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-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
-// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
-#ifndef PSFOUNDATION_PSALLOCA_H
-#define PSFOUNDATION_PSALLOCA_H
-
-#include "PsTempAllocator.h"
-
-namespace physx
-{
-namespace shdfnd
-{
-template <typename T, typename Alloc = TempAllocator>
-class ScopedPointer : private Alloc
-{
- public:
- ~ScopedPointer()
- {
- if(mOwned)
- Alloc::deallocate(mPointer);
- }
-
- operator T*() const
- {
- return mPointer;
- }
-
- T* mPointer;
- bool mOwned;
-};
-
-} // namespace shdfnd
-} // namespace physx
-
-/*! Stack allocation for \c count instances of \c type. Falling back to temp allocator if using more than 1kB. */
-#ifdef __SPU__
-#define PX_ALLOCA(var, type, count) type* var = reinterpret_cast<type*>(PxAlloca(sizeof(type) * (count)))
-#else
-#define PX_ALLOCA(var, type, count) \
- physx::shdfnd::ScopedPointer<type> var; \
- { \
- uint32_t size = sizeof(type) * (count); \
- var.mOwned = size > 1024; \
- if(var.mOwned) \
- var.mPointer = reinterpret_cast<type*>(physx::shdfnd::TempAllocator().allocate(size, __FILE__, __LINE__)); \
- else \
- var.mPointer = reinterpret_cast<type*>(PxAlloca(size)); \
- }
-#endif
-#endif // #ifndef PSFOUNDATION_PSALLOCA_H