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diff --git a/PxShared/src/foundation/include/PsBitUtils.h b/PxShared/src/foundation/include/PsBitUtils.h
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-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
-// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
-#ifndef PSFOUNDATION_PSBITUTILS_H
-#define PSFOUNDATION_PSBITUTILS_H
-
-#include "foundation/PxIntrinsics.h"
-#include "foundation/PxAssert.h"
-#include "PsIntrinsics.h"
-#include "Ps.h"
-
-namespace physx
-{
-namespace shdfnd
-{
-PX_INLINE uint32_t bitCount(uint32_t v)
-{
- // from http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel
- uint32_t const w = v - ((v >> 1) & 0x55555555);
- uint32_t const x = (w & 0x33333333) + ((w >> 2) & 0x33333333);
- return (((x + (x >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24;
-}
-
-PX_INLINE bool isPowerOfTwo(uint32_t x)
-{
- return x != 0 && (x & (x - 1)) == 0;
-}
-
-// "Next Largest Power of 2
-// Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm
-// that recursively "folds" the upper bits into the lower bits. This process yields a bit vector with
-// the same most significant 1 as x, but all 1's below it. Adding 1 to that value yields the next
-// largest power of 2. For a 32-bit value:"
-PX_INLINE uint32_t nextPowerOfTwo(uint32_t x)
-{
- x |= (x >> 1);
- x |= (x >> 2);
- x |= (x >> 4);
- x |= (x >> 8);
- x |= (x >> 16);
- return x + 1;
-}
-
-/*!
-Return the index of the highest set bit. Not valid for zero arg.
-*/
-
-PX_INLINE uint32_t lowestSetBit(uint32_t x)
-{
- PX_ASSERT(x);
- return lowestSetBitUnsafe(x);
-}
-
-/*!
-Return the index of the highest set bit. Not valid for zero arg.
-*/
-
-PX_INLINE uint32_t highestSetBit(uint32_t x)
-{
- PX_ASSERT(x);
- return highestSetBitUnsafe(x);
-}
-
-// Helper function to approximate log2 of an integer value
-// assumes that the input is actually power of two.
-// todo: replace 2 usages with 'highestSetBit'
-PX_INLINE uint32_t ilog2(uint32_t num)
-{
- for(uint32_t i = 0; i < 32; i++)
- {
- num >>= 1;
- if(num == 0)
- return i;
- }
-
- PX_ASSERT(0);
- return uint32_t(-1);
-}
-
-} // namespace shdfnd
-} // namespace physx
-
-#endif // #ifndef PSFOUNDATION_PSBITUTILS_H