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diff --git a/PxShared/src/foundation/include/PsVecMathAoSScalar.h b/PxShared/src/foundation/include/PsVecMathAoSScalar.h
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--- a/PxShared/src/foundation/include/PsVecMathAoSScalar.h
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@@ -1,239 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
-// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
-#ifndef PSFOUNDATION_PSVECMATHAOSSCALAR_H
-#define PSFOUNDATION_PSVECMATHAOSSCALAR_H
-
-#if COMPILE_VECTOR_INTRINSICS
-#error Scalar version should not be included when using vector intrinsics.
-#endif
-
-struct VecI16V;
-struct VecU16V;
-struct VecI32V;
-struct VecU32V;
-struct Vec4V;
-typedef Vec4V QuatV;
-
-PX_ALIGN_PREFIX(16)
-struct FloatV
-{
- PxF32 x;
- PxF32 pad[3];
- FloatV()
- {
- }
- FloatV(const PxF32 _x) : x(_x)
- {
- }
-} PX_ALIGN_SUFFIX(16);
-
-PX_ALIGN_PREFIX(16)
-struct Vec4V
-{
- PxF32 x, y, z, w;
- Vec4V()
- {
- }
- Vec4V(const PxF32 _x, const PxF32 _y, const PxF32 _z, const PxF32 _w) : x(_x), y(_y), z(_z), w(_w)
- {
- }
-} PX_ALIGN_SUFFIX(16);
-
-PX_ALIGN_PREFIX(16)
-struct Vec3V
-{
- PxF32 x, y, z;
- PxF32 pad;
- Vec3V()
- {
- }
- Vec3V(const PxF32 _x, const PxF32 _y, const PxF32 _z) : x(_x), y(_y), z(_z), pad(0.0f)
- {
- }
-} PX_ALIGN_SUFFIX(16);
-
-PX_ALIGN_PREFIX(16)
-struct BoolV
-{
- PxU32 ux, uy, uz, uw;
- BoolV()
- {
- }
- BoolV(const PxU32 _x, const PxU32 _y, const PxU32 _z, const PxU32 _w) : ux(_x), uy(_y), uz(_z), uw(_w)
- {
- }
-} PX_ALIGN_SUFFIX(16);
-
-struct Mat33V
-{
- Mat33V()
- {
- }
- Mat33V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2) : col0(c0), col1(c1), col2(c2)
- {
- }
- Vec3V col0;
- Vec3V col1;
- Vec3V col2;
-};
-
-struct Mat34V
-{
- Mat34V()
- {
- }
- Mat34V(const Vec3V& c0, const Vec3V& c1, const Vec3V& c2, const Vec3V& c3) : col0(c0), col1(c1), col2(c2), col3(c3)
- {
- }
- Vec3V col0;
- Vec3V col1;
- Vec3V col2;
- Vec3V col3;
-};
-
-struct Mat43V
-{
- Mat43V()
- {
- }
- Mat43V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2) : col0(c0), col1(c1), col2(c2)
- {
- }
- Vec4V col0;
- Vec4V col1;
- Vec4V col2;
-};
-
-struct Mat44V
-{
- Mat44V()
- {
- }
- Mat44V(const Vec4V& c0, const Vec4V& c1, const Vec4V& c2, const Vec4V& c3) : col0(c0), col1(c1), col2(c2), col3(c3)
- {
- }
- Vec4V col0;
- Vec4V col1;
- Vec4V col2;
- Vec4V col3;
-};
-
-PX_ALIGN_PREFIX(16)
-struct VecU32V
-{
- PxU32 u32[4];
- PX_FORCE_INLINE VecU32V()
- {
- }
- PX_FORCE_INLINE VecU32V(PxU32 a, PxU32 b, PxU32 c, PxU32 d)
- {
- u32[0] = a;
- u32[1] = b;
- u32[2] = c;
- u32[3] = d;
- }
-} PX_ALIGN_SUFFIX(16);
-
-PX_ALIGN_PREFIX(16)
-struct VecI32V
-{
- PxI32 i32[4];
- PX_FORCE_INLINE VecI32V()
- {
- }
- PX_FORCE_INLINE VecI32V(PxI32 a, PxI32 b, PxI32 c, PxI32 d)
- {
- i32[0] = a;
- i32[1] = b;
- i32[2] = c;
- i32[3] = d;
- }
-} PX_ALIGN_SUFFIX(16);
-
-PX_ALIGN_PREFIX(16)
-struct VecI16V
-{
- PxI16 i16[8];
- PX_FORCE_INLINE VecI16V()
- {
- }
- PX_FORCE_INLINE VecI16V(PxI16 a, PxI16 b, PxI16 c, PxI16 d, PxI16 e, PxI16 f, PxI16 g, PxI16 h)
- {
- i16[0] = a;
- i16[1] = b;
- i16[2] = c;
- i16[3] = d;
- i16[4] = e;
- i16[5] = f;
- i16[6] = g;
- i16[7] = h;
- }
-} PX_ALIGN_SUFFIX(16);
-
-PX_ALIGN_PREFIX(16)
-struct VecU16V
-{
- union
- {
- PxU16 u16[8];
- PxI16 i16[8];
- };
- PX_FORCE_INLINE VecU16V()
- {
- }
- PX_FORCE_INLINE VecU16V(PxU16 a, PxU16 b, PxU16 c, PxU16 d, PxU16 e, PxU16 f, PxU16 g, PxU16 h)
- {
- u16[0] = a;
- u16[1] = b;
- u16[2] = c;
- u16[3] = d;
- u16[4] = e;
- u16[5] = f;
- u16[6] = g;
- u16[7] = h;
- }
-} PX_ALIGN_SUFFIX(16);
-
-#define FloatVArg FloatV &
-#define Vec3VArg Vec3V &
-#define Vec4VArg Vec4V &
-#define BoolVArg BoolV &
-#define VecU32VArg VecU32V &
-#define VecI32VArg VecI32V &
-#define VecU16VArg VecU16V &
-#define VecI16VArg VecI16V &
-#define QuatVArg QuatV &
-
-#define VecCrossV Vec3V
-
-typedef VecI32V VecShiftV;
-#define VecShiftVArg VecShiftV &
-
-#endif // PX_PHYSICS_COMMON_VECMATH_INLINE_SCALAR