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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Definition of the base class for all importer worker classes. */
+#ifndef INCLUDED_AI_BASEIMPORTER_H
+#define INCLUDED_AI_BASEIMPORTER_H
+
+#include "Exceptional.h"
+
+#include <vector>
+#include <set>
+#include <assimp/types.h>
+#include <assimp/ProgressHandler.hpp>
+
+struct aiScene;
+struct aiImporterDesc;
+
+namespace Assimp {
+
+class Importer;
+class IOSystem;
+class BaseProcess;
+class SharedPostProcessInfo;
+class IOStream;
+
+// utility to do char4 to uint32 in a portable manner
+#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
+ (string[1] << 16) + (string[2] << 8) + string[3]))
+
+
+// ---------------------------------------------------------------------------
+/** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface
+ * for all importer worker classes.
+ *
+ * The interface defines two functions: CanRead() is used to check if the
+ * importer can handle the format of the given file. If an implementation of
+ * this function returns true, the importer then calls ReadFile() which
+ * imports the given file. ReadFile is not overridable, it just calls
+ * InternReadFile() and catches any ImportErrorException that might occur.
+ */
+class ASSIMP_API BaseImporter
+{
+ friend class Importer;
+
+public:
+
+ /** Constructor to be privately used by #Importer */
+ BaseImporter();
+
+ /** Destructor, private as well */
+ virtual ~BaseImporter();
+
+public:
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ *
+ * The implementation should be as quick as possible. A check for
+ * the file extension is enough. If no suitable loader is found with
+ * this strategy, CanRead() is called again, the 'checkSig' parameter
+ * set to true this time. Now the implementation is expected to
+ * perform a full check of the file structure, possibly searching the
+ * first bytes of the file for magic identifiers or keywords.
+ *
+ * @param pFile Path and file name of the file to be examined.
+ * @param pIOHandler The IO handler to use for accessing any file.
+ * @param checkSig Set to true if this method is called a second time.
+ * This time, the implementation may take more time to examine the
+ * contents of the file to be loaded for magic bytes, keywords, etc
+ * to be able to load files with unknown/not existent file extensions.
+ * @return true if the class can read this file, false if not.
+ */
+ virtual bool CanRead(
+ const std::string& pFile,
+ IOSystem* pIOHandler,
+ bool checkSig
+ ) const = 0;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file and returns the imported data.
+ * If the import succeeds, ownership of the data is transferred to
+ * the caller. If the import fails, NULL is returned. The function
+ * takes care that any partially constructed data is destroyed
+ * beforehand.
+ *
+ * @param pImp #Importer object hosting this loader.
+ * @param pFile Path of the file to be imported.
+ * @param pIOHandler IO-Handler used to open this and possible other files.
+ * @return The imported data or NULL if failed. If it failed a
+ * human-readable error description can be retrieved by calling
+ * GetErrorText()
+ *
+ * @note This function is not intended to be overridden. Implement
+ * InternReadFile() to do the import. If an exception is thrown somewhere
+ * in InternReadFile(), this function will catch it and transform it into
+ * a suitable response to the caller.
+ */
+ aiScene* ReadFile(
+ const Importer* pImp,
+ const std::string& pFile,
+ IOSystem* pIOHandler
+ );
+
+ // -------------------------------------------------------------------
+ /** Returns the error description of the last error that occurred.
+ * @return A description of the last error that occurred. An empty
+ * string if there was no error.
+ */
+ const std::string& GetErrorText() const {
+ return m_ErrorText;
+ }
+
+ // -------------------------------------------------------------------
+ /** Called prior to ReadFile().
+ * The function is a request to the importer to update its configuration
+ * basing on the Importer's configuration property list.
+ * @param pImp Importer instance
+ */
+ virtual void SetupProperties(
+ const Importer* pImp
+ );
+
+ // -------------------------------------------------------------------
+ /** Called by #Importer::GetImporterInfo to get a description of
+ * some loader features. Importers must provide this information. */
+ virtual const aiImporterDesc* GetInfo() const = 0;
+
+ // -------------------------------------------------------------------
+ /** Called by #Importer::GetExtensionList for each loaded importer.
+ * Take the extension list contained in the structure returned by
+ * #GetInfo and insert all file extensions into the given set.
+ * @param extension set to collect file extensions in*/
+ void GetExtensionList(std::set<std::string>& extensions);
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure. The
+ * function is expected to throw an ImportErrorException if there is
+ * an error. If it terminates normally, the data in aiScene is
+ * expected to be correct. Override this function to implement the
+ * actual importing.
+ * <br>
+ * The output scene must meet the following requirements:<br>
+ * <ul>
+ * <li>At least a root node must be there, even if its only purpose
+ * is to reference one mesh.</li>
+ * <li>aiMesh::mPrimitiveTypes may be 0. The types of primitives
+ * in the mesh are determined automatically in this case.</li>
+ * <li>the vertex data is stored in a pseudo-indexed "verbose" format.
+ * In fact this means that every vertex that is referenced by
+ * a face is unique. Or the other way round: a vertex index may
+ * not occur twice in a single aiMesh.</li>
+ * <li>aiAnimation::mDuration may be -1. Assimp determines the length
+ * of the animation automatically in this case as the length of
+ * the longest animation channel.</li>
+ * <li>aiMesh::mBitangents may be NULL if tangents and normals are
+ * given. In this case bitangents are computed as the cross product
+ * between normal and tangent.</li>
+ * <li>There needn't be a material. If none is there a default material
+ * is generated. However, it is recommended practice for loaders
+ * to generate a default material for yourself that matches the
+ * default material setting for the file format better than Assimp's
+ * generic default material. Note that default materials *should*
+ * be named AI_DEFAULT_MATERIAL_NAME if they're just color-shaded
+ * or AI_DEFAULT_TEXTURED_MATERIAL_NAME if they define a (dummy)
+ * texture. </li>
+ * </ul>
+ * If the AI_SCENE_FLAGS_INCOMPLETE-Flag is <b>not</b> set:<ul>
+ * <li> at least one mesh must be there</li>
+ * <li> there may be no meshes with 0 vertices or faces</li>
+ * </ul>
+ * This won't be checked (except by the validation step): Assimp will
+ * crash if one of the conditions is not met!
+ *
+ * @param pFile Path of the file to be imported.
+ * @param pScene The scene object to hold the imported data.
+ * NULL is not a valid parameter.
+ * @param pIOHandler The IO handler to use for any file access.
+ * NULL is not a valid parameter. */
+ virtual void InternReadFile(
+ const std::string& pFile,
+ aiScene* pScene,
+ IOSystem* pIOHandler
+ ) = 0;
+
+public: // static utilities
+
+ // -------------------------------------------------------------------
+ /** A utility for CanRead().
+ *
+ * The function searches the header of a file for a specific token
+ * and returns true if this token is found. This works for text
+ * files only. There is a rudimentary handling of UNICODE files.
+ * The comparison is case independent.
+ *
+ * @param pIOSystem IO System to work with
+ * @param file File name of the file
+ * @param tokens List of tokens to search for
+ * @param numTokens Size of the token array
+ * @param searchBytes Number of bytes to be searched for the tokens.
+ */
+ static bool SearchFileHeaderForToken(
+ IOSystem* pIOSystem,
+ const std::string& file,
+ const char** tokens,
+ unsigned int numTokens,
+ unsigned int searchBytes = 200,
+ bool tokensSol = false);
+
+ // -------------------------------------------------------------------
+ /** @brief Check whether a file has a specific file extension
+ * @param pFile Input file
+ * @param ext0 Extension to check for. Lowercase characters only, no dot!
+ * @param ext1 Optional second extension
+ * @param ext2 Optional third extension
+ * @note Case-insensitive
+ */
+ static bool SimpleExtensionCheck (
+ const std::string& pFile,
+ const char* ext0,
+ const char* ext1 = NULL,
+ const char* ext2 = NULL);
+
+ // -------------------------------------------------------------------
+ /** @brief Extract file extension from a string
+ * @param pFile Input file
+ * @return Extension without trailing dot, all lowercase
+ */
+ static std::string GetExtension (
+ const std::string& pFile);
+
+ // -------------------------------------------------------------------
+ /** @brief Check whether a file starts with one or more magic tokens
+ * @param pFile Input file
+ * @param pIOHandler IO system to be used
+ * @param magic n magic tokens
+ * @params num Size of magic
+ * @param offset Offset from file start where tokens are located
+ * @param Size of one token, in bytes. Maximally 16 bytes.
+ * @return true if one of the given tokens was found
+ *
+ * @note For convenience, the check is also performed for the
+ * byte-swapped variant of all tokens (big endian). Only for
+ * tokens of size 2,4.
+ */
+ static bool CheckMagicToken(
+ IOSystem* pIOHandler,
+ const std::string& pFile,
+ const void* magic,
+ unsigned int num,
+ unsigned int offset = 0,
+ unsigned int size = 4);
+
+ // -------------------------------------------------------------------
+ /** An utility for all text file loaders. It converts a file to our
+ * UTF8 character set. Errors are reported, but ignored.
+ *
+ * @param data File buffer to be converted to UTF8 data. The buffer
+ * is resized as appropriate. */
+ static void ConvertToUTF8(
+ std::vector<char>& data);
+
+ // -------------------------------------------------------------------
+ /** An utility for all text file loaders. It converts a file from our
+ * UTF8 character set back to ISO-8859-1. Errors are reported, but ignored.
+ *
+ * @param data File buffer to be converted from UTF8 to ISO-8859-1. The buffer
+ * is resized as appropriate. */
+ static void ConvertUTF8toISO8859_1(
+ std::string& data);
+
+ // -------------------------------------------------------------------
+ /// @brief Enum to define, if empty files are ok or not.
+ enum TextFileMode {
+ ALLOW_EMPTY,
+ FORBID_EMPTY
+ };
+
+ // -------------------------------------------------------------------
+ /** Utility for text file loaders which copies the contents of the
+ * file into a memory buffer and converts it to our UTF8
+ * representation.
+ * @param stream Stream to read from.
+ * @param data Output buffer to be resized and filled with the
+ * converted text file data. The buffer is terminated with
+ * a binary 0.
+ * @param mode Whether it is OK to load empty text files. */
+ static void TextFileToBuffer(
+ IOStream* stream,
+ std::vector<char>& data,
+ TextFileMode mode = FORBID_EMPTY);
+
+ // -------------------------------------------------------------------
+ /** Utility function to move a std::vector into a aiScene array
+ * @param vec The vector to be moved
+ * @param out The output pointer to the allocated array.
+ * @param numOut The output count of elements copied. */
+ template<typename T>
+ AI_FORCE_INLINE
+ static void CopyVector(
+ std::vector<T>& vec,
+ T*& out,
+ unsigned int& outLength)
+ {
+ outLength = unsigned(vec.size());
+ if (outLength) {
+ out = new T[outLength];
+ std::swap_ranges(vec.begin(), vec.end(), out);
+ }
+ }
+
+protected:
+ /// Error description in case there was one.
+ std::string m_ErrorText;
+ /// Currently set progress handler.
+ ProgressHandler* m_progress;
+};
+
+
+
+} // end of namespace Assimp
+
+#endif // AI_BASEIMPORTER_H_INC