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Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/test/unit/utPretransformVertices.cpp')
| -rw-r--r-- | NvCloth/samples/external/assimp-4.1.0/test/unit/utPretransformVertices.cpp | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/test/unit/utPretransformVertices.cpp b/NvCloth/samples/external/assimp-4.1.0/test/unit/utPretransformVertices.cpp new file mode 100644 index 0000000..437cbdb --- /dev/null +++ b/NvCloth/samples/external/assimp-4.1.0/test/unit/utPretransformVertices.cpp @@ -0,0 +1,158 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ +#include "UnitTestPCH.h" + +#include <assimp/scene.h> +#include <PretransformVertices.h> + + +using namespace std; +using namespace Assimp; + +class PretransformVerticesTest : public ::testing::Test { +public: + virtual void SetUp(); + virtual void TearDown(); + +protected: + + aiScene* scene; + PretransformVertices* process; +}; + +// ------------------------------------------------------------------------------------------------ +void AddNodes(unsigned int num, aiNode* father, unsigned int depth) +{ + father->mChildren = new aiNode*[father->mNumChildren = 5]; + for (unsigned int i = 0; i < 5; ++i) { + aiNode* nd = father->mChildren[i] = new aiNode(); + + nd->mName.length = sprintf(nd->mName.data,"%i%i",depth,i); + + // spawn two meshes + nd->mMeshes = new unsigned int[nd->mNumMeshes = 2]; + nd->mMeshes[0] = num*5+i; + nd->mMeshes[1] = 24-(num*5+i); // mesh 12 is special ... it references the same mesh twice + + // setup an unique transformation matrix + nd->mTransformation.a1 = num*5.f+i + 1; + } + + if (depth > 1) { + for (unsigned int i = 0; i < 5; ++i) + AddNodes(i, father->mChildren[i],depth-1); + } +} + +// ------------------------------------------------------------------------------------------------ +void PretransformVerticesTest::SetUp() +{ + scene = new aiScene(); + + // add 5 empty materials + scene->mMaterials = new aiMaterial*[scene->mNumMaterials = 5]; + for (unsigned int i = 0; i < 5;++i) { + scene->mMaterials[i] = new aiMaterial(); + } + + // add 25 test meshes + scene->mMeshes = new aiMesh*[scene->mNumMeshes = 25]; + for ( unsigned int i = 0; i < 25; ++i) { + aiMesh* mesh = scene->mMeshes[ i ] = new aiMesh(); + + mesh->mPrimitiveTypes = aiPrimitiveType_POINT; + mesh->mFaces = new aiFace[ mesh->mNumFaces = 10+i ]; + mesh->mVertices = new aiVector3D[mesh->mNumVertices = mesh->mNumFaces]; + for (unsigned int a = 0; a < mesh->mNumFaces; ++a ) { + aiFace& f = mesh->mFaces[ a ]; + f.mIndices = new unsigned int [ f.mNumIndices = 1 ]; + f.mIndices[0] = a*3; + + mesh->mVertices[a] = aiVector3D((float)i,(float)a,0.f); + } + mesh->mMaterialIndex = i%5; + + if (i % 2) { + mesh->mNormals = new aiVector3D[mesh->mNumVertices]; + for ( unsigned int normalIdx=0; normalIdx<mesh->mNumVertices; ++normalIdx ) { + mesh->mNormals[ normalIdx ].x = 1.0f; + mesh->mNormals[ normalIdx ].y = 1.0f; + mesh->mNormals[ normalIdx ].z = 1.0f; + mesh->mNormals[ normalIdx ].Normalize(); + } + } + } + + // construct some nodes (1+25) + scene->mRootNode = new aiNode(); + scene->mRootNode->mName.Set("Root"); + AddNodes(0,scene->mRootNode,2); + + process = new PretransformVertices(); +} + +// ------------------------------------------------------------------------------------------------ +void PretransformVerticesTest::TearDown() +{ + delete scene; + delete process; +} + +// ------------------------------------------------------------------------------------------------ +TEST_F(PretransformVerticesTest, testProcessCollapseHierarchy) +{ + process->KeepHierarchy(false); + process->Execute(scene); + + EXPECT_EQ(5U, scene->mNumMaterials); + EXPECT_EQ(10U, scene->mNumMeshes); // every second mesh has normals +} + +// ------------------------------------------------------------------------------------------------ +TEST_F(PretransformVerticesTest, testProcessKeepHierarchy) +{ + process->KeepHierarchy(true); + process->Execute(scene); + + EXPECT_EQ(5U, scene->mNumMaterials); + EXPECT_EQ(49U, scene->mNumMeshes); // see note on mesh 12 above +} |