#include "NvCloth/Range.h"#include <foundation/PxVec4.h>#include <foundation/PxVec3.h>#include "NvCloth/Allocator.h"Go to the source code of this file.
Classes | |
| class | nv::cloth::Factory |
| abstract factory to create context-specific simulation components such as cloth, solver, collision, etc. More... | |
Typedefs | |
| typedef struct CUctx_st * | CUcontext |
Enumerations | |
| enum | Platform { nv::cloth::CPU, nv::cloth::CUDA, nv::cloth::DX11 } |
Functions | |
| NV_CLOTH_API (bool) NvClothCompiledWithDxSupport() | |
| Returns true if this dll was compiled with DX support. | |
| NV_CLOTH_API (nv::cloth::Factory *) NvClothCreateFactoryCPU() | |
Variables | |
| NV_CLOTH_API(nv::cloth::Factory *) NvClothCreateFactoryDX11(nv NV_CLOTH_API(void) NvClothDestroyFactory(n | NV_CLOTH_API )(bool) NvClothCompiledWithCudaSupport() |
| Returns true if this dll was compiled with cuda support. | |
| typedef struct CUctx_st* CUcontext |
| NV_CLOTH_API | ( | bool | ) |
Returns true if this dll was compiled with DX support.
| NV_CLOTH_API | ( | nv::cloth::Factory * | ) |