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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef MESH_H
#define MESH_H
#include <vector>
#include <foundation/PxVec2.h>
#include <foundation/PxVec3.h>
class Mesh
{
virtual uint32_t getVertexStride() const = 0;
// ... TBD
};
/**
SimpleMesh: position + normal + uv
We use only this type everywhere, once other versions will be required we should generalize Mesh and refactor code.
*/
class SimpleMesh : public Mesh
{
public:
class Vertex
{
public:
physx::PxVec3 position;
physx::PxVec3 normal;
physx::PxVec2 uv;
};
virtual uint32_t getVertexStride() const { return sizeof(Vertex); }
std::vector<Vertex> vertices;
std::vector<uint16_t> indices;
physx::PxVec3 extents;
physx::PxVec3 center;
};
#endif //MESH_H
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