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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PSFOUNDATION_PSALLOCA_H
+#define PSFOUNDATION_PSALLOCA_H
+
+#include "NvCloth/Allocator.h"
+
+namespace physx
+{
+namespace shdfnd
+{
+template <typename T, typename Unused = void>
+class ScopedPointer
+{
+ public:
+ ~ScopedPointer()
+ {
+ if(mOwned)
+ GetNvClothAllocator()->deallocate(mPointer);
+ }
+
+ operator T*() const
+ {
+ return mPointer;
+ }
+
+ T* mPointer;
+ bool mOwned;
+};
+
+} // namespace shdfnd
+} // namespace physx
+
+/*! Stack allocation for \c count instances of \c type. Falling back to temp allocator if using more than 1kB. */
+#ifdef __SPU__
+#define PX_ALLOCA(var, type, count) type* var = reinterpret_cast<type*>(PxAlloca(sizeof(type) * (count)))
+#else
+#define PX_ALLOCA(var, type, count) \
+ physx::shdfnd::ScopedPointer<type> var; \
+ { \
+ uint32_t size = sizeof(type) * (count); \
+ var.mOwned = size > 1024; \
+ if(var.mOwned) \
+ var.mPointer = reinterpret_cast<type*>(GetNvClothAllocator()->allocate(size,#type,__FILE__,__LINE__)); \
+ else \
+ var.mPointer = reinterpret_cast<type*>(PxAlloca(size)); \
+ }
+#endif
+#endif // #ifndef PSFOUNDATION_PSALLOCA_H