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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#include "UnitTestPCH.h"
+#include <iostream>
+
+using namespace ::Assimp;
+
+class utMatrix3x3Test : public ::testing::Test {
+ // empty
+};
+
+TEST_F( utMatrix3x3Test, FromToMatrixTest ) {
+ aiVector3D res;
+ aiMatrix3x3 trafo;
+
+ const double PRECISION = 0.000001;
+
+ // axes test
+ aiVector3D axes[] =
+ { aiVector3D(1, 0, 0)
+ , aiVector3D(0, 1, 0)
+ , aiVector3D(0, 0, 1)
+ };
+
+ for (int i = 0; i < 3; ++i) {
+ for (int j = 0; j < 3; ++j) {
+ aiMatrix3x3::FromToMatrix( axes[i], axes[j], trafo );
+ res = trafo * axes[i];
+
+ ASSERT_NEAR( axes[j].x, res.x, PRECISION );
+ ASSERT_NEAR( axes[j].y, res.y, PRECISION );
+ ASSERT_NEAR( axes[j].z, res.z, PRECISION );
+ }
+ }
+
+ // random test
+ const int NUM_SAMPLES = 10000;
+
+ aiVector3D from, to;
+
+ for (int i = 0; i < NUM_SAMPLES; ++i) {
+ from = aiVector3D
+ ( 1.f * rand() / RAND_MAX
+ , 1.f * rand() / RAND_MAX
+ , 1.f * rand() / RAND_MAX
+ ).Normalize();
+ to = aiVector3D
+ ( 1.f * rand() / RAND_MAX
+ , 1.f * rand() / RAND_MAX
+ , 1.f * rand() / RAND_MAX
+ ).Normalize();
+
+ aiMatrix3x3::FromToMatrix( from, to, trafo );
+ res = trafo * from;
+
+ ASSERT_NEAR( to.x, res.x, PRECISION );
+ ASSERT_NEAR( to.y, res.y, PRECISION );
+ ASSERT_NEAR( to.z, res.z, PRECISION );
+ }
+}