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Diffstat (limited to 'PxShared/src/foundation/include/PsVecMathAoSScalar.h')
| -rw-r--r-- | PxShared/src/foundation/include/PsVecMathAoSScalar.h | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/PxShared/src/foundation/include/PsVecMathAoSScalar.h b/PxShared/src/foundation/include/PsVecMathAoSScalar.h new file mode 100644 index 0000000..beb6cdc --- /dev/null +++ b/PxShared/src/foundation/include/PsVecMathAoSScalar.h @@ -0,0 +1,242 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PSFOUNDATION_PSVECMATHAOSSCALAR_H +#define PSFOUNDATION_PSVECMATHAOSSCALAR_H + +#if COMPILE_VECTOR_INTRINSICS +#error Scalar version should not be included when using vector intrinsics. +#endif + +// Remove this define when all platforms use simd solver. +#define PX_SUPPORT_SIMD + +struct VecI16V; +struct VecU16V; +struct VecI32V; +struct VecU32V; +struct Vec4V; +typedef Vec4V QuatV; + +PX_ALIGN_PREFIX(16) +struct FloatV +{ + PxF32 x; + PxF32 pad[3]; + FloatV() + { + } + FloatV(const PxF32 _x) : x(_x) + { + } +} PX_ALIGN_SUFFIX(16); + +PX_ALIGN_PREFIX(16) +struct Vec4V +{ + PxF32 x, y, z, w; + Vec4V() + { + } + Vec4V(const PxF32 _x, const PxF32 _y, const PxF32 _z, const PxF32 _w) : x(_x), y(_y), z(_z), w(_w) + { + } +} PX_ALIGN_SUFFIX(16); + +PX_ALIGN_PREFIX(16) +struct Vec3V +{ + PxF32 x, y, z; + PxF32 pad; + Vec3V() + { + } + Vec3V(const PxF32 _x, const PxF32 _y, const PxF32 _z) : x(_x), y(_y), z(_z), pad(0.0f) + { + } +} PX_ALIGN_SUFFIX(16); + +PX_ALIGN_PREFIX(16) +struct BoolV +{ + PxU32 ux, uy, uz, uw; + BoolV() + { + } + BoolV(const PxU32 _x, const PxU32 _y, const PxU32 _z, const PxU32 _w) : ux(_x), uy(_y), uz(_z), uw(_w) + { + } +} PX_ALIGN_SUFFIX(16); + +struct Mat33V +{ + Mat33V() + { + } + Mat33V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2) : col0(c0), col1(c1), col2(c2) + { + } + Vec3V col0; + Vec3V col1; + Vec3V col2; +}; + +struct Mat34V +{ + Mat34V() + { + } + Mat34V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2, const Vec3V& c3) : col0(c0), col1(c1), col2(c2), col3(c3) + { + } + Vec3V col0; + Vec3V col1; + Vec3V col2; + Vec3V col3; +}; + +struct Mat43V +{ + Mat43V() + { + } + Mat43V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2) : col0(c0), col1(c1), col2(c2) + { + } + Vec4V col0; + Vec4V col1; + Vec4V col2; +}; + +struct Mat44V +{ + Mat44V() + { + } + Mat44V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2, const Vec4V& c3) : col0(c0), col1(c1), col2(c2), col3(c3) + { + } + Vec4V col0; + Vec4V col1; + Vec4V col2; + Vec4V col3; +}; + +PX_ALIGN_PREFIX(16) +struct VecU32V +{ + PxU32 u32[4]; + PX_FORCE_INLINE VecU32V() + { + } + PX_FORCE_INLINE VecU32V(PxU32 a, PxU32 b, PxU32 c, PxU32 d) + { + u32[0] = a; + u32[1] = b; + u32[2] = c; + u32[3] = d; + } +} PX_ALIGN_SUFFIX(16); + +PX_ALIGN_PREFIX(16) +struct VecI32V +{ + PxI32 i32[4]; + PX_FORCE_INLINE VecI32V() + { + } + PX_FORCE_INLINE VecI32V(PxI32 a, PxI32 b, PxI32 c, PxI32 d) + { + i32[0] = a; + i32[1] = b; + i32[2] = c; + i32[3] = d; + } +} PX_ALIGN_SUFFIX(16); + +PX_ALIGN_PREFIX(16) +struct VecI16V +{ + PxI16 i16[8]; + PX_FORCE_INLINE VecI16V() + { + } + PX_FORCE_INLINE VecI16V(PxI16 a, PxI16 b, PxI16 c, PxI16 d, PxI16 e, PxI16 f, PxI16 g, PxI16 h) + { + i16[0] = a; + i16[1] = b; + i16[2] = c; + i16[3] = d; + i16[4] = e; + i16[5] = f; + i16[6] = g; + i16[7] = h; + } +} PX_ALIGN_SUFFIX(16); + +PX_ALIGN_PREFIX(16) +struct VecU16V +{ + union + { + PxU16 u16[8]; + PxI16 i16[8]; + }; + PX_FORCE_INLINE VecU16V() + { + } + PX_FORCE_INLINE VecU16V(PxU16 a, PxU16 b, PxU16 c, PxU16 d, PxU16 e, PxU16 f, PxU16 g, PxU16 h) + { + u16[0] = a; + u16[1] = b; + u16[2] = c; + u16[3] = d; + u16[4] = e; + u16[5] = f; + u16[6] = g; + u16[7] = h; + } +} PX_ALIGN_SUFFIX(16); + +#define FloatVArg FloatV & +#define Vec3VArg Vec3V & +#define Vec4VArg Vec4V & +#define BoolVArg BoolV & +#define VecU32VArg VecU32V & +#define VecI32VArg VecI32V & +#define VecU16VArg VecU16V & +#define VecI16VArg VecI16V & +#define QuatVArg QuatV & + +#define VecCrossV Vec3V + +typedef VecI32V VecShiftV; +#define VecShiftVArg VecShiftV & + +#endif // PX_PHYSICS_COMMON_VECMATH_INLINE_SCALAR |