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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+
+#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
+
+#include <stdlib.h>
+#include "ObjFileMtlImporter.h"
+#include "ObjTools.h"
+#include "ObjFileData.h"
+#include "fast_atof.h"
+#include "ParsingUtils.h"
+#include <assimp/material.h>
+#include <assimp/DefaultLogger.hpp>
+
+
+namespace Assimp {
+
+// Material specific token (case insensitive compare)
+static const std::string DiffuseTexture = "map_Kd";
+static const std::string AmbientTexture = "map_Ka";
+static const std::string SpecularTexture = "map_Ks";
+static const std::string OpacityTexture = "map_d";
+static const std::string EmissiveTexture1 = "map_emissive";
+static const std::string EmissiveTexture2 = "map_Ke";
+static const std::string BumpTexture1 = "map_bump";
+static const std::string BumpTexture2 = "bump";
+static const std::string NormalTexture = "map_Kn";
+static const std::string ReflectionTexture = "refl";
+static const std::string DisplacementTexture1 = "map_disp";
+static const std::string DisplacementTexture2 = "disp";
+static const std::string SpecularityTexture = "map_ns";
+
+// texture option specific token
+static const std::string BlendUOption = "-blendu";
+static const std::string BlendVOption = "-blendv";
+static const std::string BoostOption = "-boost";
+static const std::string ModifyMapOption = "-mm";
+static const std::string OffsetOption = "-o";
+static const std::string ScaleOption = "-s";
+static const std::string TurbulenceOption = "-t";
+static const std::string ResolutionOption = "-texres";
+static const std::string ClampOption = "-clamp";
+static const std::string BumpOption = "-bm";
+static const std::string ChannelOption = "-imfchan";
+static const std::string TypeOption = "-type";
+
+
+
+// -------------------------------------------------------------------
+// Constructor
+ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
+ const std::string &,
+ ObjFile::Model *pModel ) :
+ m_DataIt( buffer.begin() ),
+ m_DataItEnd( buffer.end() ),
+ m_pModel( pModel ),
+ m_uiLine( 0 )
+{
+ ai_assert( NULL != m_pModel );
+ if ( NULL == m_pModel->m_pDefaultMaterial )
+ {
+ m_pModel->m_pDefaultMaterial = new ObjFile::Material;
+ m_pModel->m_pDefaultMaterial->MaterialName.Set( "default" );
+ }
+ load();
+}
+
+// -------------------------------------------------------------------
+// Destructor
+ObjFileMtlImporter::~ObjFileMtlImporter()
+{
+ // empty
+}
+
+// -------------------------------------------------------------------
+// Private copy constructor
+ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter & )
+{
+ // empty
+}
+
+// -------------------------------------------------------------------
+// Private copy constructor
+ObjFileMtlImporter &ObjFileMtlImporter::operator = ( const ObjFileMtlImporter & )
+{
+ return *this;
+}
+
+// -------------------------------------------------------------------
+// Loads the material description
+void ObjFileMtlImporter::load()
+{
+ if ( m_DataIt == m_DataItEnd )
+ return;
+
+ while ( m_DataIt != m_DataItEnd )
+ {
+ switch (*m_DataIt)
+ {
+ case 'k':
+ case 'K':
+ {
+ ++m_DataIt;
+ if (*m_DataIt == 'a') // Ambient color
+ {
+ ++m_DataIt;
+ getColorRGBA( &m_pModel->m_pCurrentMaterial->ambient );
+ }
+ else if (*m_DataIt == 'd') // Diffuse color
+ {
+ ++m_DataIt;
+ getColorRGBA( &m_pModel->m_pCurrentMaterial->diffuse );
+ }
+ else if (*m_DataIt == 's')
+ {
+ ++m_DataIt;
+ getColorRGBA( &m_pModel->m_pCurrentMaterial->specular );
+ }
+ else if (*m_DataIt == 'e')
+ {
+ ++m_DataIt;
+ getColorRGBA( &m_pModel->m_pCurrentMaterial->emissive );
+ }
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ break;
+ case 'T':
+ {
+ ++m_DataIt;
+ if (*m_DataIt == 'f') // Material transmission
+ {
+ ++m_DataIt;
+ getColorRGBA( &m_pModel->m_pCurrentMaterial->transparent);
+ }
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ break;
+ case 'd':
+ {
+ if( *(m_DataIt+1) == 'i' && *( m_DataIt + 2 ) == 's' && *( m_DataIt + 3 ) == 'p' ) {
+ // A displacement map
+ getTexture();
+ } else {
+ // Alpha value
+ ++m_DataIt;
+ getFloatValue( m_pModel->m_pCurrentMaterial->alpha );
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ }
+ break;
+
+ case 'N':
+ case 'n':
+ {
+ ++m_DataIt;
+ switch(*m_DataIt)
+ {
+ case 's': // Specular exponent
+ ++m_DataIt;
+ getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
+ break;
+ case 'i': // Index Of refraction
+ ++m_DataIt;
+ getFloatValue(m_pModel->m_pCurrentMaterial->ior);
+ break;
+ case 'e': // New material
+ createMaterial();
+ break;
+ }
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ break;
+
+ case 'm': // Texture
+ case 'b': // quick'n'dirty - for 'bump' sections
+ case 'r': // quick'n'dirty - for 'refl' sections
+ {
+ getTexture();
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ break;
+
+ case 'i': // Illumination model
+ {
+ m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ getIlluminationModel( m_pModel->m_pCurrentMaterial->illumination_model );
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ break;
+
+ default:
+ {
+ m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
+ }
+ break;
+ }
+ }
+}
+
+// -------------------------------------------------------------------
+// Loads a color definition
+void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
+{
+ ai_assert( NULL != pColor );
+
+ ai_real r( 0.0 ), g( 0.0 ), b( 0.0 );
+ m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, r );
+ pColor->r = r;
+
+ // we have to check if color is default 0 with only one token
+ if( !IsLineEnd( *m_DataIt ) ) {
+ m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, g );
+ m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, b );
+ }
+ pColor->g = g;
+ pColor->b = b;
+}
+
+// -------------------------------------------------------------------
+// Loads the kind of illumination model.
+void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
+{
+ m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
+ illum_model = atoi(m_buffer);
+}
+
+// -------------------------------------------------------------------
+// Loads a single float value.
+void ObjFileMtlImporter::getFloatValue( ai_real &value )
+{
+ m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
+ value = (ai_real) fast_atof(m_buffer);
+}
+
+// -------------------------------------------------------------------
+// Creates a material from loaded data.
+void ObjFileMtlImporter::createMaterial()
+{
+ std::string line( "" );
+ while( !IsLineEnd( *m_DataIt ) ) {
+ line += *m_DataIt;
+ ++m_DataIt;
+ }
+
+ std::vector<std::string> token;
+ const unsigned int numToken = tokenize<std::string>( line, token, " \t" );
+ std::string name( "" );
+ if ( numToken == 1 ) {
+ name = AI_DEFAULT_MATERIAL_NAME;
+ } else {
+ // skip newmtl and all following white spaces
+ std::size_t first_ws_pos = line.find_first_of(" \t");
+ std::size_t first_non_ws_pos = line.find_first_not_of(" \t", first_ws_pos);
+ if (first_non_ws_pos != std::string::npos) {
+ name = line.substr(first_non_ws_pos);
+ }
+ }
+
+ name = trim_whitespaces(name);
+
+ std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( name );
+ if ( m_pModel->m_MaterialMap.end() == it) {
+ // New Material created
+ m_pModel->m_pCurrentMaterial = new ObjFile::Material();
+ m_pModel->m_pCurrentMaterial->MaterialName.Set( name );
+ if (m_pModel->m_pCurrentMesh) {
+ m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1);
+ }
+ m_pModel->m_MaterialLib.push_back( name );
+ m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
+ } else {
+ // Use older material
+ m_pModel->m_pCurrentMaterial = (*it).second;
+ }
+}
+
+// -------------------------------------------------------------------
+// Gets a texture name from data.
+void ObjFileMtlImporter::getTexture() {
+ aiString *out( NULL );
+ int clampIndex = -1;
+
+ const char *pPtr( &(*m_DataIt) );
+ if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()) ) ) {
+ // Diffuse texture
+ out = & m_pModel->m_pCurrentMaterial->texture;
+ clampIndex = ObjFile::Material::TextureDiffuseType;
+ } else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()) ) ) {
+ // Ambient texture
+ out = & m_pModel->m_pCurrentMaterial->textureAmbient;
+ clampIndex = ObjFile::Material::TextureAmbientType;
+ } else if ( !ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()) ) ) {
+ // Specular texture
+ out = & m_pModel->m_pCurrentMaterial->textureSpecular;
+ clampIndex = ObjFile::Material::TextureSpecularType;
+ } else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) {
+ // Opacity texture
+ out = & m_pModel->m_pCurrentMaterial->textureOpacity;
+ clampIndex = ObjFile::Material::TextureOpacityType;
+ } else if ( !ASSIMP_strincmp( pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size()) ) ||
+ !ASSIMP_strincmp( pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()) ) ) {
+ // Emissive texture
+ out = & m_pModel->m_pCurrentMaterial->textureEmissive;
+ clampIndex = ObjFile::Material::TextureEmissiveType;
+ } else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size()) ) ||
+ !ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()) ) ) {
+ // Bump texture
+ out = & m_pModel->m_pCurrentMaterial->textureBump;
+ clampIndex = ObjFile::Material::TextureBumpType;
+ } else if ( !ASSIMP_strincmp( pPtr,NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()) ) ) {
+ // Normal map
+ out = & m_pModel->m_pCurrentMaterial->textureNormal;
+ clampIndex = ObjFile::Material::TextureNormalType;
+ } else if( !ASSIMP_strincmp( pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()) ) ) {
+ // Reflection texture(s)
+ //Do nothing here
+ return;
+ } else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
+ !ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
+ // Displacement texture
+ out = &m_pModel->m_pCurrentMaterial->textureDisp;
+ clampIndex = ObjFile::Material::TextureDispType;
+ } else if ( !ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) {
+ // Specularity scaling (glossiness)
+ out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
+ clampIndex = ObjFile::Material::TextureSpecularityType;
+ } else {
+ DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
+ return;
+ }
+
+ bool clamp = false;
+ getTextureOption(clamp, clampIndex, out);
+ m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
+
+ std::string texture;
+ m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, texture );
+ if ( NULL!=out ) {
+ out->Set( texture );
+ }
+}
+
+/* /////////////////////////////////////////////////////////////////////////////
+ * Texture Option
+ * /////////////////////////////////////////////////////////////////////////////
+ * According to http://en.wikipedia.org/wiki/Wavefront_.obj_file#Texture_options
+ * Texture map statement can contains various texture option, for example:
+ *
+ * map_Ka -o 1 1 1 some.png
+ * map_Kd -clamp on some.png
+ *
+ * So we need to parse and skip these options, and leave the last part which is
+ * the url of image, otherwise we will get a wrong url like "-clamp on some.png".
+ *
+ * Because aiMaterial supports clamp option, so we also want to return it
+ * /////////////////////////////////////////////////////////////////////////////
+ */
+void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString *&out) {
+ m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+
+ // If there is any more texture option
+ while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-')
+ {
+ const char *pPtr( &(*m_DataIt) );
+ //skip option key and value
+ int skipToken = 1;
+
+ if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size())))
+ {
+ DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ char value[3];
+ CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
+ if (!ASSIMP_strincmp(value, "on", 2))
+ {
+ clamp = true;
+ }
+
+ skipToken = 2;
+ }
+ else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()) ) )
+ {
+ DataArrayIt it = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
+ char value[ 12 ];
+ CopyNextWord( it, m_DataItEnd, value, sizeof( value ) / sizeof( *value ) );
+ if( !ASSIMP_strincmp( value, "cube_top", 8 ) )
+ {
+ clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
+ }
+ else if( !ASSIMP_strincmp( value, "cube_bottom", 11 ) )
+ {
+ clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
+ }
+ else if( !ASSIMP_strincmp( value, "cube_front", 10 ) )
+ {
+ clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
+ }
+ else if( !ASSIMP_strincmp( value, "cube_back", 9 ) )
+ {
+ clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
+ }
+ else if( !ASSIMP_strincmp( value, "cube_left", 9 ) )
+ {
+ clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
+ }
+ else if( !ASSIMP_strincmp( value, "cube_right", 10 ) )
+ {
+ clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
+ }
+ else if( !ASSIMP_strincmp( value, "sphere", 6 ) )
+ {
+ clampIndex = ObjFile::Material::TextureReflectionSphereType;
+ out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
+ }
+
+ skipToken = 2;
+ }
+ else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size()))
+ || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size()))
+ || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size()))
+ || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size()))
+ || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size()))
+ || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size())))
+ {
+ skipToken = 2;
+ }
+ else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size())))
+ {
+ skipToken = 3;
+ }
+ else if ( !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size()))
+ || !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size()))
+ || !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))
+ )
+ {
+ skipToken = 4;
+ }
+
+ for (int i = 0; i < skipToken; ++i)
+ {
+ m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
+ }
+ }
+}
+
+// -------------------------------------------------------------------
+
+} // Namespace Assimp
+
+#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER