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Diffstat (limited to 'PxShared/src/foundation/include/PsVecMathAoSScalar.h')
| -rw-r--r-- | PxShared/src/foundation/include/PsVecMathAoSScalar.h | 239 |
1 files changed, 0 insertions, 239 deletions
diff --git a/PxShared/src/foundation/include/PsVecMathAoSScalar.h b/PxShared/src/foundation/include/PsVecMathAoSScalar.h deleted file mode 100644 index b7fe8e4..0000000 --- a/PxShared/src/foundation/include/PsVecMathAoSScalar.h +++ /dev/null @@ -1,239 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. -// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. -// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. - -#ifndef PSFOUNDATION_PSVECMATHAOSSCALAR_H -#define PSFOUNDATION_PSVECMATHAOSSCALAR_H - -#if COMPILE_VECTOR_INTRINSICS -#error Scalar version should not be included when using vector intrinsics. -#endif - -struct VecI16V; -struct VecU16V; -struct VecI32V; -struct VecU32V; -struct Vec4V; -typedef Vec4V QuatV; - -PX_ALIGN_PREFIX(16) -struct FloatV -{ - PxF32 x; - PxF32 pad[3]; - FloatV() - { - } - FloatV(const PxF32 _x) : x(_x) - { - } -} PX_ALIGN_SUFFIX(16); - -PX_ALIGN_PREFIX(16) -struct Vec4V -{ - PxF32 x, y, z, w; - Vec4V() - { - } - Vec4V(const PxF32 _x, const PxF32 _y, const PxF32 _z, const PxF32 _w) : x(_x), y(_y), z(_z), w(_w) - { - } -} PX_ALIGN_SUFFIX(16); - -PX_ALIGN_PREFIX(16) -struct Vec3V -{ - PxF32 x, y, z; - PxF32 pad; - Vec3V() - { - } - Vec3V(const PxF32 _x, const PxF32 _y, const PxF32 _z) : x(_x), y(_y), z(_z), pad(0.0f) - { - } -} PX_ALIGN_SUFFIX(16); - -PX_ALIGN_PREFIX(16) -struct BoolV -{ - PxU32 ux, uy, uz, uw; - BoolV() - { - } - BoolV(const PxU32 _x, const PxU32 _y, const PxU32 _z, const PxU32 _w) : ux(_x), uy(_y), uz(_z), uw(_w) - { - } -} PX_ALIGN_SUFFIX(16); - -struct Mat33V -{ - Mat33V() - { - } - Mat33V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2) : col0(c0), col1(c1), col2(c2) - { - } - Vec3V col0; - Vec3V col1; - Vec3V col2; -}; - -struct Mat34V -{ - Mat34V() - { - } - Mat34V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2, const Vec3V& c3) : col0(c0), col1(c1), col2(c2), col3(c3) - { - } - Vec3V col0; - Vec3V col1; - Vec3V col2; - Vec3V col3; -}; - -struct Mat43V -{ - Mat43V() - { - } - Mat43V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2) : col0(c0), col1(c1), col2(c2) - { - } - Vec4V col0; - Vec4V col1; - Vec4V col2; -}; - -struct Mat44V -{ - Mat44V() - { - } - Mat44V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2, const Vec4V& c3) : col0(c0), col1(c1), col2(c2), col3(c3) - { - } - Vec4V col0; - Vec4V col1; - Vec4V col2; - Vec4V col3; -}; - -PX_ALIGN_PREFIX(16) -struct VecU32V -{ - PxU32 u32[4]; - PX_FORCE_INLINE VecU32V() - { - } - PX_FORCE_INLINE VecU32V(PxU32 a, PxU32 b, PxU32 c, PxU32 d) - { - u32[0] = a; - u32[1] = b; - u32[2] = c; - u32[3] = d; - } -} PX_ALIGN_SUFFIX(16); - -PX_ALIGN_PREFIX(16) -struct VecI32V -{ - PxI32 i32[4]; - PX_FORCE_INLINE VecI32V() - { - } - PX_FORCE_INLINE VecI32V(PxI32 a, PxI32 b, PxI32 c, PxI32 d) - { - i32[0] = a; - i32[1] = b; - i32[2] = c; - i32[3] = d; - } -} PX_ALIGN_SUFFIX(16); - -PX_ALIGN_PREFIX(16) -struct VecI16V -{ - PxI16 i16[8]; - PX_FORCE_INLINE VecI16V() - { - } - PX_FORCE_INLINE VecI16V(PxI16 a, PxI16 b, PxI16 c, PxI16 d, PxI16 e, PxI16 f, PxI16 g, PxI16 h) - { - i16[0] = a; - i16[1] = b; - i16[2] = c; - i16[3] = d; - i16[4] = e; - i16[5] = f; - i16[6] = g; - i16[7] = h; - } -} PX_ALIGN_SUFFIX(16); - -PX_ALIGN_PREFIX(16) -struct VecU16V -{ - union - { - PxU16 u16[8]; - PxI16 i16[8]; - }; - PX_FORCE_INLINE VecU16V() - { - } - PX_FORCE_INLINE VecU16V(PxU16 a, PxU16 b, PxU16 c, PxU16 d, PxU16 e, PxU16 f, PxU16 g, PxU16 h) - { - u16[0] = a; - u16[1] = b; - u16[2] = c; - u16[3] = d; - u16[4] = e; - u16[5] = f; - u16[6] = g; - u16[7] = h; - } -} PX_ALIGN_SUFFIX(16); - -#define FloatVArg FloatV & -#define Vec3VArg Vec3V & -#define Vec4VArg Vec4V & -#define BoolVArg BoolV & -#define VecU32VArg VecU32V & -#define VecI32VArg VecI32V & -#define VecU16VArg VecU16V & -#define VecI16VArg VecI16V & -#define QuatVArg QuatV & - -#define VecCrossV Vec3V - -typedef VecI32V VecShiftV; -#define VecShiftVArg VecShiftV & - -#endif // PX_PHYSICS_COMMON_VECMATH_INLINE_SCALAR |