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Diffstat (limited to 'NvCloth/src/dx/DxFabric.h')
| -rw-r--r-- | NvCloth/src/dx/DxFabric.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/NvCloth/src/dx/DxFabric.h b/NvCloth/src/dx/DxFabric.h new file mode 100644 index 0000000..2e64cee --- /dev/null +++ b/NvCloth/src/dx/DxFabric.h @@ -0,0 +1,96 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "NvCloth/Fabric.h" +#include "NvCloth/Range.h" +#include "DxClothData.h" +#include "DxContextLock.h" +#include "DxBatchedVector.h" + +namespace nv +{ + +namespace cloth +{ + +class DxFabric : private DxContextLock, public Fabric +{ + PX_NOCOPY(DxFabric); + + public: + DxFabric(DxFactory& factory, uint32_t numParticles, Range<const uint32_t> phaseIndices, Range<const uint32_t> sets, + Range<const float> restvalues, Range<const float> stiffnessValues, Range<const uint32_t> indices, Range<const uint32_t> anchors, + Range<const float> tetherLengths, Range<const uint32_t> triangles, uint32_t id); + + virtual ~DxFabric(); + + virtual Factory& getFactory() const; + + virtual uint32_t getNumPhases() const; + virtual uint32_t getNumRestvalues() const; + virtual uint32_t getNumStiffnessValues() const; + + virtual uint32_t getNumSets() const; + virtual uint32_t getNumIndices() const; + + virtual uint32_t getNumParticles() const; + + virtual uint32_t getNumTethers() const; + + virtual uint32_t getNumTriangles() const; + + virtual void scaleRestvalues(float); + virtual void scaleTetherLengths(float); + +public: + DxFactory& mFactory; + + uint32_t mNumParticles; + + Vector<uint32_t>::Type mPhases; // index of set to use + Vector<uint32_t>::Type mSets; // offset of last restvalue + + DxBatchedVector<DxConstraint> mConstraints; + DxBatchedVector<DxConstraint> mConstraintsHostCopy; + DxBatchedVector<float> mStiffnessValues; + + DxBatchedVector<DxTether> mTethers; + float mTetherLengthScale; + + Vector<uint16_t>::Type mTriangles; + + Vector<uint32_t>::Type mFirstConstraintInPhase; + Vector<uint32_t>::Type mNumConstraintsInPhase; + + uint32_t mId; +}; +} +} |