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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef LOCAL_GLOBAL_SCENE_H
#define LOCAL_GLOBAL_SCENE_H
#include "scene/Scene.h"
#include <foundation/PxVec3.h>
class LocalGlobalScene : public Scene
{
public:
LocalGlobalScene(SceneController* sceneController): Scene(sceneController) {}
virtual void Animate(double dt) override;
void initializeCloth(int index, physx::PxVec3 offset);
virtual void onInitialize() override;
private:
nv::cloth::Fabric* mFabric[2];
nv::cloth::Solver* mSolver[2];
ClothActor* mClothActor[2];
int mAttachmentVertices[2];
physx::PxVec4 mAttachmentVertexOriginalPositions[2];
float mTime;
};
#endif
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