1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
<html>
<head>
<title>NVIDIA(R) NvCloth API reference: Solver.h Source File</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
</head>
<body bgcolor="#FFFFFF">
<div id="header">
<hr class="first">
<img alt="" src="logo.png">
<br>
<center>
<a class="qindex" href="main.html">Main Page</a>
<!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> //-->
<a class="qindex" href="annotated.html">Class List</a>
<a class="qindex" href="functions.html">Class Members</a>
</center>
<hr class="second">
</div>
<!-- Generated by Doxygen 1.5.8 -->
<div class="navigation" id="top">
<div class="tabs">
<ul>
<li><a href="main.html"><span>Main Page</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Classes</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
</ul>
</div>
<div class="tabs">
<ul>
<li><a href="files.html"><span>File List</span></a></li>
</ul>
</div>
<h1>Solver.h</h1><a href="_solver_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
<a name="l00003"></a>00003 <span class="comment">//</span>
<a name="l00004"></a>00004 <span class="comment">// Notice</span>
<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00015"></a>00015 <span class="comment">//</span>
<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
<a name="l00029"></a>00029
<a name="l00030"></a>00030 <span class="preprocessor">#pragma once</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_allocator_8h.html" title="This file together with Callbacks.h define most memory management interfaces for...">NvCloth/Allocator.h</a>"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_range_8h.html">NvCloth/Range.h</a>"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "PsArray.h"</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="keyword">namespace </span>nv
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038 <span class="keyword">namespace </span>cloth
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="keyword">class </span>Cloth;
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="comment">// called during inter-collision, user0 and user1 are the user data from each cloth</span>
<a name="l00044"></a>00044 <span class="keyword">typedef</span> bool (*InterCollisionFilter)(<span class="keywordtype">void</span>* user0, <span class="keywordtype">void</span>* user1);
<a name="l00045"></a>00045
<a name="l00047"></a><a class="code" href="classnv_1_1cloth_1_1_solver.html">00047</a> <span class="keyword">class </span><a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a> : <span class="keyword">public</span> UserAllocated
<a name="l00048"></a>00048 {
<a name="l00049"></a>00049 <span class="keyword">protected</span>:
<a name="l00050"></a><a class="code" href="classnv_1_1cloth_1_1_solver.html#8955bbdbea66b33486f0588ab2f80c46">00050</a> <a class="code" href="classnv_1_1cloth_1_1_solver.html#8955bbdbea66b33486f0588ab2f80c46">Solver</a>() {}
<a name="l00051"></a>00051 <a class="code" href="classnv_1_1cloth_1_1_solver.html#8955bbdbea66b33486f0588ab2f80c46">Solver</a>(<span class="keyword">const</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a>&);
<a name="l00052"></a>00052 <a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a>& <a class="code" href="classnv_1_1cloth_1_1_solver.html#0bc438b310a4989a96c426c83a1e0beb">operator = </a>(<span class="keyword">const</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a>&);
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="keyword">public</span>:
<a name="l00055"></a><a class="code" href="classnv_1_1cloth_1_1_solver.html#4830e23f5fbaa9dfa7c8c0ce32fa85bd">00055</a> <span class="keyword">virtual</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#4830e23f5fbaa9dfa7c8c0ce32fa85bd">~Solver</a>() {}
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#63e732712c5a43c44e6018cca6c1fb82" title="Adds cloth object.">addCloth</a>(<a class="code" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a>* cloth) = 0;
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#ea0f778230b2a0f211bdb5d36d3b54f3" title="Adds an array of cloth objects.">addCloths</a>(<a class="code" href="structnv_1_1cloth_1_1_range.html">Range<Cloth*></a> cloths) = 0;
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#1ed765a15ab2dabbb5186d14bc5f70b1" title="Removes cloth object.">removeCloth</a>(<a class="code" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a>* cloth) = 0;
<a name="l00065"></a>00065
<a name="l00067"></a>00067 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#de377e651711ebbb9e70f928cbb682e2" title="Returns the numer of cloths added to the solver.">getNumCloths</a>() <span class="keyword">const</span> = 0;
<a name="l00068"></a>00068
<a name="l00070"></a>00070 <span class="keyword">virtual</span> <a class="code" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a> * <span class="keyword">const</span> * <a class="code" href="classnv_1_1cloth_1_1_solver.html#a3e121ffbccc07180e08a2387eb4f6ac" title="Returns the pointer to the first cloth added to the solver.">getClothList</a>() <span class="keyword">const</span> = 0;
<a name="l00071"></a>00071
<a name="l00072"></a>00072 <span class="comment">// functions executing the simulation work.</span>
<a name="l00078"></a>00078 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#d2efbe447bf07138c615973c349ab839" title="Begins a simulation frame.">beginSimulation</a>(<span class="keywordtype">float</span> dt) = 0;
<a name="l00079"></a>00079
<a name="l00085"></a>00085 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#62d209d861c8f5aa0523536d851de093" title="Do the computationally heavy part of the simulation.">simulateChunk</a>(<span class="keywordtype">int</span> idx) = 0;
<a name="l00086"></a>00086
<a name="l00090"></a>00090 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#19d777a3882814910f8a024d92072d48" title="Finishes up the simulation.">endSimulation</a>() = 0;
<a name="l00091"></a>00091
<a name="l00094"></a>00094 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#54e393ba3b9fd5305385e2f57d3ca165" title="Returns the number of chunks that need to be simulated this frame.">getSimulationChunkCount</a>() <span class="keyword">const</span> = 0;
<a name="l00095"></a>00095
<a name="l00096"></a>00096 <span class="comment">// inter-collision parameters</span>
<a name="l00097"></a>00097 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#5043adf6727bf66b966de6393e7d67d9">setInterCollisionDistance</a>(<span class="keywordtype">float</span> distance) = 0;
<a name="l00098"></a>00098 <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#6a72529d713f46dbd17a5b541aaec6df">getInterCollisionDistance</a>() <span class="keyword">const</span> = 0;
<a name="l00099"></a>00099 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#4f15accbaeff04edbebd31bf7dd9be3e">setInterCollisionStiffness</a>(<span class="keywordtype">float</span> stiffness) = 0;
<a name="l00100"></a>00100 <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#09e4be9b50229213a837d00a3f2f6a3f">getInterCollisionStiffness</a>() <span class="keyword">const</span> = 0;
<a name="l00101"></a>00101 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#3046ea1153c1f9decfc161155cc9810b">setInterCollisionNbIterations</a>(uint32_t nbIterations) = 0;
<a name="l00102"></a>00102 <span class="keyword">virtual</span> uint32_t <a class="code" href="classnv_1_1cloth_1_1_solver.html#124dc836903890185934c6eaedec2079">getInterCollisionNbIterations</a>() <span class="keyword">const</span> = 0;
<a name="l00103"></a>00103 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#31b3d4d36f2025f10cb04a32e28fada4">setInterCollisionFilter</a>(InterCollisionFilter filter) = 0;
<a name="l00104"></a>00104
<a name="l00106"></a>00106 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#12a60f43b537d78499e30508bd9a6d3c" title="Returns true if an unrecoverable error has occurred.">hasError</a>() <span class="keyword">const</span> = 0;
<a name="l00107"></a>00107 };
<a name="l00108"></a>00108
<a name="l00109"></a>00109 } <span class="comment">// namespace cloth</span>
<a name="l00110"></a>00110 } <span class="comment">// namespace nv</span>
</pre></div></div>
<!-- start footer part -->
<div class="footer">
Copyright © 2016-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
</div>
</body>
</html>
|