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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef TETHER_SCENE_H
#define TETHER_SCENE_H
#include "scene/Scene.h"
#include <foundation/PxVec3.h>
class TetherScene : public Scene
{
public:
TetherScene(SceneController* sceneController): Scene(sceneController) {}
void initializeCloth(int index, physx::PxVec3 offset, float tetherStiffness);
virtual void onInitialize() override;
private:
nv::cloth::Fabric* mFabric[2];
nv::cloth::Solver* mSolver;
ClothActor* mClothActor[2];
float mTime;
};
#endif
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