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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "Sample.h"
#include <sstream>
#include <Windows.h>
#include <iostream>
#include <io.h>
#include <fcntl.h>
using namespace std;
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow)
{
// Enable run-time memory check for debug builds.
#if defined(DEBUG) | defined(_DEBUG)
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
AllocConsole();
FILE* fp;
freopen_s(&fp, "CONOUT$", "w", stdout);
#endif
SampleConfig config;
config.sampleName = L"NvCloth Samples Viewer";
//config.additionalResourcesDir.push_back(alternatePathArg.getValue().c_str());
int result = runSample(config);
return result;
}
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