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Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/test/unit/utLimitBoneWeights.cpp')
| -rw-r--r-- | NvCloth/samples/external/assimp-4.1.0/test/unit/utLimitBoneWeights.cpp | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/test/unit/utLimitBoneWeights.cpp b/NvCloth/samples/external/assimp-4.1.0/test/unit/utLimitBoneWeights.cpp new file mode 100644 index 0000000..022e4bd --- /dev/null +++ b/NvCloth/samples/external/assimp-4.1.0/test/unit/utLimitBoneWeights.cpp @@ -0,0 +1,139 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ +#include "UnitTestPCH.h" + +#include <assimp/scene.h> +#include <LimitBoneWeightsProcess.h> + +using namespace std; +using namespace Assimp; + +class LimitBoneWeightsTest : public ::testing::Test { +public: + virtual void SetUp(); + virtual void TearDown(); + +protected: + LimitBoneWeightsProcess* piProcess; + aiMesh* pcMesh; +}; + +// ------------------------------------------------------------------------------------------------ +void LimitBoneWeightsTest::SetUp() +{ + // construct the process + this->piProcess = new LimitBoneWeightsProcess(); + + // now need to create a nice mesh for testing purposes + this->pcMesh = new aiMesh(); + + pcMesh->mNumVertices = 500; + pcMesh->mVertices = new aiVector3D[500]; // uninit. + pcMesh->mNumBones = 30; + pcMesh->mBones = new aiBone*[30]; + unsigned int iCur = 0; + for (unsigned int i = 0; i < 30;++i) + { + aiBone* pc = pcMesh->mBones[i] = new aiBone(); + pc->mNumWeights = 250; + pc->mWeights = new aiVertexWeight[pc->mNumWeights]; + for (unsigned int qq = 0; qq < pc->mNumWeights;++qq) + { + aiVertexWeight& v = pc->mWeights[qq]; + v.mVertexId = iCur++; + if (500 == iCur)iCur = 0; + v.mWeight = 1.0f / 15; // each vertex should occur once in two bones + } + } +} + +// ------------------------------------------------------------------------------------------------ +void LimitBoneWeightsTest::TearDown() +{ + delete pcMesh; + delete piProcess; +} + +// ------------------------------------------------------------------------------------------------ +TEST_F(LimitBoneWeightsTest, testProcess) +{ + // execute the step on the given data + piProcess->ProcessMesh(pcMesh); + + // check whether everything is ok ... + typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList; + VertexWeightList* asWeights = new VertexWeightList[pcMesh->mNumVertices]; + + for (unsigned int i = 0; i < pcMesh->mNumVertices;++i) + asWeights[i].reserve(4); + + // sort back as per-vertex lists + for (unsigned int i = 0; i < pcMesh->mNumBones;++i) + { + aiBone& pcBone = **(pcMesh->mBones+i); + for (unsigned int q = 0; q < pcBone.mNumWeights;++q) + { + aiVertexWeight weight = pcBone.mWeights[q]; + asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight (i,weight.mWeight)); + } + } + + // now validate the size of the lists and check whether all weights sum to 1.0f + for (unsigned int i = 0; i < pcMesh->mNumVertices;++i) + { + EXPECT_LE(asWeights[i].size(), 4U); + float fSum = 0.0f; + for (VertexWeightList::const_iterator + iter = asWeights[i].begin(); + iter != asWeights[i].end();++iter) + { + fSum += (*iter).mWeight; + } + EXPECT_GE(fSum, 0.95F); + EXPECT_LE(fSum, 1.04F); + } + + // delete allocated storage + delete[] asWeights; + + // everything seems to be OK +} |