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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+#include "UnitTestPCH.h"
+
+#include <assimp/scene.h>
+#include <SplitLargeMeshes.h>
+
+
+using namespace std;
+using namespace Assimp;
+
+class SplitLargeMeshesTest : public ::testing::Test
+{
+public:
+
+ virtual void SetUp();
+ virtual void TearDown();
+
+protected:
+
+ SplitLargeMeshesProcess_Triangle* piProcessTriangle;
+ SplitLargeMeshesProcess_Vertex* piProcessVertex;
+
+};
+
+// ------------------------------------------------------------------------------------------------
+void SplitLargeMeshesTest::SetUp()
+{
+ // construct the processes
+ this->piProcessTriangle = new SplitLargeMeshesProcess_Triangle();
+ this->piProcessVertex = new SplitLargeMeshesProcess_Vertex();
+
+ this->piProcessTriangle->SetLimit(1000);
+ this->piProcessVertex->SetLimit(1000);
+
+}
+
+// ------------------------------------------------------------------------------------------------
+void SplitLargeMeshesTest::TearDown()
+{
+ delete this->piProcessTriangle;
+ delete this->piProcessVertex;
+}
+
+// ------------------------------------------------------------------------------------------------
+TEST_F(SplitLargeMeshesTest, testVertexSplit)
+{
+ std::vector< std::pair<aiMesh*, unsigned int> > avOut;
+
+ aiMesh *pcMesh1 = new aiMesh();
+ pcMesh1->mNumVertices = 2100; // quersumme: 3
+ pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices];
+ pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices];
+
+ pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3;
+ pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces];
+
+ unsigned int qq = 0;
+ for (unsigned int i = 0; i < pcMesh1->mNumFaces;++i)
+ {
+ aiFace& face = pcMesh1->mFaces[i];
+ face.mNumIndices = 3;
+ face.mIndices = new unsigned int[3];
+ face.mIndices[0] = qq++;
+ face.mIndices[1] = qq++;
+ face.mIndices[2] = qq++;
+ }
+
+
+ int iOldFaceNum = (int)pcMesh1->mNumFaces;
+ piProcessVertex->SplitMesh(0,pcMesh1,avOut);
+
+ for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator
+ iter = avOut.begin(), end = avOut.end();
+ iter != end; ++iter)
+ {
+ aiMesh* mesh = (*iter).first;
+ EXPECT_LT(mesh->mNumVertices, 1000U);
+ EXPECT_TRUE(NULL != mesh->mNormals);
+ EXPECT_TRUE(NULL != mesh->mVertices);
+
+ iOldFaceNum -= mesh->mNumFaces;
+ delete mesh;
+ }
+ EXPECT_EQ(0, iOldFaceNum);
+}
+
+// ------------------------------------------------------------------------------------------------
+TEST_F(SplitLargeMeshesTest, testTriangleSplit)
+{
+ std::vector< std::pair<aiMesh*, unsigned int> > avOut;
+
+ // generate many, many faces with randomized indices for
+ // the second mesh
+ aiMesh *pcMesh2 = new aiMesh();
+ pcMesh2->mNumVertices = 3000;
+ pcMesh2->mVertices = new aiVector3D[pcMesh2->mNumVertices];
+ pcMesh2->mNormals = new aiVector3D[pcMesh2->mNumVertices];
+
+ pcMesh2->mNumFaces = 10000;
+ pcMesh2->mFaces = new aiFace[pcMesh2->mNumFaces];
+
+ for (unsigned int i = 0; i < pcMesh2->mNumFaces;++i)
+ {
+ aiFace& face = pcMesh2->mFaces[i];
+ face.mNumIndices = 3;
+ face.mIndices = new unsigned int[3];
+ face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
+ face.mIndices[1] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
+ face.mIndices[2] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
+ }
+
+ // the number of faces shouldn't change
+ int iOldFaceNum = (int)pcMesh2->mNumFaces;
+ piProcessTriangle->SplitMesh(0,pcMesh2,avOut);
+
+ for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator
+ iter = avOut.begin(), end = avOut.end();
+ iter != end; ++iter)
+ {
+ aiMesh* mesh = (*iter).first;
+ EXPECT_LT(mesh->mNumFaces, 1000U);
+ EXPECT_TRUE(NULL != mesh->mNormals);
+ EXPECT_TRUE(NULL != mesh->mVertices);
+
+ iOldFaceNum -= mesh->mNumFaces;
+ delete mesh;
+ }
+ EXPECT_EQ(0, iOldFaceNum);
+}