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Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/tools/assimp_view/MaterialManager.h')
| -rw-r--r-- | NvCloth/samples/external/assimp-4.1.0/tools/assimp_view/MaterialManager.h | 208 |
1 files changed, 0 insertions, 208 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/tools/assimp_view/MaterialManager.h b/NvCloth/samples/external/assimp-4.1.0/tools/assimp_view/MaterialManager.h deleted file mode 100644 index 17e1338..0000000 --- a/NvCloth/samples/external/assimp-4.1.0/tools/assimp_view/MaterialManager.h +++ /dev/null @@ -1,208 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2012, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#pragma once - -#include <map> - -#include "AssetHelper.h" - -namespace AssimpView -{ - - //------------------------------------------------------------------------------- - /* Helper class to create, access and destroy materials - */ - //------------------------------------------------------------------------------- - class CMaterialManager - { - private: - - friend class CDisplay; - - // default constructor - CMaterialManager() - : m_iShaderCount( 0 ), sDefaultTexture() {} - - ~CMaterialManager() { - if( sDefaultTexture ) { - sDefaultTexture->Release(); - } - Reset(); - } - - public: - - //------------------------------------------------------------------ - // Singleton accessors - static CMaterialManager s_cInstance; - inline static CMaterialManager& Instance() - { - return s_cInstance; - } - - //------------------------------------------------------------------ - // Delete all resources of a given material - // - // Must be called before CreateMaterial() to prevent memory leaking - void DeleteMaterial( AssetHelper::MeshHelper* pcIn ); - - //------------------------------------------------------------------ - // Create the material for a mesh. - // - // The function checks whether an identical shader is already in use. - // A shader is considered to be identical if it has the same input - // signature and takes the same number of texture channels. - int CreateMaterial( AssetHelper::MeshHelper* pcMesh, - const aiMesh* pcSource ); - - //------------------------------------------------------------------ - // Setup the material for a given mesh - // pcMesh Mesh to be rendered - // pcProj Projection matrix - // aiMe Current world matrix - // pcCam Camera matrix - // vPos Position of the camera - // TODO: Extract camera position from matrix ... - // - int SetupMaterial( AssetHelper::MeshHelper* pcMesh, - const aiMatrix4x4& pcProj, - const aiMatrix4x4& aiMe, - const aiMatrix4x4& pcCam, - const aiVector3D& vPos ); - - //------------------------------------------------------------------ - // End the material for a given mesh - // Called after mesh rendering is complete - // pcMesh Mesh object - int EndMaterial( AssetHelper::MeshHelper* pcMesh ); - - //------------------------------------------------------------------ - // Recreate all specular materials depending on the current - // specularity settings - // - // Diffuse-only materials are ignored. - // Must be called after specular highlights have been toggled - int UpdateSpecularMaterials(); - - //------------------------------------------------------------------ - // find a valid path to a texture file - // - // Handle 8.3 syntax correctly, search the environment of the - // executable and the asset for a texture with a name very similar - // to a given one - int FindValidPath( aiString* p_szString ); - - //------------------------------------------------------------------ - // Load a texture into memory and create a native D3D texture resource - // - // The function tries to find a valid path for a texture - int LoadTexture( IDirect3DTexture9** p_ppiOut, aiString* szPath ); - - - //------------------------------------------------------------------ - // Getter for m_iShaderCount - // - inline unsigned int GetShaderCount() - { - return this->m_iShaderCount; - } - - //------------------------------------------------------------------ - // Reset the state of the class - // Called whenever a new asset is loaded - inline void Reset() - { - this->m_iShaderCount = 0; - for( TextureCache::iterator it = sCachedTextures.begin(); it != sCachedTextures.end(); ++it ) { - ( *it ).second->Release(); - } - sCachedTextures.clear(); - } - - private: - - //------------------------------------------------------------------ - // find a valid path to a texture file - // - // Handle 8.3 syntax correctly, search the environment of the - // executable and the asset for a texture with a name very similar - // to a given one - bool TryLongerPath( char* szTemp, aiString* p_szString ); - - //------------------------------------------------------------------ - // Setup the default texture for a texture channel - // - // Generates a default checker pattern for a texture - int SetDefaultTexture( IDirect3DTexture9** p_ppiOut ); - - //------------------------------------------------------------------ - // Convert a height map to a normal map if necessary - // - // The function tries to detect the type of a texture automatically. - // However, this won't work in every case. - void HMtoNMIfNecessary( IDirect3DTexture9* piTexture, - IDirect3DTexture9** piTextureOut, - bool bWasOriginallyHM = true ); - - //------------------------------------------------------------------ - // Search for non-opaque pixels in a texture - // - // A pixel is considered to be non-opaque if its alpha value is - // less than 255 - //------------------------------------------------------------------ - bool HasAlphaPixels( IDirect3DTexture9* piTexture ); - - private: - - // - // Specifies the number of different shaders generated for - // the current asset. This number is incremented by CreateMaterial() - // each time a shader isn't found in cache and needs to be created - // - unsigned int m_iShaderCount; - IDirect3DTexture9* sDefaultTexture; - - typedef std::map<std::string, IDirect3DTexture9*> TextureCache; - TextureCache sCachedTextures; - }; - -} |