.cmake)
SET(CORE_FILES
${SB_CORE_SOURCE_DIR}/Application.cpp
${SB_CORE_SOURCE_DIR}/Application.h
${SB_CORE_SOURCE_DIR}/DeviceManager.cpp
${SB_CORE_SOURCE_DIR}/DeviceManager.h
${SB_CORE_SOURCE_DIR}/SampleController.cpp
${SB_CORE_SOURCE_DIR}/SampleController.h
${SB_CORE_SOURCE_DIR}/SampleManager.cpp
${SB_CORE_SOURCE_DIR}/SampleManager.h
)
SET(RENDERER_FILES
${SB_RENDERER_SOURCE_DIR}/ConvexRenderMesh.cpp
${SB_RENDERER_SOURCE_DIR}/ConvexRenderMesh.h
${SB_RENDERER_SOURCE_DIR}/CustomRenderMesh.cpp
${SB_RENDERER_SOURCE_DIR}/CustomRenderMesh.h
${SB_RENDERER_SOURCE_DIR}/ClothRenderMesh.h
${SB_RENDERER_SOURCE_DIR}/ClothRenderMesh.cpp
${SB_RENDERER_SOURCE_DIR}/DebugRenderBuffer.h
${SB_RENDERER_SOURCE_DIR}/Mesh.cpp
${SB_RENDERER_SOURCE_DIR}/Mesh.h
${SB_RENDERER_SOURCE_DIR}/PrimitiveRenderMesh.cpp
${SB_RENDERER_SOURCE_DIR}/PrimitiveRenderMesh.h
${SB_RENDERER_SOURCE_DIR}/PxPhysXCommonConfig.h
${SB_RENDERER_SOURCE_DIR}/PxRenderBuffer.h
${SB_RENDERER_SOURCE_DIR}/Renderable.cpp
${SB_RENDERER_SOURCE_DIR}/Renderable.h
${SB_RENDERER_SOURCE_DIR}/Renderer.cpp
${SB_RENDERER_SOURCE_DIR}/Renderer.h
${SB_RENDERER_SOURCE_DIR}/RendererHBAO.cpp
${SB_RENDERER_SOURCE_DIR}/RendererHBAO.h
${SB_RENDERER_SOURCE_DIR}/RendererShadow.cpp
${SB_RENDERER_SOURCE_DIR}/RendererShadow.h
${SB_RENDERER_SOURCE_DIR}/RenderMaterial.cpp
${SB_RENDERER_SOURCE_DIR}/RenderMaterial.h
${SB_RENDERER_SOURCE_DIR}/RenderUtils.h
${SB_RENDERER_SOURCE_DIR}/ResourceManager.cpp
${SB_RENDERER_SOURCE_DIR}/ResourceManager.h
${SB_RENDERER_SOURCE_DIR}/ShaderUtils.h
${SB_RENDERER_SOURCE_DIR}/SkinnedRenderMesh.cpp
${SB_RENDERER_SOURCE_DIR}/SkinnedRenderMesh.h
)
SET(SCENE_FILES
${SB_SCENE_SOURCE_DIR}/SceneController.cpp
${SB_SCENE_SOURCE_DIR}/SceneController.h
${SB_SCENE_SOURCE_DIR}/Scene.cpp
${SB_SCENE_SOURCE_DIR}/Scene.h
)
SET(SCENES_FILES
${SB_SCENE_SOURCE_DIR}/scenes/SimpleScene.h
${SB_SCENE_SOURCE_DIR}/scenes/SimpleScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/WindScene.h
${SB_SCENE_SOURCE_DIR}/scenes/WindScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/TetherScene.h
${SB_SCENE_SOURCE_DIR}/scenes/TetherScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/FrictionScene.h
${SB_SCENE_SOURCE_DIR}/scenes/FrictionScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/FreeFallScene.h
${SB_SCENE_SOURCE_DIR}/scenes/FreeFallScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/SphereScene.h
${SB_SCENE_SOURCE_DIR}/scenes/SphereScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/StiffnessPerConstraintScene.h
${SB_SCENE_SOURCE_DIR}/scenes/StiffnessPerConstraintScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/GeodesicScene.h
${SB_SCENE_SOURCE_DIR}/scenes/GeodesicScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/LocalGlobalScene.h
${SB_SCENE_SOURCE_DIR}/scenes/LocalGlobalScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/DistanceConstraintScene.h
${SB_SCENE_SOURCE_DIR}/scenes/DistanceConstraintScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/InterCollisionScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/InterCollisionScene.h
${SB_SCENE_SOURCE_DIR}/scenes/SelfCollisionScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/SelfCollisionScene.h
${SB_SCENE_SOURCE_DIR}/scenes/TriangleScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/TriangleScene.h
${SB_SCENE_SOURCE_DIR}/scenes/ConvexCollisionScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/ConvexCollisionScene.h
${SB_SCENE_SOURCE_DIR}/scenes/PlaneCollisionScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/PlaneCollisionScene.h
${SB_SCENE_SOURCE_DIR}/scenes/CapsuleScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/CapsuleScene.h
${SB_SCENE_SOURCE_DIR}/scenes/CCDScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/CCDScene.h
${SB_SCENE_SOURCE_DIR}/scenes/CCDScene2.cpp
${SB_SCENE_SOURCE_DIR}/scenes/CCDScene2.h
${SB_SCENE_SOURCE_DIR}/scenes/MultiSolverScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/MultiSolverScene.h
${SB_SCENE_SOURCE_DIR}/scenes/ScaledScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/ScaledScene.h
${SB_SCENE_SOURCE_DIR}/scenes/TimeStepScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/TimeStepScene.h
${SB_SCENE_SOURCE_DIR}/scenes/VirtualParticleScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/VirtualParticleScene.h
${SB_SCENE_SOURCE_DIR}/scenes/TeleportScene.cpp
${SB_SCENE_SOURCE_DIR}/scenes/TeleportScene.h
)
SET(UI_FILES
${SB_UI_SOURCE_DIR}/CommonUIController.cpp
${SB_UI_SOURCE_DIR}/CommonUIController.h
${SB_UI_SOURCE_DIR}/imgui_impl_dx11.cpp
${SB_UI_SOURCE_DIR}/imgui_impl_dx11.h
)
SET(UTIL_FILES
${SB_UTILS_SOURCE_DIR}/SampleProfiler.cpp
${SB_UTILS_SOURCE_DIR}/SampleProfiler.h
${SB_UTILS_SOURCE_DIR}/SampleTime.h
${SB_UTILS_SOURCE_DIR}/UIHelpers.h
${SB_UTILS_SOURCE_DIR}/Utils.cpp
${SB_UTILS_SOURCE_DIR}/Utils.h
${SB_UTILS_SOURCE_DIR}/ClothMeshGenerator.cpp
${SB_UTILS_SOURCE_DIR}/ClothMeshGenerator.h
${SB_UTILS_SOURCE_DIR}/CallbackImplementations.cpp
${SB_UTILS_SOURCE_DIR}/CallbackImplementations.h
${SB_UTILS_SOURCE_DIR}/JobManager.cpp
${SB_UTILS_SOURCE_DIR}/JobManager.h
${SB_UTILS_SOURCE_DIR}/DebugLineRenderBuffer.cpp
${SB_UTILS_SOURCE_DIR}/DebugLineRenderBuffer.h
${SB_UTILS_SOURCE_DIR}/MeshGenerator.cpp
${SB_UTILS_SOURCE_DIR}/MeshGenerator.h
${SB_UTILS_SOURCE_DIR}/DataStream.cpp
${SB_UTILS_SOURCE_DIR}/DataStream.h
)
SET(TASK_FILES
${SB_TASK_SOURCE_DIR}/PxCpuDispatcher.h
${SB_TASK_SOURCE_DIR}/PxGpuDispatcher.h
${SB_TASK_SOURCE_DIR}/PxGpuTask.h
${SB_TASK_SOURCE_DIR}/PxTask.h
${SB_TASK_SOURCE_DIR}/PxTaskDefine.h
${SB_TASK_SOURCE_DIR}/PxTaskManager.h
)
SET(ROOT_FILES
${SB_SOURCE_DIR}/Main.cpp
${SB_SOURCE_DIR}/Sample.h
)
ADD_EXECUTABLE(SampleBase
${CORE_FILES}
${RENDERER_FILES}
${SCENE_FILES}
${SCENES_FILES}
${UI_FILES}
${UTIL_FILES}
${TASK_FILES}
${ROOT_FILES}
${IMGUI_SOURCE_FILES}
)
SOURCE_GROUP("Source" FILES ${ROOT_FILES})
SOURCE_GROUP("Source\\core" FILES ${CORE_FILES})
SOURCE_GROUP("Source\\imgui" FILES ${IMGUI_SOURCE_FILES})
SOURCE_GROUP("Source\\renderer" FILES ${RENDERER_FILES})
SOURCE_GROUP("Source\\scene" FILES ${SCENE_FILES})
SOURCE_GROUP("Source\\scene\\scenes" FILES ${SCENES_FILES})
SOURCE_GROUP("Source\\ui" FILES ${UI_FILES})
SOURCE_GROUP("Source\\utils" FILES ${UTIL_FILES})
SOURCE_GROUP("Source\\task" FILES ${TASK_FILES})
# Target specific compile options
TARGET_INCLUDE_DIRECTORIES(SampleBase
PRIVATE ${SAMPLEBASE_PLATFORM_INCLUDES}
PRIVATE ${DIRECTXTEX_INCLUDE_DIRS}
PRIVATE ${ASSIMP_INCLUDE_DIRS}
PRIVATE ${DXUT_INCLUDE_DIRS}
PRIVATE ${NVCLOTH_ROOT_DIR}/samples/external/shadow_lib
PRIVATE ${NVCLOTH_ROOT_DIR}/samples/external/hbao
PRIVATE ${IMGUI_INCLUDE_DIRS}
PRIVATE ${SB_SOURCE_DIR}
PRIVATE ${SB_SOURCE_DIR}/core
PRIVATE ${SB_SOURCE_DIR}/renderer
PRIVATE ${SB_SOURCE_DIR}/scene
PRIVATE ${SB_SOURCE_DIR}/ui
PRIVATE ${SB_SOURCE_DIR}/utils
PRIVATE ${PXSHARED_ROOT_DIR}/include/foundation
PRIVATE ${PXSHARED_ROOT_DIR}/include
PRIVATE ${PXSHARED_ROOT_DIR}/src/foundation/include
PRIVATE ${NVCLOTH_ROOT_DIR}/include
PRIVATE ${NVCLOTH_ROOT_DIR}/extensions/include
)
TARGET_COMPILE_DEFINITIONS(SampleBase
PRIVATE ${SAMPLEBASE_COMPILE_DEFS}
)
SET_TARGET_PROPERTIES(SampleBase PROPERTIES
COMPILE_PDB_NAME_DEBUG "SampleBase${CMAKE_DEBUG_POSTFIX}"
COMPILE_PDB_NAME_CHECKED "SampleBase${CMAKE_CHECKED_POSTFIX}"
COMPILE_PDB_NAME_PROFILE "SampleBase${CMAKE_PROFILE_POSTFIX}"
COMPILE_PDB_NAME_RELEASE "SampleBase${CMAKE_RELEASE_POSTFIX}"
)
TARGET_COMPILE_OPTIONS(SampleBase PRIVATE /wd4005 /wd4244)
# Do final direct sets after the target has been defined
TARGET_LINK_LIBRARIES(SampleBase
PUBLIC d3dcompiler.lib d3d11.lib dxgi.lib comctl32.lib
PUBLIC ${HBAO_LIB} ${SHADOW_LIB} ${DXUT_LIBRARIES} ${DIRECTXTEX_LIBRARIES} ${ASSIMP_LIBRARIES})
TARGET_LINK_LIBRARIES(SampleBase PUBLIC PxFoundation)
TARGET_LINK_LIBRARIES(SampleBase PUBLIC NvCloth)
TARGET_LINK_LIBRARIES(SampleBase PUBLIC ${CUDA_CUDA_LIBRARY})
SET_TARGET_PROPERTIES(SampleBase PROPERTIES LINK_FLAGS ${SAMPLEBASE_LINK_FLAGS})
include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleBase-AT.cmake OPTIONAL)
MESSAGE("SampleBase.cmake [end]")
|