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-rw-r--r--PxShared/src/foundation/include/unix/neon/PsUnixNeonAoS.h129
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diff --git a/PxShared/src/foundation/include/unix/neon/PsUnixNeonAoS.h b/PxShared/src/foundation/include/unix/neon/PsUnixNeonAoS.h
deleted file mode 100644
index 60a5be8..0000000
--- a/PxShared/src/foundation/include/unix/neon/PsUnixNeonAoS.h
+++ /dev/null
@@ -1,129 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
-// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
-#ifndef PSFOUNDATION_PSUNIXNEONAOS_H
-#define PSFOUNDATION_PSUNIXNEONAOS_H
-
-// no includes here! this file should be included from PxcVecMath.h only!!!
-
-#if !COMPILE_VECTOR_INTRINSICS
-#error Vector intrinsics should not be included when using scalar implementation.
-#endif
-
-// only ARM NEON compatible platforms should reach this
-#include <arm_neon.h>
-
-typedef float32x2_t FloatV;
-typedef float32x4_t Vec3V;
-typedef float32x4_t Vec4V;
-typedef uint32x4_t BoolV;
-typedef float32x4_t QuatV;
-
-typedef uint32x4_t VecU32V;
-typedef int32x4_t VecI32V;
-typedef uint16x8_t VecU16V;
-typedef int16x8_t VecI16V;
-typedef uint8x16_t VecU8V;
-
-#define FloatVArg FloatV &
-#define Vec3VArg Vec3V &
-#define Vec4VArg Vec4V &
-#define BoolVArg BoolV &
-#define VecU32VArg VecU32V &
-#define VecI32VArg VecI32V &
-#define VecU16VArg VecU16V &
-#define VecI16VArg VecI16V &
-#define VecU8VArg VecU8V &
-#define QuatVArg QuatV &
-
-// KS - TODO - make an actual VecCrossV type for NEON
-#define VecCrossV Vec3V
-
-typedef VecI32V VecShiftV;
-#define VecShiftVArg VecShiftV &
-
-PX_ALIGN_PREFIX(16)
-struct Mat33V
-{
- Mat33V()
- {
- }
- Mat33V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2) : col0(c0), col1(c1), col2(c2)
- {
- }
- Vec3V PX_ALIGN(16, col0);
- Vec3V PX_ALIGN(16, col1);
- Vec3V PX_ALIGN(16, col2);
-} PX_ALIGN_SUFFIX(16);
-
-PX_ALIGN_PREFIX(16)
-struct Mat34V
-{
- Mat34V()
- {
- }
- Mat34V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2, const Vec3V& c3) : col0(c0), col1(c1), col2(c2), col3(c3)
- {
- }
- Vec3V PX_ALIGN(16, col0);
- Vec3V PX_ALIGN(16, col1);
- Vec3V PX_ALIGN(16, col2);
- Vec3V PX_ALIGN(16, col3);
-} PX_ALIGN_SUFFIX(16);
-
-PX_ALIGN_PREFIX(16)
-struct Mat43V
-{
- Mat43V()
- {
- }
- Mat43V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2) : col0(c0), col1(c1), col2(c2)
- {
- }
- Vec4V PX_ALIGN(16, col0);
- Vec4V PX_ALIGN(16, col1);
- Vec4V PX_ALIGN(16, col2);
-} PX_ALIGN_SUFFIX(16);
-
-PX_ALIGN_PREFIX(16)
-struct Mat44V
-{
- Mat44V()
- {
- }
- Mat44V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2, const Vec4V& c3) : col0(c0), col1(c1), col2(c2), col3(c3)
- {
- }
- Vec4V PX_ALIGN(16, col0);
- Vec4V PX_ALIGN(16, col1);
- Vec4V PX_ALIGN(16, col2);
- Vec4V PX_ALIGN(16, col3);
-} PX_ALIGN_SUFFIX(16);
-
-#endif // PSFOUNDATION_PSUNIXNEONAOS_H