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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+#include "UnitTestPCH.h"
+
+#include <assimp/scene.h>
+#include <LimitBoneWeightsProcess.h>
+
+using namespace std;
+using namespace Assimp;
+
+class LimitBoneWeightsTest : public ::testing::Test {
+public:
+ virtual void SetUp();
+ virtual void TearDown();
+
+protected:
+ LimitBoneWeightsProcess* piProcess;
+ aiMesh* pcMesh;
+};
+
+// ------------------------------------------------------------------------------------------------
+void LimitBoneWeightsTest::SetUp()
+{
+ // construct the process
+ this->piProcess = new LimitBoneWeightsProcess();
+
+ // now need to create a nice mesh for testing purposes
+ this->pcMesh = new aiMesh();
+
+ pcMesh->mNumVertices = 500;
+ pcMesh->mVertices = new aiVector3D[500]; // uninit.
+ pcMesh->mNumBones = 30;
+ pcMesh->mBones = new aiBone*[30];
+ unsigned int iCur = 0;
+ for (unsigned int i = 0; i < 30;++i)
+ {
+ aiBone* pc = pcMesh->mBones[i] = new aiBone();
+ pc->mNumWeights = 250;
+ pc->mWeights = new aiVertexWeight[pc->mNumWeights];
+ for (unsigned int qq = 0; qq < pc->mNumWeights;++qq)
+ {
+ aiVertexWeight& v = pc->mWeights[qq];
+ v.mVertexId = iCur++;
+ if (500 == iCur)iCur = 0;
+ v.mWeight = 1.0f / 15; // each vertex should occur once in two bones
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void LimitBoneWeightsTest::TearDown()
+{
+ delete pcMesh;
+ delete piProcess;
+}
+
+// ------------------------------------------------------------------------------------------------
+TEST_F(LimitBoneWeightsTest, testProcess)
+{
+ // execute the step on the given data
+ piProcess->ProcessMesh(pcMesh);
+
+ // check whether everything is ok ...
+ typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList;
+ VertexWeightList* asWeights = new VertexWeightList[pcMesh->mNumVertices];
+
+ for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
+ asWeights[i].reserve(4);
+
+ // sort back as per-vertex lists
+ for (unsigned int i = 0; i < pcMesh->mNumBones;++i)
+ {
+ aiBone& pcBone = **(pcMesh->mBones+i);
+ for (unsigned int q = 0; q < pcBone.mNumWeights;++q)
+ {
+ aiVertexWeight weight = pcBone.mWeights[q];
+ asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight (i,weight.mWeight));
+ }
+ }
+
+ // now validate the size of the lists and check whether all weights sum to 1.0f
+ for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
+ {
+ EXPECT_LE(asWeights[i].size(), 4U);
+ float fSum = 0.0f;
+ for (VertexWeightList::const_iterator
+ iter = asWeights[i].begin();
+ iter != asWeights[i].end();++iter)
+ {
+ fSum += (*iter).mWeight;
+ }
+ EXPECT_GE(fSum, 0.95F);
+ EXPECT_LE(fSum, 1.04F);
+ }
+
+ // delete allocated storage
+ delete[] asWeights;
+
+ // everything seems to be OK
+}