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<li class="toctree-l1 current"><a class="current reference internal" href="">Release Notes</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#id1">1.1.5</a></li>
<li class="toctree-l2"><a class="reference internal" href="#id2">1.1.4</a></li>
<li class="toctree-l2"><a class="reference internal" href="#id3">1.1.3</a></li>
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<li class="toctree-l2"><a class="reference internal" href="#id6">1.1.0</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../UserGuide/Index.html#common-cloth-properties">Common cloth properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="../UserGuide/Index.html#tethers">Tethers</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../UserGuide/Index.html#attaching-cloth-to-animated-characters">Attaching cloth to animated characters</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#cone-collision-detection">Cone collision detection</a></li>
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  <div class="section" id="release-notes">
<h1>Release Notes<a class="headerlink" href="#release-notes" title="Permalink to this headline"></a></h1>
<div class="section" id="id1">
<h2>1.1.5<a class="headerlink" href="#id1" title="Permalink to this headline"></a></h2>
<p>Supported platforms:</p>
<ul class="simple">
<li>Windows (CPU, CUDA, DX11)</li>
<li>Mac (tested on Sierra)</li>
<li>iOS (tested on iOS 11)</li>
<li>Linux (tested on Ubuntu 16.04.1 LTS x64)</li>
<li>PlayStation 4 with PS4 SDK 4.5</li>
<li>Xbox one (CPU, DX11, beta)</li>
<li>Android (arm64-v8a, API &gt;= 21), tested on Shield TV</li>
<li>Switch (SDK 3.5.0)</li>
</ul>
<p>Supported compilers (via cmake 3.7)</p>
<ul class="simple">
<li>Windows: Visual Studio 12, 14 (2013, 2015)</li>
<li>Linux: gcc 5.4 (only x64)</li>
<li>Mac: xcode</li>
<li>iOS: tested with XCode 9 (Apple LLVM)</li>
<li>PlayStation 4: Visual studio 14 (2015)</li>
<li>Xbox one: Visual studio 14 (2015)</li>
<li>Android: NDK r12b and above</li>
<li>Switch: Visual studio 14 (2015)</li>
</ul>
<p>Fixed:</p>
<ul class="simple">
<li>Wind simulation code could affect particle masses (especially when high drag/lift coefficients were used)</li>
<li>Fixed PS4 mising override error.</li>
<li>Fix setCapsules bug.</li>
</ul>
<p>New:
- Authoring library (helper functions useful for authoring tools)</p>
<p>Known issues:
- None</p>
</div>
<div class="section" id="id2">
<h2>1.1.4<a class="headerlink" href="#id2" title="Permalink to this headline"></a></h2>
<p>Fixed:</p>
<ul class="simple">
<li>DirectX 11 solver had issues with ccd sphere/capsule collision.</li>
<li>Fixed sphere collision detection issue when clothing AABB is (almost) completely flat.</li>
<li>Fix virtual particle collision issue on cuda (static particles could be moved)</li>
<li>Enabled namespace in simd library, fixed runtime issues on switch when linking with APEX or PhysX.</li>
</ul>
<p>New:</p>
<ul class="simple">
<li>Removed old cuda architectures that are not supported anymore</li>
<li>Added improved teleportation API, rotation support and better support for teleporting while moving</li>
<li>Virtual particle collision detection is now implemented in DX11 as well (DX11 was the only solver lacking it)</li>
</ul>
<p>Known issues:
- None</p>
</div>
<div class="section" id="id3">
<h2>1.1.3<a class="headerlink" href="#id3" title="Permalink to this headline"></a></h2>
<p>Supported platforms:</p>
<ul class="simple">
<li>Windows (CPU, CUDA, DX11)</li>
<li>Mac (beta, tested on Sierra)</li>
<li>Linux (beta, tested on Ubuntu 16.04.1 LTS x64)</li>
<li>PlayStation 4 (beta) with PS4 SDK 4.5</li>
<li>Xbox one (CPU, DX11, beta)</li>
<li>Android (arm64-v8a, API &gt;= 21), tested on Shield TV</li>
</ul>
<p>Note: beta platforms are not yet optimized.</p>
<p>Supported compilers (via cmake 3.7)</p>
<ul class="simple">
<li>Windows: Visual Studio 12, 14 (2013, 2015)</li>
<li>Linux: gcc 5.4 (only x64)</li>
<li>Mac: xcode</li>
<li>PlayStation 4: Visual studio 14 (2015)</li>
<li>Xbox one: Visual studio 14 (2015)</li>
<li>Android: NDK r12b and above</li>
</ul>
<p>Fixed:</p>
<ul class="simple">
<li>Incorrect assertion in ClothImpl::setFluidDensity.</li>
<li>Make the simulation with MultithreadedSolverHelper work when no cloth present in the solver.</li>
<li>Correct number of simulation chunks calculation for DX11/CUDA solvers when no cloths were added to the solver.</li>
<li>Cuda wind simulation crashed on older hardware.</li>
<li>Internal simd library now lives inside the nv::cloth namespace to avoid issues when statically linked with PhysX.</li>
</ul>
<p>New:</p>
<ul class="simple">
<li>Introduce addCloths() method for all the solvers, which allows to perform a fast batch addition of multiple cloths.</li>
<li>Cuda support on linux (experimental)</li>
<li>Android support</li>
</ul>
<p>Known issues:
- DirectX 11 solver has issues with ccd sphere/capsule collision.</p>
</div>
<div class="section" id="id4">
<h2>1.1.2<a class="headerlink" href="#id4" title="Permalink to this headline"></a></h2>
<p>Fixed:</p>
<ul class="simple">
<li>Dynamic allocations at runtime removed from MovingAverage.</li>
<li>Possible error when starting samples due to gpu incompatible with dx debug mode.</li>
</ul>
<p>New:</p>
<ul class="simple">
<li>Added cmake flags to disable dx11 and/or cuda support.</li>
</ul>
<p>Known issues:
- DirectX 11 solver has issues with ccd sphere/capsule collision.</p>
</div>
<div class="section" id="id5">
<h2>1.1.1<a class="headerlink" href="#id5" title="Permalink to this headline"></a></h2>
<p>Fixed:</p>
<ul class="simple">
<li>Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct.</li>
<li>Fixed issue where scaling units would result in different air drag/lift behavior (by adding fluid density parameter).</li>
<li>Fixed &#8220;unused typedef <cite>__t100</cite>&#8221; warning in xcode.</li>
</ul>
<p>Known issues:
- DirectX 11 solver has issues with ccd sphere/capsule collision.</p>
</div>
<div class="section" id="id6">
<h2>1.1.0<a class="headerlink" href="#id6" title="Permalink to this headline"></a></h2>
<p>Fixed:</p>
<ul class="simple">
<li>DirectX 11 solver now supports triangle collision shapes and air drag/lift.</li>
<li>Fixed bug where changing friction on cloth already in simulation would cause assert or crash.</li>
<li>Optimization flag now working on PS4 release build.</li>
</ul>
<p>New:</p>
<ul class="simple">
<li>Solver::getNumCloths and Solver::getClothList interface.</li>
<li>Improved samples (new scenes and debug visualization)</li>
</ul>
<p>Known issues:
- DirectX 11 solver has issues with ccd sphere/capsule collision.</p>
</div>
<div class="section" id="id7">
<h2>1.0.0<a class="headerlink" href="#id7" title="Permalink to this headline"></a></h2>
<p>Known issues:
- DirectX 11 solver doesn&#8217;t support triangle collision shapes and air drag/lift</p>
</div>
</div>


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