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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef RENDERER_HBAO_H
#define RENDERER_HBAO_H
#include <DirectXMath.h>
#include "GFSDK_SSAO.h"
class Renderer;
class RendererHBAO
{
public:
RendererHBAO();
~RendererHBAO();
void createResources(ID3D11Device *pd3dDevice);
void renderAO(ID3D11DeviceContext *pd3dDeviceContext, ID3D11RenderTargetView* pRTV, ID3D11ShaderResourceView* pDepthSRV, DirectX::XMMATRIX& projMatrix);
void drawUI();
private:
void releaseResources();
GFSDK_SSAO_Parameters m_SSAOParameters;
GFSDK_SSAO_Context_D3D11* m_SSAOContext;
};
#endif
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