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path: root/NvCloth/src/SwSolverKernel.cpp
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-rw-r--r--NvCloth/src/SwSolverKernel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/NvCloth/src/SwSolverKernel.cpp b/NvCloth/src/SwSolverKernel.cpp
index dec46d7..eec7956 100644
--- a/NvCloth/src/SwSolverKernel.cpp
+++ b/NvCloth/src/SwSolverKernel.cpp
@@ -414,7 +414,7 @@ void applyWind(T4f* __restrict curIt, const T4f* __restrict prevIt, const uint16
T4f previous = oneThird * (p0 + p1 + p2);
//offset of the triangle center, including wind
- T4f delta = current - previous + wind; //wind is also already multiplied by dt in the iteration state so everything it in the same units
+ T4f delta = current - previous + wind; //wind is also already multiplied by dt in the iteration state so everything is in the same units
if (IsTurning)
{