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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef APPLICATION_H
#define APPLICATION_H
#include <DeviceManager.h>
#include <vector>
#include <string>
/**
ISampleController adds more onstart and onstop callbacks to IVisualController
*/
class IApplicationController : public IVisualController
{
public:
virtual void onInitialize() {}
virtual void onSampleStart() {}
virtual void onSampleStop() {}
virtual void onTerminate() {}
};
/**
Main manager which runs sample.
You have to add controllers to it which will receive all the start, animate, render etc. callbacks.
*/
class Application
{
public:
Application(std::wstring sampleName);
void addControllerToFront(IApplicationController* controller);
const std::vector<IApplicationController*>& getControllers() const
{
return m_controllers;
}
int run();
private:
DeviceManager* m_deviceManager;
std::vector<IApplicationController*> m_controllers;
std::wstring m_sampleName;
};
#endif //APPLICATION_H
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