1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef COMMON_UI_CONTROLLER_H
#define COMMON_UI_CONTROLLER_H
#include "SampleManager.h"
#include <DirectXMath.h>
#include <string>
#include <list>
#include <queue>
#include <functional>
class Renderer;
class PhysXController;
class BlastController;
class CommonUIController : public ISampleController
{
public:
CommonUIController();
virtual ~CommonUIController() {};
virtual HRESULT DeviceCreated(ID3D11Device* pDevice);
virtual void DeviceDestroyed();
virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
virtual void Animate(double fElapsedTimeSeconds);
virtual void Render(ID3D11Device*, ID3D11DeviceContext*, ID3D11RenderTargetView*, ID3D11DepthStencilView*);
void addDelayedCall(std::function<void()> func, const char* message)
{
addDelayedCall("PLEASE WAIT...", message, func);
}
void addPopupMessage(const char* title, const char* message, float duration = 2.f)
{
addDelayedCall(title, message, [] {}, duration);
}
private:
void addDelayedCall(const char* title, const char* message, std::function<void()> func, float delay = 0.1f);
void drawUI();
void drawCodeProfiler(bool*);
//////// used controllers ////////
Renderer& getRenderer() const
{
return getManager()->getRenderer();
}
SceneController& getSceneController() const
{
return getManager()->getSceneController();
}
SampleController& getSampleController() const
{
return getManager()->getSampleController();
}
//////// internal data ////////
struct DelayedCall
{
std::function<void()> func;
const char* title;
const char* message;
float delay;
float delayTotal;
};
std::queue<DelayedCall> m_delayedCalls;
float m_dt;
bool m_drawGui;
};
#endif
|