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Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/test/unit/utBlendImportMaterials.cpp')
| -rw-r--r-- | NvCloth/samples/external/assimp-4.1.0/test/unit/utBlendImportMaterials.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/test/unit/utBlendImportMaterials.cpp b/NvCloth/samples/external/assimp-4.1.0/test/unit/utBlendImportMaterials.cpp new file mode 100644 index 0000000..4387243 --- /dev/null +++ b/NvCloth/samples/external/assimp-4.1.0/test/unit/utBlendImportMaterials.cpp @@ -0,0 +1,126 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ +#include "UnitTestPCH.h" + +#include <assimp/cexport.h> +#include <assimp/Importer.hpp> +#include <assimp/scene.h> +#include <assimp/postprocess.h> + +class BlendImportMaterials : public ::testing::Test { +public: + + virtual void SetUp() + { + im = new Assimp::Importer(); + } + + virtual void TearDown() + { + delete im; + } + +protected: + + Assimp::Importer* im; +}; + +// ------------------------------------------------------------------------------------------------ +TEST_F(BlendImportMaterials, testImportMaterial) +{ + const aiScene* pTest = im->ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderMaterial_269.blend", aiProcess_ValidateDataStructure); + ASSERT_TRUE(pTest != NULL); + ASSERT_TRUE(pTest->HasMaterials()); + + ASSERT_EQ(1U, pTest->mNumMaterials); + + auto alpha = pTest->mMaterials[0]; + + #define ASSERT_PROPERTY_EQ(expected, key, var) \ + auto var = expected; \ + ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \ + ASSERT_EQ(expected, var); + + #define ASSERT_PROPERTY_FLOAT_EQ(expected, key, var) \ + auto var = expected; \ + ASSERT_EQ(aiReturn_SUCCESS, alpha->Get("$mat.blend." key, 0, 0, var)); \ + ASSERT_FLOAT_EQ(expected, var); + + ASSERT_PROPERTY_EQ(aiColor3D(0.1f, 0.2f, 0.3f), "diffuse.color", diffuseColor); + ASSERT_PROPERTY_EQ(0.4f, "diffuse.intensity", diffuseIntensity); + ASSERT_PROPERTY_EQ(1, "diffuse.shader", diffuseShader); + ASSERT_PROPERTY_EQ(0, "diffuse.ramp", diffuseRamp); + + ASSERT_PROPERTY_EQ(aiColor3D(0.5f, 0.6f, 0.7f), "specular.color", specularColor); + ASSERT_PROPERTY_EQ(0.8f, "specular.intensity", specularIntensity); + ASSERT_PROPERTY_EQ(1, "specular.shader", specularShader); + ASSERT_PROPERTY_EQ(0, "specular.ramp", specularRamp); + ASSERT_PROPERTY_EQ(9, "specular.hardness", specularHardness); + + ASSERT_PROPERTY_EQ(1, "transparency.use", transparencyUse); + ASSERT_PROPERTY_EQ(2, "transparency.method", transparencyMethod); + ASSERT_PROPERTY_EQ(0.01f, "transparency.alpha", transparencyAlpha); + ASSERT_PROPERTY_EQ(0.02f, "transparency.specular", transparencySpecular); + ASSERT_PROPERTY_EQ(0.03f, "transparency.fresnel", transparencyFresnel); + ASSERT_PROPERTY_EQ(3.14f, "transparency.blend", transparencyBlend); + ASSERT_PROPERTY_EQ(0.85f, "transparency.ior", transparencyIor); + ASSERT_PROPERTY_FLOAT_EQ(0.128f, "transparency.filter", transparencyFilter); + ASSERT_PROPERTY_FLOAT_EQ(1.298f, "transparency.falloff", transparencyFalloff); + ASSERT_PROPERTY_FLOAT_EQ(0.2376f, "transparency.limit", transparencyLimit); + ASSERT_PROPERTY_EQ(7, "transparency.depth", transparencyDepth); + ASSERT_PROPERTY_FLOAT_EQ(0.678f, "transparency.glossAmount", transparencyGlossAmount); + ASSERT_PROPERTY_FLOAT_EQ(0.208f, "transparency.glossThreshold", transparencyGlossThreshold); + ASSERT_PROPERTY_EQ(17, "transparency.glossSamples", transparencyGlossSamples); + + ASSERT_PROPERTY_EQ(1, "mirror.use", mirrorUse); + ASSERT_PROPERTY_FLOAT_EQ(0.28f, "mirror.reflectivity", mirrorReflectivity); + ASSERT_PROPERTY_EQ(aiColor3D(0.25f, 0.5f, 0.128f), "mirror.color", mirrorColor); + ASSERT_PROPERTY_FLOAT_EQ(0.256f, "mirror.fresnel", mirrorFresnel); + ASSERT_PROPERTY_FLOAT_EQ(1.61f, "mirror.blend", mirrorBlend); + ASSERT_PROPERTY_EQ(12, "mirror.depth", mirrorDepth); + ASSERT_PROPERTY_FLOAT_EQ(0.4f, "mirror.maxDist", mirrorMaxDist); + ASSERT_PROPERTY_EQ(1, "mirror.fadeTo", mirrorFadeTo); + ASSERT_PROPERTY_FLOAT_EQ(0.512f, "mirror.glossAmount", mirrorGlossAmount); + ASSERT_PROPERTY_FLOAT_EQ(0.18f, "mirror.glossThreshold", mirrorGlossThreshold); + ASSERT_PROPERTY_EQ(61, "mirror.glossSamples", mirrorGlossSamples); + ASSERT_PROPERTY_FLOAT_EQ(0.87f, "mirror.glossAnisotropic", mirrorGlossAnisotropic); +} |