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Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/code/IRRShared.h')
| -rw-r--r-- | NvCloth/samples/external/assimp-4.1.0/code/IRRShared.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/code/IRRShared.h b/NvCloth/samples/external/assimp-4.1.0/code/IRRShared.h new file mode 100644 index 0000000..b5cd5d5 --- /dev/null +++ b/NvCloth/samples/external/assimp-4.1.0/code/IRRShared.h @@ -0,0 +1,118 @@ + + +/** @file IRRShared.h + * @brief Shared utilities for the IRR and IRRMESH loaders + */ + +#ifndef INCLUDED_AI_IRRSHARED_H +#define INCLUDED_AI_IRRSHARED_H + +#include "irrXMLWrapper.h" +#include "BaseImporter.h" +#include <stdint.h> + +struct aiMaterial; + +namespace Assimp { + + +/** @brief Matrix to convert from Assimp to IRR and backwards + */ +extern const aiMatrix4x4 AI_TO_IRR_MATRIX; + + +// Default: 0 = solid, one texture +#define AI_IRRMESH_MAT_solid_2layer 0x10000 + +// Transparency flags +#define AI_IRRMESH_MAT_trans_vertex_alpha 0x1 +#define AI_IRRMESH_MAT_trans_add 0x2 + +// Lightmapping flags +#define AI_IRRMESH_MAT_lightmap 0x2 +#define AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap|0x4) +#define AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap|0x8) +#define AI_IRRMESH_MAT_lightmap_light (AI_IRRMESH_MAT_lightmap|0x10) +#define AI_IRRMESH_MAT_lightmap_light_m2 (AI_IRRMESH_MAT_lightmap|0x20) +#define AI_IRRMESH_MAT_lightmap_light_m4 (AI_IRRMESH_MAT_lightmap|0x40) +#define AI_IRRMESH_MAT_lightmap_add (AI_IRRMESH_MAT_lightmap|0x80) + +// Standard NormalMap (or Parallax map, they're treated equally) +#define AI_IRRMESH_MAT_normalmap_solid (0x100) + +// Normal map combined with vertex alpha +#define AI_IRRMESH_MAT_normalmap_tva \ + (AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_vertex_alpha) + +// Normal map combined with additive transparency +#define AI_IRRMESH_MAT_normalmap_ta \ + (AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_add) + +// Special flag. It indicates a second texture has been found +// Its type depends ... either a normal textue or a normal map +#define AI_IRRMESH_EXTRA_2ND_TEXTURE 0x100000 + +// --------------------------------------------------------------------------- +/** Base class for the Irr and IrrMesh importers. + * + * Declares some irrlight-related xml parsing utilities and provides tools + * to load materials from IRR and IRRMESH files. + */ +class IrrlichtBase +{ +protected: + + /** @brief Data structure for a simple name-value property + */ + template <class T> + struct Property + { + std::string name; + T value; + }; + + typedef Property<uint32_t> HexProperty; + typedef Property<std::string> StringProperty; + typedef Property<bool> BoolProperty; + typedef Property<float> FloatProperty; + typedef Property<aiVector3D> VectorProperty; + typedef Property<int> IntProperty; + + /** XML reader instance + */ + irr::io::IrrXMLReader* reader; + + // ------------------------------------------------------------------- + /** Parse a material description from the XML + * @return The created material + * @param matFlags Receives AI_IRRMESH_MAT_XX flags + */ + aiMaterial* ParseMaterial(unsigned int& matFlags); + + // ------------------------------------------------------------------- + /** Read a property of the specified type from the current XML element. + * @param out Recives output data + */ + void ReadHexProperty (HexProperty& out); + void ReadStringProperty (StringProperty& out); + void ReadBoolProperty (BoolProperty& out); + void ReadFloatProperty (FloatProperty& out); + void ReadVectorProperty (VectorProperty& out); + void ReadIntProperty (IntProperty& out); +}; + + +// ------------------------------------------------------------------------------------------------ +// Unpack a hex color, e.g. 0xdcdedfff +inline void ColorFromARGBPacked(uint32_t in, aiColor4D& clr) +{ + clr.a = ((in >> 24) & 0xff) / 255.f; + clr.r = ((in >> 16) & 0xff) / 255.f; + clr.g = ((in >> 8) & 0xff) / 255.f; + clr.b = ((in ) & 0xff) / 255.f; +} + + +} // end namespace Assimp + +#endif // !! INCLUDED_AI_IRRSHARED_H |