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<title>NVIDIA(R) NvCloth API reference: Class List</title>
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<h1>Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
<tr><td class="indexkey"><a class="el" href="structnv_1_1cloth_1_1_bounded_data.html">nv::cloth::BoundedData</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="classnv_1_1cloth_1_1_cloth.html">nv::cloth::Cloth</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="classnv_1_1cloth_1_1_cloth_fabric_cooker.html">nv::cloth::ClothFabricCooker</a></td><td class="indexvalue">Use NvClothCreateFabricCooker() to create an implemented instance </td></tr>
<tr><td class="indexkey"><a class="el" href="classnv_1_1cloth_1_1_cloth_fabric_desc.html">nv::cloth::ClothFabricDesc</a></td><td class="indexvalue">References all the data required to create a fabric </td></tr>
<tr><td class="indexkey"><a class="el" href="structnv_1_1cloth_1_1_cloth_fabric_phase.html">nv::cloth::ClothFabricPhase</a></td><td class="indexvalue">References a set of constraints that can be solved in parallel </td></tr>
<tr><td class="indexkey"><a class="el" href="structnv_1_1cloth_1_1_cloth_fabric_phase_type.html">nv::cloth::ClothFabricPhaseType</a></td><td class="indexvalue">Describe type of phase in cloth fabric </td></tr>
<tr><td class="indexkey"><a class="el" href="classnv_1_1cloth_1_1_cloth_mesh_desc.html">nv::cloth::ClothMeshDesc</a></td><td class="indexvalue">Descriptor class for a cloth mesh </td></tr>
<tr><td class="indexkey"><a class="el" href="classnv_1_1cloth_1_1_cloth_mesh_quadifier.html">nv::cloth::ClothMeshQuadifier</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="classnv_1_1cloth_1_1_cloth_tether_cooker.html">nv::cloth::ClothTetherCooker</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="structnv_1_1cloth_1_1_cooked_data.html">nv::cloth::CookedData</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="classnv_1_1cloth_1_1_dx_context_manager_callback.html">nv::cloth::DxContextManagerCallback</a></td><td class="indexvalue">Callback interface to manage the DirectX context/device used for compute </td></tr>
<tr><td class="indexkey"><a class="el" href="classnv_1_1cloth_1_1_fabric.html">nv::cloth::Fabric</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="classnv_1_1cloth_1_1_factory.html">nv::cloth::Factory</a></td><td class="indexvalue">Abstract factory to create context-specific simulation components such as cloth, solver, collision, etc </td></tr>
<tr><td class="indexkey"><a class="el" href="structnv_1_1cloth_1_1_gpu_particles.html">nv::cloth::GpuParticles</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="structnv_1_1cloth_1_1_mapped_range.html">nv::cloth::MappedRange< T ></a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="structnv_1_1cloth_1_1_mesh_flag.html">nv::cloth::MeshFlag</a></td><td class="indexvalue">Enum with flag values to be used in <a class="el" href="classnv_1_1cloth_1_1_cloth_mesh_desc.html" title="Descriptor class for a cloth mesh.">ClothMeshDesc</a> </td></tr>
<tr><td class="indexkey"><a class="el" href="classnv_1_1cloth_1_1_nv_cloth_profile_scoped.html">nv::cloth::NvClothProfileScoped</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="structnv_1_1cloth_1_1_phase_config.html">nv::cloth::PhaseConfig</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="structnv_1_1cloth_1_1_range.html">nv::cloth::Range< T ></a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="classnv_1_1cloth_1_1_solver.html">nv::cloth::Solver</a></td><td class="indexvalue">Base class for solvers </td></tr>
<tr><td class="indexkey"><a class="el" href="structnv_1_1cloth_1_1_strided_data.html">nv::cloth::StridedData</a></td><td class="indexvalue"></td></tr>
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