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-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
-// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
-#ifndef PSFOUNDATION_PSUSERALLOCATED_H
-#define PSFOUNDATION_PSUSERALLOCATED_H
-
-#include "PsAllocator.h"
-
-namespace physx
-{
-namespace shdfnd
-{
-/**
-Provides new and delete using a UserAllocator.
-Guarantees that 'delete x;' uses the UserAllocator too.
-*/
-class UserAllocated
-{
- public:
- // PX_SERIALIZATION
- PX_INLINE void* operator new(size_t, void* address)
- {
- return address;
- }
- //~PX_SERIALIZATION
- // Matching operator delete to the above operator new. Don't ask me
- // how this makes any sense - Nuernberger.
- PX_INLINE void operator delete(void*, void*)
- {
- }
-
- template <typename Alloc>
- PX_INLINE void* operator new(size_t size, Alloc alloc, const char* fileName, int line)
- {
- return alloc.allocate(size, fileName, line);
- }
- template <typename Alloc>
- PX_INLINE void* operator new [](size_t size, Alloc alloc, const char* fileName, int line)
- { return alloc.allocate(size, fileName, line); }
-
- // placement delete
- template <typename Alloc>
- PX_INLINE void operator delete(void* ptr, Alloc alloc, const char* fileName, int line)
- {
- PX_UNUSED(fileName);
- PX_UNUSED(line);
- alloc.deallocate(ptr);
- }
- template <typename Alloc>
- PX_INLINE void operator delete [](void* ptr, Alloc alloc, const char* fileName, int line)
- {
- PX_UNUSED(fileName);
- PX_UNUSED(line);
- alloc.deallocate(ptr);
- } PX_INLINE void
- operator delete(void* ptr)
- {
- NonTrackingAllocator().deallocate(ptr);
- }
- PX_INLINE void operator delete [](void* ptr)
- { NonTrackingAllocator().deallocate(ptr); }
-};
-} // namespace shdfnd
-} // namespace physx
-
-#endif // #ifndef PSFOUNDATION_PSUSERALLOCATED_H