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diff --git a/NvCloth/samples/external/assimp-4.1.0/test/unit/utColladaExportLight.cpp b/NvCloth/samples/external/assimp-4.1.0/test/unit/utColladaExportLight.cpp
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+#include "UnitTestPCH.h"
+
+#include <assimp/cexport.h>
+#include <assimp/Exporter.hpp>
+#include <assimp/Importer.hpp>
+#include <assimp/scene.h>
+#include <assimp/postprocess.h>
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+
+class ColladaExportLight : public ::testing::Test {
+public:
+ virtual void SetUp()
+ {
+ ex = new Assimp::Exporter();
+ im = new Assimp::Importer();
+ }
+
+ virtual void TearDown()
+ {
+ delete ex;
+ delete im;
+ }
+
+protected:
+ Assimp::Exporter* ex;
+ Assimp::Importer* im;
+};
+
+// ------------------------------------------------------------------------------------------------
+TEST_F(ColladaExportLight, testExportLight)
+{
+ const char* file = "lightsExp.dae";
+
+ const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/lights.dae", aiProcess_ValidateDataStructure);
+ ASSERT_TRUE(pTest!=NULL);
+ ASSERT_TRUE(pTest->HasLights());
+
+ const unsigned int origNumLights( pTest->mNumLights );
+ std::unique_ptr<aiLight[]> origLights( new aiLight[ origNumLights ] );
+ std::vector<std::string> origNames;
+ for (size_t i = 0; i < origNumLights; i++) {
+ origNames.push_back( pTest->mLights[ i ]->mName.C_Str() );
+ origLights[ i ] = *(pTest->mLights[ i ]);
+ }
+
+ EXPECT_EQ(AI_SUCCESS,ex->Export(pTest,"collada",file));
+
+ const aiScene* imported = im->ReadFile(file, aiProcess_ValidateDataStructure);
+
+ ASSERT_TRUE(imported!=NULL);
+
+ EXPECT_TRUE(imported->HasLights());
+ EXPECT_EQ( origNumLights,imported->mNumLights );
+ for(size_t i=0; i< origNumLights; i++) {
+ const aiLight *orig = &origLights[ i ];
+ const aiLight *read = imported->mLights[i];
+ EXPECT_EQ( 0,strncmp(origNames[ i ].c_str(),read->mName.C_Str(), origNames[ i ].size() ) );
+ EXPECT_EQ( orig->mType,read->mType);
+ EXPECT_FLOAT_EQ(orig->mAttenuationConstant,read->mAttenuationConstant);
+ EXPECT_FLOAT_EQ(orig->mAttenuationLinear,read->mAttenuationLinear);
+ EXPECT_NEAR(orig->mAttenuationQuadratic,read->mAttenuationQuadratic, 0.001f);
+
+ EXPECT_FLOAT_EQ(orig->mColorAmbient.r,read->mColorAmbient.r);
+ EXPECT_FLOAT_EQ(orig->mColorAmbient.g,read->mColorAmbient.g);
+ EXPECT_FLOAT_EQ(orig->mColorAmbient.b,read->mColorAmbient.b);
+
+ EXPECT_FLOAT_EQ(orig->mColorDiffuse.r,read->mColorDiffuse.r);
+ EXPECT_FLOAT_EQ(orig->mColorDiffuse.g,read->mColorDiffuse.g);
+ EXPECT_FLOAT_EQ(orig->mColorDiffuse.b,read->mColorDiffuse.b);
+
+ EXPECT_FLOAT_EQ(orig->mColorSpecular.r,read->mColorSpecular.r);
+ EXPECT_FLOAT_EQ(orig->mColorSpecular.g,read->mColorSpecular.g);
+ EXPECT_FLOAT_EQ(orig->mColorSpecular.b,read->mColorSpecular.b);
+
+ EXPECT_NEAR(orig->mAngleInnerCone,read->mAngleInnerCone,0.001);
+ EXPECT_NEAR(orig->mAngleOuterCone,read->mAngleOuterCone,0.001);
+ }
+}
+
+#endif // ASSIMP_BUILD_NO_EXPORT