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<h1>ClothMeshQuadifier.h</h1><a href="_cloth_mesh_quadifier_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
<a name="l00003"></a>00003 <span class="comment">//</span>
<a name="l00004"></a>00004 <span class="comment">// Notice</span>
<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
<a name="l00015"></a>00015 <span class="comment">//</span>
<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="preprocessor">#ifndef NV_CLOTH_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define NV_CLOTH_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="_cloth_mesh_desc_8h.html">ClothMeshDesc.h</a>"</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="_callbacks_8h.html" title="All functions to initialize and use user provided callbacks are declared in this...">NvCloth/Callbacks.h</a>"</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="_allocator_8h.html" title="This file together with Callbacks.h define most memory management interfaces for...">NvCloth/Allocator.h</a>"</span>
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="keyword">namespace </span>nv
<a name="l00043"></a>00043 {
<a name="l00044"></a>00044 <span class="keyword">namespace </span>cloth
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046
<a name="l00047"></a><a class="code" href="classnv_1_1cloth_1_1_cloth_mesh_quadifier.html">00047</a> <span class="keyword">class </span><a class="code" href="classnv_1_1cloth_1_1_cloth_mesh_quadifier.html">ClothMeshQuadifier</a> : <span class="keyword">public</span> UserAllocated
<a name="l00048"></a>00048 {
<a name="l00049"></a>00049 <span class="keyword">public</span>:
<a name="l00050"></a><a class="code" href="classnv_1_1cloth_1_1_cloth_mesh_quadifier.html#b0e8f813c56c2eed16597c90fb438245">00050</a> <span class="keyword">virtual</span> <a class="code" href="classnv_1_1cloth_1_1_cloth_mesh_quadifier.html#b0e8f813c56c2eed16597c90fb438245">~ClothMeshQuadifier</a>(){}
<a name="l00051"></a>00051
<a name="l00060"></a>00060 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classnv_1_1cloth_1_1_cloth_mesh_quadifier.html#916f94812118a1d780821611cb0e5a66" title="Convert triangles of ClothMeshDesc to quads.">quadify</a>(<span class="keyword">const</span> <a class="code" href="classnv_1_1cloth_1_1_cloth_mesh_desc.html" title="Descriptor class for a cloth mesh.">ClothMeshDesc</a>& desc) = 0;
<a name="l00061"></a>00061
<a name="l00067"></a>00067 <span class="keyword">virtual</span> <a class="code" href="classnv_1_1cloth_1_1_cloth_mesh_desc.html" title="Descriptor class for a cloth mesh.">ClothMeshDesc</a> <a class="code" href="classnv_1_1cloth_1_1_cloth_mesh_quadifier.html#35d0eeb9e4dc7156bf4993cd5c13a9d8" title="Returns a mesh descriptor with some triangle pairs converted to quads.">getDescriptor</a>() <span class="keyword">const</span> = 0;
<a name="l00068"></a>00068
<a name="l00069"></a>00069 };
<a name="l00070"></a>00070
<a name="l00071"></a>00071 } <span class="comment">// namespace cloth</span>
<a name="l00072"></a>00072 } <span class="comment">// namespace nv</span>
<a name="l00073"></a>00073
<a name="l00074"></a>00074 <a class="code" href="_callbacks_8h.html#ca1463b4545d714cb99ba3e96d4245ff">NV_CLOTH_API</a>(<a class="code" href="classnv_1_1cloth_1_1_cloth_mesh_quadifier.html">nv::cloth::ClothMeshQuadifier</a>*) NvClothCreateMeshQuadifier();
<a name="l00075"></a>00075
<a name="l00078"></a>00078 <span class="preprocessor">#endif // NV_CLOTH_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H</span>
</pre></div></div>
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