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<html>
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		<title>NVIDIA(R) NvCloth API reference: Class Members</title>
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<div class="contents">
Here is a list of all class members with links to the classes they belong to:
<p>
<h3><a class="anchor" name="index_s">- s -</a></h3><ul>
<li>save()
: <a class="el" href="classnv_1_1cloth_1_1_cloth_fabric_cooker.html#85494d38c8c720f16df476a9dd9df3be">nv::cloth::ClothFabricCooker</a>
<li>scaleRestvalues()
: <a class="el" href="classnv_1_1cloth_1_1_fabric.html#8343cbc315361fc0ebb1322009076c86">nv::cloth::Fabric</a>
<li>scaleTetherLengths()
: <a class="el" href="classnv_1_1cloth_1_1_fabric.html#b884bf893050c00ec8bacb25a5dd76a0">nv::cloth::Fabric</a>
<li>setAcceleationFilterWidth()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#d041f7c80ecb193154e0ccce59e81867">nv::cloth::Cloth</a>
<li>setAngularDrag()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#0878320c241cee9876c2ac3122d80cb8">nv::cloth::Cloth</a>
<li>setAngularInertia()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#e14358081c4d1f30c14f08f3c71e38b8">nv::cloth::Cloth</a>
<li>setCapsules()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#ee30e619014cf93c518170b4b7a96df5">nv::cloth::Cloth</a>
<li>setCentrifugalInertia()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#ba9e3001d7c11d70526ef281febe8484">nv::cloth::Cloth</a>
<li>setCollisionMassScale()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#c75a30c4f8f02312b112e9650e886edb">nv::cloth::Cloth</a>
<li>setConvexes()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#b05513e796029c7562a1ff6fb740e561">nv::cloth::Cloth</a>
<li>setDamping()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#f1e7d559fd4942d82432aeb6ab477cf6">nv::cloth::Cloth</a>
<li>setDragCoefficient()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#fce3065c14afac4e5cf6e93b5d60a007">nv::cloth::Cloth</a>
<li>setFluidDensity()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#23bb80bd7b7acd3caa9c2b792c41a752">nv::cloth::Cloth</a>
<li>setFriction()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#c10abfe96f96b65c9b3a5f37fee68715">nv::cloth::Cloth</a>
<li>setGravity()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#0223c7c82b616a6df01d7a4ffb57d916">nv::cloth::Cloth</a>
<li>setIndex
: <a class="el" href="structnv_1_1cloth_1_1_cloth_fabric_phase.html#a9f1038529f5a7545c6f19c95be61015">nv::cloth::ClothFabricPhase</a>
<li>setInterCollisionDistance()
: <a class="el" href="classnv_1_1cloth_1_1_solver.html#5043adf6727bf66b966de6393e7d67d9">nv::cloth::Solver</a>
<li>setInterCollisionFilter()
: <a class="el" href="classnv_1_1cloth_1_1_solver.html#31b3d4d36f2025f10cb04a32e28fada4">nv::cloth::Solver</a>
<li>setInterCollisionNbIterations()
: <a class="el" href="classnv_1_1cloth_1_1_solver.html#3046ea1153c1f9decfc161155cc9810b">nv::cloth::Solver</a>
<li>setInterCollisionStiffness()
: <a class="el" href="classnv_1_1cloth_1_1_solver.html#4f15accbaeff04edbebd31bf7dd9be3e">nv::cloth::Solver</a>
<li>setLiftCoefficient()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#17b5a40330eb57bdc495a2eb0d713193">nv::cloth::Cloth</a>
<li>setLinearDrag()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#e97296e9eec127303d96b4febe90b43e">nv::cloth::Cloth</a>
<li>setLinearInertia()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#eb427bb61aac45279fd32f3c0dc5b66c">nv::cloth::Cloth</a>
<li>setMotionConstraintScaleBias()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#349196b772aa39e8f3575baaf5dc35d6">nv::cloth::Cloth</a>
<li>setMotionConstraintStiffness()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#c8d1af1c6df5123d5c81331647b24a67">nv::cloth::Cloth</a>
<li>setPhaseConfig()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#ea95e56cb73720970f79903dcffc8360">nv::cloth::Cloth</a>
<li>setPlanes()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#204fe4d80dd980b3fe45ec98270ebcd4">nv::cloth::Cloth</a>
<li>setRestPositions()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#263e8beebed6fb96f06bf2688a15ad1c">nv::cloth::Cloth</a>
<li>setRotation()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#f86beb891c025a1e4cfd1135e9ad8ae7">nv::cloth::Cloth</a>
<li>sets
: <a class="el" href="classnv_1_1cloth_1_1_cloth_fabric_desc.html#58b1640666ca9ed22a3ee84e7e7d8452">nv::cloth::ClothFabricDesc</a>
<li>setSelfCollisionDistance()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#8677510130ff4438306d20a413abd5d8">nv::cloth::Cloth</a>
<li>setSelfCollisionIndices()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#e77122c9d483539afe4b944429d5d464">nv::cloth::Cloth</a>
<li>setSelfCollisionStiffness()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#b9988307f35da068e3d2ff08b56d95a1">nv::cloth::Cloth</a>
<li>setSleepAfterCount()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#7ef6797d557a31d9380835d26a894f15">nv::cloth::Cloth</a>
<li>setSleepTestInterval()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#de65cf56e6b20d5a44a222b9e28ecf2f">nv::cloth::Cloth</a>
<li>setSleepThreshold()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#1a34c62e0891496b949194556dc729f1">nv::cloth::Cloth</a>
<li>setSolverFrequency()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#b17d1cc294a3792c5c35e4ab353fac29">nv::cloth::Cloth</a>
<li>setSpheres()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#31daeab54984168c8940f421c908e80f">nv::cloth::Cloth</a>
<li>setStiffnessFrequency()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#8a4512e945fa62ffd64d291686cc59a8">nv::cloth::Cloth</a>
<li>setTetherConstraintScale()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#2e2b3e5e4542417c61bbe65064b6ba91">nv::cloth::Cloth</a>
<li>setTetherConstraintStiffness()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#7e8eadb5e98ea146ad2e079cfddeeb0c">nv::cloth::Cloth</a>
<li>setToDefault()
: <a class="el" href="group__extensions.html#gc0dd7bb3155e63161744b3fc07132a98">nv::cloth::ClothFabricDesc</a>
, <a class="el" href="classnv_1_1cloth_1_1_cloth_mesh_desc.html#d269d7bebc10b54088fc73e77c1372dd">nv::cloth::ClothMeshDesc</a>
<li>setTranslation()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#080cb97581d6e37079b6f62a7abfced0">nv::cloth::Cloth</a>
<li>setTriangles()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#dc7593d195a36d040181fbaa0c21ead6">nv::cloth::Cloth</a>
<li>setUserData()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#e7c0b099e90d409a65ee14d6f77e57c5">nv::cloth::Cloth</a>
<li>setVirtualParticles()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#285c31837f64c3cd60fce8ba269fe3f1">nv::cloth::Cloth</a>
<li>setWindVelocity()
: <a class="el" href="classnv_1_1cloth_1_1_cloth.html#dd843ef612805153bdf04f2229697e0d">nv::cloth::Cloth</a>
<li>simulateChunk()
: <a class="el" href="classnv_1_1cloth_1_1_solver.html#62d209d861c8f5aa0523536d851de093">nv::cloth::Solver</a>
<li>size()
: <a class="el" href="structnv_1_1cloth_1_1_range.html#0ef526ff1b8eef5c117ad0e892ab5d24">nv::cloth::Range&lt; T &gt;</a>
<li>Solver()
: <a class="el" href="classnv_1_1cloth_1_1_solver.html#21b6b117db42d8a3206cee521e6af4b0">nv::cloth::Solver</a>
<li>stride
: <a class="el" href="structnv_1_1cloth_1_1_strided_data.html#fa7d89f91e82b269c40ddaffb726e3ba">nv::cloth::StridedData</a>
<li>StridedData()
: <a class="el" href="structnv_1_1cloth_1_1_strided_data.html#06829ec148078b342bcf4bcdd11ff035">nv::cloth::StridedData</a>
<li>synchronizeResources()
: <a class="el" href="classnv_1_1cloth_1_1_dx_context_manager_callback.html#a2ebcef21c55d3a59e01d344e6ee917a">nv::cloth::DxContextManagerCallback</a>
</ul>
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