1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef UI_HELPERS_H
#define UI_HELPERS_H
#include "imgui.h"
#include "PxVec3.h"
static void ImGui_DragFloat3Dir(const char* label, float v[3])
{
if (ImGui::Button("Normalize"))
{
((physx::PxVec3*)v)->normalize();
}
ImGui::SameLine();
ImGui::DragFloat3(label, v);
};
#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR)))
template<int valuesCount = 90>
class PlotLinesInstance
{
public:
PlotLinesInstance()
{
memset(m_values, 0, sizeof(float) * valuesCount);
}
void plot(const char* label, float newValue, const char* overlay_text, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 80))
{
for (; ImGui::GetTime() > m_time + 1.0f / 60.0f; m_time += 1.0f / 60.0f)
{
m_values[m_offset] = newValue;
m_offset = (m_offset + 1) % valuesCount;
}
ImGui::PlotLines(label, m_values, valuesCount, m_offset, overlay_text, scale_min, scale_max, graph_size);
}
private:
float m_values[valuesCount];
int m_offset;
float m_time = ImGui::GetTime();
};
#endif //UI_HELPERS_H
|