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Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/code/ASEParser.cpp')
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1 files changed, 2157 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/code/ASEParser.cpp b/NvCloth/samples/external/assimp-4.1.0/code/ASEParser.cpp new file mode 100644 index 0000000..7de80a2 --- /dev/null +++ b/NvCloth/samples/external/assimp-4.1.0/code/ASEParser.cpp @@ -0,0 +1,2157 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file ASEParser.cpp + * @brief Implementation of the ASE parser class + */ + + +#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER +#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER + +// internal headers +#include "TextureTransform.h" +#include "ASELoader.h" +#include "fast_atof.h" +#include <assimp/DefaultLogger.hpp> + +using namespace Assimp; +using namespace Assimp::ASE; + + +// ------------------------------------------------------------------------------------------------ +// Begin an ASE parsing function + +#define AI_ASE_PARSER_INIT() \ + int iDepth = 0; + +// ------------------------------------------------------------------------------------------------ +// Handle a "top-level" section in the file. EOF is no error in this case. + +#define AI_ASE_HANDLE_TOP_LEVEL_SECTION() \ + else if ('{' == *filePtr)iDepth++; \ + else if ('}' == *filePtr) \ + { \ + if (0 == --iDepth) \ + { \ + ++filePtr; \ + SkipToNextToken(); \ + return; \ + } \ + } \ + else if ('\0' == *filePtr) \ + { \ + return; \ + } \ + if(IsLineEnd(*filePtr) && !bLastWasEndLine) \ + { \ + ++iLineNumber; \ + bLastWasEndLine = true; \ + } else bLastWasEndLine = false; \ + ++filePtr; + +// ------------------------------------------------------------------------------------------------ +// Handle a nested section in the file. EOF is an error in this case +// @param level "Depth" of the section +// @param msg Full name of the section (including the asterisk) + +#define AI_ASE_HANDLE_SECTION(level, msg) \ + if ('{' == *filePtr)iDepth++; \ + else if ('}' == *filePtr) \ + { \ + if (0 == --iDepth) \ + { \ + ++filePtr; \ + SkipToNextToken(); \ + return; \ + } \ + } \ + else if ('\0' == *filePtr) \ + { \ + LogError("Encountered unexpected EOL while parsing a " msg \ + " chunk (Level " level ")"); \ + } \ + if(IsLineEnd(*filePtr) && !bLastWasEndLine) \ + { \ + ++iLineNumber; \ + bLastWasEndLine = true; \ + } else bLastWasEndLine = false; \ + ++filePtr; + +// ------------------------------------------------------------------------------------------------ +Parser::Parser (const char* szFile, unsigned int fileFormatDefault) +{ + ai_assert(NULL != szFile); + filePtr = szFile; + iFileFormat = fileFormatDefault; + + // make sure that the color values are invalid + m_clrBackground.r = get_qnan(); + m_clrAmbient.r = get_qnan(); + + // setup some default values + iLineNumber = 0; + iFirstFrame = 0; + iLastFrame = 0; + iFrameSpeed = 30; // use 30 as default value for this property + iTicksPerFrame = 1; // use 1 as default value for this property + bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping +} + +// ------------------------------------------------------------------------------------------------ +void Parser::LogWarning(const char* szWarn) +{ + ai_assert(NULL != szWarn); + + char szTemp[1024]; +#if _MSC_VER >= 1400 + sprintf_s(szTemp, "Line %u: %s",iLineNumber,szWarn); +#else + ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn); +#endif + + // output the warning to the logger ... + DefaultLogger::get()->warn(szTemp); +} + +// ------------------------------------------------------------------------------------------------ +void Parser::LogInfo(const char* szWarn) +{ + ai_assert(NULL != szWarn); + + char szTemp[1024]; +#if _MSC_VER >= 1400 + sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn); +#else + ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn); +#endif + + // output the information to the logger ... + DefaultLogger::get()->info(szTemp); +} + +// ------------------------------------------------------------------------------------------------ +AI_WONT_RETURN void Parser::LogError(const char* szWarn) +{ + ai_assert(NULL != szWarn); + + char szTemp[1024]; +#if _MSC_VER >= 1400 + sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn); +#else + ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn); +#endif + + // throw an exception + throw DeadlyImportError(szTemp); +} + +// ------------------------------------------------------------------------------------------------ +bool Parser::SkipToNextToken() +{ + while (true) + { + char me = *filePtr; + + // increase the line number counter if necessary + if (IsLineEnd(me) && !bLastWasEndLine) + { + ++iLineNumber; + bLastWasEndLine = true; + } + else bLastWasEndLine = false; + if ('*' == me || '}' == me || '{' == me)return true; + if ('\0' == me)return false; + + ++filePtr; + } +} + +// ------------------------------------------------------------------------------------------------ +bool Parser::SkipSection() +{ + // must handle subsections ... + int iCnt = 0; + while (true) + { + if ('}' == *filePtr) + { + --iCnt; + if (0 == iCnt) + { + // go to the next valid token ... + ++filePtr; + SkipToNextToken(); + return true; + } + } + else if ('{' == *filePtr) + { + ++iCnt; + } + else if ('\0' == *filePtr) + { + LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]"); + return false; + } + else if(IsLineEnd(*filePtr))++iLineNumber; + ++filePtr; + } +} + +// ------------------------------------------------------------------------------------------------ +void Parser::Parse() +{ + AI_ASE_PARSER_INIT(); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + // Version should be 200. Validate this ... + if (TokenMatch(filePtr,"3DSMAX_ASCIIEXPORT",18)) + { + unsigned int fmt; + ParseLV4MeshLong(fmt); + + if (fmt > 200) + { + LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \ + be <= 200"); + } + // ************************************************************* + // - fmt will be 0 if we're unable to read the version number + // there are some faulty files without a version number ... + // in this case we'll guess the exact file format by looking + // at the file extension (ASE, ASK, ASC) + // ************************************************************* + + if (fmt)iFileFormat = fmt; + continue; + } + // main scene information + if (TokenMatch(filePtr,"SCENE",5)) + { + ParseLV1SceneBlock(); + continue; + } + // "group" - no implementation yet, in facte + // we're just ignoring them for the moment + if (TokenMatch(filePtr,"GROUP",5)) + { + Parse(); + continue; + } + // material list + if (TokenMatch(filePtr,"MATERIAL_LIST",13)) + { + ParseLV1MaterialListBlock(); + continue; + } + // geometric object (mesh) + if (TokenMatch(filePtr,"GEOMOBJECT",10)) + + { + m_vMeshes.push_back(Mesh()); + ParseLV1ObjectBlock(m_vMeshes.back()); + continue; + } + // helper object = dummy in the hierarchy + if (TokenMatch(filePtr,"HELPEROBJECT",12)) + + { + m_vDummies.push_back(Dummy()); + ParseLV1ObjectBlock(m_vDummies.back()); + continue; + } + // light object + if (TokenMatch(filePtr,"LIGHTOBJECT",11)) + + { + m_vLights.push_back(Light()); + ParseLV1ObjectBlock(m_vLights.back()); + continue; + } + // camera object + if (TokenMatch(filePtr,"CAMERAOBJECT",12)) + { + m_vCameras.push_back(Camera()); + ParseLV1ObjectBlock(m_vCameras.back()); + continue; + } + // comment - print it on the console + if (TokenMatch(filePtr,"COMMENT",7)) + { + std::string out = "<unknown>"; + ParseString(out,"*COMMENT"); + LogInfo(("Comment: " + out).c_str()); + continue; + } + // ASC bone weights + if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr,"MESH_SOFTSKINVERTS",18)) + { + ParseLV1SoftSkinBlock(); + } + } + AI_ASE_HANDLE_TOP_LEVEL_SECTION(); + } + return; +} + +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV1SoftSkinBlock() +{ + // TODO: fix line counting here + + // ************************************************************** + // The soft skin block is formatted differently. There are no + // nested sections supported and the single elements aren't + // marked by keywords starting with an asterisk. + + /** + FORMAT BEGIN + + *MESH_SOFTSKINVERTS { + <nodename> + <number of vertices> + + [for <number of vertices> times:] + <number of weights> [for <number of weights> times:] <bone name> <weight> + } + + FORMAT END + */ + // ************************************************************** + while (true) + { + if (*filePtr == '}' ) {++filePtr;return;} + else if (*filePtr == '\0') return; + else if (*filePtr == '{' ) ++filePtr; + + else // if (!IsSpace(*filePtr) && !IsLineEnd(*filePtr)) + { + ASE::Mesh* curMesh = NULL; + unsigned int numVerts = 0; + + const char* sz = filePtr; + while (!IsSpaceOrNewLine(*filePtr))++filePtr; + + const unsigned int diff = (unsigned int)(filePtr-sz); + if (diff) + { + std::string name = std::string(sz,diff); + for (std::vector<ASE::Mesh>::iterator it = m_vMeshes.begin(); + it != m_vMeshes.end(); ++it) + { + if ((*it).mName == name) + { + curMesh = & (*it); + break; + } + } + if (!curMesh) + { + LogWarning("Encountered unknown mesh in *MESH_SOFTSKINVERTS section"); + + // Skip the mesh data - until we find a new mesh + // or the end of the *MESH_SOFTSKINVERTS section + while (true) + { + SkipSpacesAndLineEnd(&filePtr); + if (*filePtr == '}') + {++filePtr;return;} + else if (!IsNumeric(*filePtr)) + break; + + SkipLine(&filePtr); + } + } + else + { + SkipSpacesAndLineEnd(&filePtr); + ParseLV4MeshLong(numVerts); + + // Reserve enough storage + curMesh->mBoneVertices.reserve(numVerts); + + for (unsigned int i = 0; i < numVerts;++i) + { + SkipSpacesAndLineEnd(&filePtr); + unsigned int numWeights; + ParseLV4MeshLong(numWeights); + + curMesh->mBoneVertices.push_back(ASE::BoneVertex()); + ASE::BoneVertex& vert = curMesh->mBoneVertices.back(); + + // Reserve enough storage + vert.mBoneWeights.reserve(numWeights); + + for (unsigned int w = 0; w < numWeights;++w) + { + std::string bone; + ParseString(bone,"*MESH_SOFTSKINVERTS.Bone"); + + // Find the bone in the mesh's list + std::pair<int,ai_real> me; + me.first = -1; + + for (unsigned int n = 0; n < curMesh->mBones.size();++n) + { + if (curMesh->mBones[n].mName == bone) + { + me.first = n; + break; + } + } + if (-1 == me.first) + { + // We don't have this bone yet, so add it to the list + me.first = (int)curMesh->mBones.size(); + curMesh->mBones.push_back(ASE::Bone(bone)); + } + ParseLV4MeshFloat( me.second ); + + // Add the new bone weight to list + vert.mBoneWeights.push_back(me); + } + } + } + } + } + ++filePtr; + SkipSpacesAndLineEnd(&filePtr); + } +} + +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV1SceneBlock() +{ + AI_ASE_PARSER_INIT(); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + if (TokenMatch(filePtr,"SCENE_BACKGROUND_STATIC",23)) + + { + // parse a color triple and assume it is really the bg color + ParseLV4MeshFloatTriple( &m_clrBackground.r ); + continue; + } + if (TokenMatch(filePtr,"SCENE_AMBIENT_STATIC",20)) + + { + // parse a color triple and assume it is really the bg color + ParseLV4MeshFloatTriple( &m_clrAmbient.r ); + continue; + } + if (TokenMatch(filePtr,"SCENE_FIRSTFRAME",16)) + { + ParseLV4MeshLong(iFirstFrame); + continue; + } + if (TokenMatch(filePtr,"SCENE_LASTFRAME",15)) + { + ParseLV4MeshLong(iLastFrame); + continue; + } + if (TokenMatch(filePtr,"SCENE_FRAMESPEED",16)) + { + ParseLV4MeshLong(iFrameSpeed); + continue; + } + if (TokenMatch(filePtr,"SCENE_TICKSPERFRAME",19)) + { + ParseLV4MeshLong(iTicksPerFrame); + continue; + } + } + AI_ASE_HANDLE_TOP_LEVEL_SECTION(); + } +} + +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV1MaterialListBlock() +{ + AI_ASE_PARSER_INIT(); + + unsigned int iMaterialCount = 0; + unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size(); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + if (TokenMatch(filePtr,"MATERIAL_COUNT",14)) + { + ParseLV4MeshLong(iMaterialCount); + + // now allocate enough storage to hold all materials + m_vMaterials.resize(iOldMaterialCount+iMaterialCount); + continue; + } + if (TokenMatch(filePtr,"MATERIAL",8)) + { + unsigned int iIndex = 0; + ParseLV4MeshLong(iIndex); + + if (iIndex >= iMaterialCount) + { + LogWarning("Out of range: material index is too large"); + iIndex = iMaterialCount-1; + } + + // get a reference to the material + Material& sMat = m_vMaterials[iIndex+iOldMaterialCount]; + // parse the material block + ParseLV2MaterialBlock(sMat); + continue; + } + } + AI_ASE_HANDLE_TOP_LEVEL_SECTION(); + } +} + +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV2MaterialBlock(ASE::Material& mat) +{ + AI_ASE_PARSER_INIT(); + + unsigned int iNumSubMaterials = 0; + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + if (TokenMatch(filePtr,"MATERIAL_NAME",13)) + { + if (!ParseString(mat.mName,"*MATERIAL_NAME")) + SkipToNextToken(); + continue; + } + // ambient material color + if (TokenMatch(filePtr,"MATERIAL_AMBIENT",16)) + { + ParseLV4MeshFloatTriple(&mat.mAmbient.r); + continue; + } + // diffuse material color + if (TokenMatch(filePtr,"MATERIAL_DIFFUSE",16) ) + { + ParseLV4MeshFloatTriple(&mat.mDiffuse.r); + continue; + } + // specular material color + if (TokenMatch(filePtr,"MATERIAL_SPECULAR",17)) + { + ParseLV4MeshFloatTriple(&mat.mSpecular.r); + continue; + } + // material shading type + if (TokenMatch(filePtr,"MATERIAL_SHADING",16)) + { + if (TokenMatch(filePtr,"Blinn",5)) + { + mat.mShading = Discreet3DS::Blinn; + } + else if (TokenMatch(filePtr,"Phong",5)) + { + mat.mShading = Discreet3DS::Phong; + } + else if (TokenMatch(filePtr,"Flat",4)) + { + mat.mShading = Discreet3DS::Flat; + } + else if (TokenMatch(filePtr,"Wire",4)) + { + mat.mShading = Discreet3DS::Wire; + } + else + { + // assume gouraud shading + mat.mShading = Discreet3DS::Gouraud; + SkipToNextToken(); + } + continue; + } + // material transparency + if (TokenMatch(filePtr,"MATERIAL_TRANSPARENCY",21)) + { + ParseLV4MeshFloat(mat.mTransparency); + mat.mTransparency = ai_real( 1.0 ) - mat.mTransparency; + continue; + } + // material self illumination + if (TokenMatch(filePtr,"MATERIAL_SELFILLUM",18)) + { + ai_real f = 0.0; + ParseLV4MeshFloat(f); + + mat.mEmissive.r = f; + mat.mEmissive.g = f; + mat.mEmissive.b = f; + continue; + } + // material shininess + if (TokenMatch(filePtr,"MATERIAL_SHINE",14) ) + { + ParseLV4MeshFloat(mat.mSpecularExponent); + mat.mSpecularExponent *= 15; + continue; + } + // two-sided material + if (TokenMatch(filePtr,"MATERIAL_TWOSIDED",17) ) + { + mat.mTwoSided = true; + continue; + } + // material shininess strength + if (TokenMatch(filePtr,"MATERIAL_SHINESTRENGTH",22)) + { + ParseLV4MeshFloat(mat.mShininessStrength); + continue; + } + // diffuse color map + if (TokenMatch(filePtr,"MAP_DIFFUSE",11)) + { + // parse the texture block + ParseLV3MapBlock(mat.sTexDiffuse); + continue; + } + // ambient color map + if (TokenMatch(filePtr,"MAP_AMBIENT",11)) + { + // parse the texture block + ParseLV3MapBlock(mat.sTexAmbient); + continue; + } + // specular color map + if (TokenMatch(filePtr,"MAP_SPECULAR",12)) + { + // parse the texture block + ParseLV3MapBlock(mat.sTexSpecular); + continue; + } + // opacity map + if (TokenMatch(filePtr,"MAP_OPACITY",11)) + { + // parse the texture block + ParseLV3MapBlock(mat.sTexOpacity); + continue; + } + // emissive map + if (TokenMatch(filePtr,"MAP_SELFILLUM",13)) + { + // parse the texture block + ParseLV3MapBlock(mat.sTexEmissive); + continue; + } + // bump map + if (TokenMatch(filePtr,"MAP_BUMP",8)) + { + // parse the texture block + ParseLV3MapBlock(mat.sTexBump); + } + // specular/shininess map + if (TokenMatch(filePtr,"MAP_SHINESTRENGTH",17)) + { + // parse the texture block + ParseLV3MapBlock(mat.sTexShininess); + continue; + } + // number of submaterials + if (TokenMatch(filePtr,"NUMSUBMTLS",10)) + { + ParseLV4MeshLong(iNumSubMaterials); + + // allocate enough storage + mat.avSubMaterials.resize(iNumSubMaterials); + } + // submaterial chunks + if (TokenMatch(filePtr,"SUBMATERIAL",11)) + { + + unsigned int iIndex = 0; + ParseLV4MeshLong(iIndex); + + if (iIndex >= iNumSubMaterials) + { + LogWarning("Out of range: submaterial index is too large"); + iIndex = iNumSubMaterials-1; + } + + // get a reference to the material + Material& sMat = mat.avSubMaterials[iIndex]; + + // parse the material block + ParseLV2MaterialBlock(sMat); + continue; + } + } + AI_ASE_HANDLE_SECTION("2","*MATERIAL"); + } +} + +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV3MapBlock(Texture& map) +{ + AI_ASE_PARSER_INIT(); + + // *********************************************************** + // *BITMAP should not be there if *MAP_CLASS is not BITMAP, + // but we need to expect that case ... if the path is + // empty the texture won't be used later. + // *********************************************************** + bool parsePath = true; + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + // type of map + if (TokenMatch(filePtr,"MAP_CLASS" ,9)) + { + std::string temp; + if(!ParseString(temp,"*MAP_CLASS")) + SkipToNextToken(); + if (temp != "Bitmap" && temp != "Normal Bump") + { + DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp); + parsePath = false; + } + continue; + } + // path to the texture + if (parsePath && TokenMatch(filePtr,"BITMAP" ,6)) + { + if(!ParseString(map.mMapName,"*BITMAP")) + SkipToNextToken(); + + if (map.mMapName == "None") + { + // Files with 'None' as map name are produced by + // an Maja to ASE exporter which name I forgot .. + DefaultLogger::get()->warn("ASE: Skipping invalid map entry"); + map.mMapName = ""; + } + + continue; + } + // offset on the u axis + if (TokenMatch(filePtr,"UVW_U_OFFSET" ,12)) + { + ParseLV4MeshFloat(map.mOffsetU); + continue; + } + // offset on the v axis + if (TokenMatch(filePtr,"UVW_V_OFFSET" ,12)) + { + ParseLV4MeshFloat(map.mOffsetV); + continue; + } + // tiling on the u axis + if (TokenMatch(filePtr,"UVW_U_TILING" ,12)) + { + ParseLV4MeshFloat(map.mScaleU); + continue; + } + // tiling on the v axis + if (TokenMatch(filePtr,"UVW_V_TILING" ,12)) + { + ParseLV4MeshFloat(map.mScaleV); + continue; + } + // rotation around the z-axis + if (TokenMatch(filePtr,"UVW_ANGLE" ,9)) + { + ParseLV4MeshFloat(map.mRotation); + continue; + } + // map blending factor + if (TokenMatch(filePtr,"MAP_AMOUNT" ,10)) + { + ParseLV4MeshFloat(map.mTextureBlend); + continue; + } + } + AI_ASE_HANDLE_SECTION("3","*MAP_XXXXXX"); + } + return; +} + +// ------------------------------------------------------------------------------------------------ +bool Parser::ParseString(std::string& out,const char* szName) +{ + char szBuffer[1024]; + if (!SkipSpaces(&filePtr)) + { + + ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Unexpected EOL",szName); + LogWarning(szBuffer); + return false; + } + // there must be '"' + if ('\"' != *filePtr) + { + + ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected " + "to be enclosed in double quotation marks",szName); + LogWarning(szBuffer); + return false; + } + ++filePtr; + const char* sz = filePtr; + while (true) + { + if ('\"' == *sz)break; + else if ('\0' == *sz) + { + ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected to " + "be enclosed in double quotation marks but EOF was reached before " + "a closing quotation mark was encountered",szName); + LogWarning(szBuffer); + return false; + } + sz++; + } + out = std::string(filePtr,(uintptr_t)sz-(uintptr_t)filePtr); + filePtr = sz+1; + return true; +} + +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV1ObjectBlock(ASE::BaseNode& node) +{ + AI_ASE_PARSER_INIT(); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + // first process common tokens such as node name and transform + // name of the mesh/node + if (TokenMatch(filePtr,"NODE_NAME" ,9)) + { + if(!ParseString(node.mName,"*NODE_NAME")) + SkipToNextToken(); + continue; + } + // name of the parent of the node + if (TokenMatch(filePtr,"NODE_PARENT" ,11) ) + { + if(!ParseString(node.mParent,"*NODE_PARENT")) + SkipToNextToken(); + continue; + } + // transformation matrix of the node + if (TokenMatch(filePtr,"NODE_TM" ,7)) + { + ParseLV2NodeTransformBlock(node); + continue; + } + // animation data of the node + if (TokenMatch(filePtr,"TM_ANIMATION" ,12)) + { + ParseLV2AnimationBlock(node); + continue; + } + + if (node.mType == BaseNode::Light) + { + // light settings + if (TokenMatch(filePtr,"LIGHT_SETTINGS" ,14)) + { + ParseLV2LightSettingsBlock((ASE::Light&)node); + continue; + } + // type of the light source + if (TokenMatch(filePtr,"LIGHT_TYPE" ,10)) + { + if (!ASSIMP_strincmp("omni",filePtr,4)) + { + ((ASE::Light&)node).mLightType = ASE::Light::OMNI; + } + else if (!ASSIMP_strincmp("target",filePtr,6)) + { + ((ASE::Light&)node).mLightType = ASE::Light::TARGET; + } + else if (!ASSIMP_strincmp("free",filePtr,4)) + { + ((ASE::Light&)node).mLightType = ASE::Light::FREE; + } + else if (!ASSIMP_strincmp("directional",filePtr,11)) + { + ((ASE::Light&)node).mLightType = ASE::Light::DIRECTIONAL; + } + else + { + LogWarning("Unknown kind of light source"); + } + continue; + } + } + else if (node.mType == BaseNode::Camera) + { + // Camera settings + if (TokenMatch(filePtr,"CAMERA_SETTINGS" ,15)) + { + ParseLV2CameraSettingsBlock((ASE::Camera&)node); + continue; + } + else if (TokenMatch(filePtr,"CAMERA_TYPE" ,11)) + { + if (!ASSIMP_strincmp("target",filePtr,6)) + { + ((ASE::Camera&)node).mCameraType = ASE::Camera::TARGET; + } + else if (!ASSIMP_strincmp("free",filePtr,4)) + { + ((ASE::Camera&)node).mCameraType = ASE::Camera::FREE; + } + else + { + LogWarning("Unknown kind of camera"); + } + continue; + } + } + else if (node.mType == BaseNode::Mesh) + { + // mesh data + // FIX: Older files use MESH_SOFTSKIN + if (TokenMatch(filePtr,"MESH" ,4) || + TokenMatch(filePtr,"MESH_SOFTSKIN",13)) + { + ParseLV2MeshBlock((ASE::Mesh&)node); + continue; + } + // mesh material index + if (TokenMatch(filePtr,"MATERIAL_REF" ,12)) + { + ParseLV4MeshLong(((ASE::Mesh&)node).iMaterialIndex); + continue; + } + } + } + AI_ASE_HANDLE_TOP_LEVEL_SECTION(); + } + return; +} + +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV2CameraSettingsBlock(ASE::Camera& camera) +{ + AI_ASE_PARSER_INIT(); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + if (TokenMatch(filePtr,"CAMERA_NEAR" ,11)) + { + ParseLV4MeshFloat(camera.mNear); + continue; + } + if (TokenMatch(filePtr,"CAMERA_FAR" ,10)) + { + ParseLV4MeshFloat(camera.mFar); + continue; + } + if (TokenMatch(filePtr,"CAMERA_FOV" ,10)) + { + ParseLV4MeshFloat(camera.mFOV); + continue; + } + } + AI_ASE_HANDLE_SECTION("2","CAMERA_SETTINGS"); + } + return; +} + +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV2LightSettingsBlock(ASE::Light& light) +{ + AI_ASE_PARSER_INIT(); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + if (TokenMatch(filePtr,"LIGHT_COLOR" ,11)) + { + ParseLV4MeshFloatTriple(&light.mColor.r); + continue; + } + if (TokenMatch(filePtr,"LIGHT_INTENS" ,12)) + { + ParseLV4MeshFloat(light.mIntensity); + continue; + } + if (TokenMatch(filePtr,"LIGHT_HOTSPOT" ,13)) + { + ParseLV4MeshFloat(light.mAngle); + continue; + } + if (TokenMatch(filePtr,"LIGHT_FALLOFF" ,13)) + { + ParseLV4MeshFloat(light.mFalloff); + continue; + } + } + AI_ASE_HANDLE_SECTION("2","LIGHT_SETTINGS"); + } + return; +} + +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh) +{ + AI_ASE_PARSER_INIT(); + + ASE::Animation* anim = &mesh.mAnim; + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + if (TokenMatch(filePtr,"NODE_NAME" ,9)) + { + std::string temp; + if(!ParseString(temp,"*NODE_NAME")) + SkipToNextToken(); + + // If the name of the node contains .target it + // represents an animated camera or spot light + // target. + if (std::string::npos != temp.find(".Target")) + { + if ((mesh.mType != BaseNode::Camera || ((ASE::Camera&)mesh).mCameraType != ASE::Camera::TARGET) && + ( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET)) + { + + DefaultLogger::get()->error("ASE: Found target animation channel " + "but the node is neither a camera nor a spot light"); + anim = NULL; + } + else anim = &mesh.mTargetAnim; + } + continue; + } + + // position keyframes + if (TokenMatch(filePtr,"CONTROL_POS_TRACK" ,17) || + TokenMatch(filePtr,"CONTROL_POS_BEZIER" ,18) || + TokenMatch(filePtr,"CONTROL_POS_TCB" ,15)) + { + if (!anim)SkipSection(); + else ParseLV3PosAnimationBlock(*anim); + continue; + } + // scaling keyframes + if (TokenMatch(filePtr,"CONTROL_SCALE_TRACK" ,19) || + TokenMatch(filePtr,"CONTROL_SCALE_BEZIER" ,20) || + TokenMatch(filePtr,"CONTROL_SCALE_TCB" ,17)) + { + if (!anim || anim == &mesh.mTargetAnim) + { + // Target animation channels may have no rotation channels + DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation"); + SkipSection(); + } + else ParseLV3ScaleAnimationBlock(*anim); + continue; + } + // rotation keyframes + if (TokenMatch(filePtr,"CONTROL_ROT_TRACK" ,17) || + TokenMatch(filePtr,"CONTROL_ROT_BEZIER" ,18) || + TokenMatch(filePtr,"CONTROL_ROT_TCB" ,15)) + { + if (!anim || anim == &mesh.mTargetAnim) + { + // Target animation channels may have no rotation channels + DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation"); + SkipSection(); + } + else ParseLV3RotAnimationBlock(*anim); + continue; + } + } + AI_ASE_HANDLE_SECTION("2","TM_ANIMATION"); + } +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation& anim) +{ + AI_ASE_PARSER_INIT(); + unsigned int iIndex; + + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + bool b = false; + + // For the moment we're just reading the three floats - + // we ignore the additional information for bezier's and TCBs + + // simple scaling keyframe + if (TokenMatch(filePtr,"CONTROL_SCALE_SAMPLE" ,20)) + { + b = true; + anim.mScalingType = ASE::Animation::TRACK; + } + + // Bezier scaling keyframe + if (TokenMatch(filePtr,"CONTROL_BEZIER_SCALE_KEY" ,24)) + { + b = true; + anim.mScalingType = ASE::Animation::BEZIER; + } + // TCB scaling keyframe + if (TokenMatch(filePtr,"CONTROL_TCB_SCALE_KEY" ,21)) + { + b = true; + anim.mScalingType = ASE::Animation::TCB; + } + if (b) + { + anim.akeyScaling.push_back(aiVectorKey()); + aiVectorKey& key = anim.akeyScaling.back(); + ParseLV4MeshFloatTriple(&key.mValue.x,iIndex); + key.mTime = (double)iIndex; + } + } + AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK"); + } +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim) +{ + AI_ASE_PARSER_INIT(); + unsigned int iIndex; + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + bool b = false; + + // For the moment we're just reading the three floats - + // we ignore the additional information for bezier's and TCBs + + // simple scaling keyframe + if (TokenMatch(filePtr,"CONTROL_POS_SAMPLE" ,18)) + { + b = true; + anim.mPositionType = ASE::Animation::TRACK; + } + + // Bezier scaling keyframe + if (TokenMatch(filePtr,"CONTROL_BEZIER_POS_KEY" ,22)) + { + b = true; + anim.mPositionType = ASE::Animation::BEZIER; + } + // TCB scaling keyframe + if (TokenMatch(filePtr,"CONTROL_TCB_POS_KEY" ,19)) + { + b = true; + anim.mPositionType = ASE::Animation::TCB; + } + if (b) + { + anim.akeyPositions.push_back(aiVectorKey()); + aiVectorKey& key = anim.akeyPositions.back(); + ParseLV4MeshFloatTriple(&key.mValue.x,iIndex); + key.mTime = (double)iIndex; + } + } + AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK"); + } +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV3RotAnimationBlock(ASE::Animation& anim) +{ + AI_ASE_PARSER_INIT(); + unsigned int iIndex; + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + bool b = false; + + // For the moment we're just reading the floats - + // we ignore the additional information for bezier's and TCBs + + // simple scaling keyframe + if (TokenMatch(filePtr,"CONTROL_ROT_SAMPLE" ,18)) + { + b = true; + anim.mRotationType = ASE::Animation::TRACK; + } + + // Bezier scaling keyframe + if (TokenMatch(filePtr,"CONTROL_BEZIER_ROT_KEY" ,22)) + { + b = true; + anim.mRotationType = ASE::Animation::BEZIER; + } + // TCB scaling keyframe + if (TokenMatch(filePtr,"CONTROL_TCB_ROT_KEY" ,19)) + { + b = true; + anim.mRotationType = ASE::Animation::TCB; + } + if (b) + { + anim.akeyRotations.push_back(aiQuatKey()); + aiQuatKey& key = anim.akeyRotations.back(); + aiVector3D v;ai_real f; + ParseLV4MeshFloatTriple(&v.x,iIndex); + ParseLV4MeshFloat(f); + key.mTime = (double)iIndex; + key.mValue = aiQuaternion(v,f); + } + } + AI_ASE_HANDLE_SECTION("3","*CONTROL_ROT_TRACK"); + } +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh) +{ + AI_ASE_PARSER_INIT(); + int mode = 0; + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + // name of the node + if (TokenMatch(filePtr,"NODE_NAME" ,9)) + { + std::string temp; + if(!ParseString(temp,"*NODE_NAME")) + SkipToNextToken(); + + std::string::size_type s; + if (temp == mesh.mName) + { + mode = 1; + } + else if (std::string::npos != (s = temp.find(".Target")) && + mesh.mName == temp.substr(0,s)) + { + // This should be either a target light or a target camera + if ( (mesh.mType == BaseNode::Light && ((ASE::Light&)mesh) .mLightType == ASE::Light::TARGET) || + (mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET)) + { + mode = 2; + } + else DefaultLogger::get()->error("ASE: Ignoring target transform, " + "this is no spot light or target camera"); + } + else + { + DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp); + // mode = 0 + } + continue; + } + if (mode) + { + // fourth row of the transformation matrix - and also the + // only information here that is interesting for targets + if (TokenMatch(filePtr,"TM_ROW3" ,7)) + { + ParseLV4MeshFloatTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x)); + continue; + } + if (mode == 1) + { + // first row of the transformation matrix + if (TokenMatch(filePtr,"TM_ROW0" ,7)) + { + ParseLV4MeshFloatTriple(mesh.mTransform[0]); + continue; + } + // second row of the transformation matrix + if (TokenMatch(filePtr,"TM_ROW1" ,7)) + { + ParseLV4MeshFloatTriple(mesh.mTransform[1]); + continue; + } + // third row of the transformation matrix + if (TokenMatch(filePtr,"TM_ROW2" ,7)) + { + ParseLV4MeshFloatTriple(mesh.mTransform[2]); + continue; + } + // inherited position axes + if (TokenMatch(filePtr,"INHERIT_POS" ,11)) + { + unsigned int aiVal[3]; + ParseLV4MeshLongTriple(aiVal); + + for (unsigned int i = 0; i < 3;++i) + mesh.inherit.abInheritPosition[i] = aiVal[i] != 0; + continue; + } + // inherited rotation axes + if (TokenMatch(filePtr,"INHERIT_ROT" ,11)) + { + unsigned int aiVal[3]; + ParseLV4MeshLongTriple(aiVal); + + for (unsigned int i = 0; i < 3;++i) + mesh.inherit.abInheritRotation[i] = aiVal[i] != 0; + continue; + } + // inherited scaling axes + if (TokenMatch(filePtr,"INHERIT_SCL" ,11)) + { + unsigned int aiVal[3]; + ParseLV4MeshLongTriple(aiVal); + + for (unsigned int i = 0; i < 3;++i) + mesh.inherit.abInheritScaling[i] = aiVal[i] != 0; + continue; + } + } + } + } + AI_ASE_HANDLE_SECTION("2","*NODE_TM"); + } + return; +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh) +{ + AI_ASE_PARSER_INIT(); + + unsigned int iNumVertices = 0; + unsigned int iNumFaces = 0; + unsigned int iNumTVertices = 0; + unsigned int iNumTFaces = 0; + unsigned int iNumCVertices = 0; + unsigned int iNumCFaces = 0; + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + // Number of vertices in the mesh + if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14)) + { + ParseLV4MeshLong(iNumVertices); + continue; + } + // Number of texture coordinates in the mesh + if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15)) + { + ParseLV4MeshLong(iNumTVertices); + continue; + } + // Number of vertex colors in the mesh + if (TokenMatch(filePtr,"MESH_NUMCVERTEX" ,15)) + { + ParseLV4MeshLong(iNumCVertices); + continue; + } + // Number of regular faces in the mesh + if (TokenMatch(filePtr,"MESH_NUMFACES" ,13)) + { + ParseLV4MeshLong(iNumFaces); + continue; + } + // Number of UVWed faces in the mesh + if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15)) + { + ParseLV4MeshLong(iNumTFaces); + continue; + } + // Number of colored faces in the mesh + if (TokenMatch(filePtr,"MESH_NUMCVFACES" ,15)) + { + ParseLV4MeshLong(iNumCFaces); + continue; + } + // mesh vertex list block + if (TokenMatch(filePtr,"MESH_VERTEX_LIST" ,16)) + { + ParseLV3MeshVertexListBlock(iNumVertices,mesh); + continue; + } + // mesh face list block + if (TokenMatch(filePtr,"MESH_FACE_LIST" ,14)) + { + ParseLV3MeshFaceListBlock(iNumFaces,mesh); + continue; + } + // mesh texture vertex list block + if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14)) + { + ParseLV3MeshTListBlock(iNumTVertices,mesh); + continue; + } + // mesh texture face block + if (TokenMatch(filePtr,"MESH_TFACELIST" ,14)) + { + ParseLV3MeshTFaceListBlock(iNumTFaces,mesh); + continue; + } + // mesh color vertex list block + if (TokenMatch(filePtr,"MESH_CVERTLIST" ,14)) + { + ParseLV3MeshCListBlock(iNumCVertices,mesh); + continue; + } + // mesh color face block + if (TokenMatch(filePtr,"MESH_CFACELIST" ,14)) + { + ParseLV3MeshCFaceListBlock(iNumCFaces,mesh); + continue; + } + // mesh normals + if (TokenMatch(filePtr,"MESH_NORMALS" ,12)) + { + ParseLV3MeshNormalListBlock(mesh); + continue; + } + // another mesh UV channel ... + if (TokenMatch(filePtr,"MESH_MAPPINGCHANNEL" ,19)) { + unsigned int iIndex( 0 ); + ParseLV4MeshLong(iIndex); + if ( 0 == iIndex ) { + LogWarning( "Mapping channel has an invalid index. Skipping UV channel" ); + // skip it ... + SkipSection(); + } else { + if ( iIndex < 2 ) { + LogWarning( "Mapping channel has an invalid index. Skipping UV channel" ); + // skip it ... + SkipSection(); + } + if ( iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS ) { + LogWarning( "Too many UV channels specified. Skipping channel .." ); + // skip it ... + SkipSection(); + } else { + // parse the mapping channel + ParseLV3MappingChannel( iIndex - 1, mesh ); + } + continue; + } + } + // mesh animation keyframe. Not supported + if (TokenMatch(filePtr,"MESH_ANIMATION" ,14)) + { + + LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. " + "Keyframe animation is not supported by Assimp, this element " + "will be ignored"); + //SkipSection(); + continue; + } + if (TokenMatch(filePtr,"MESH_WEIGHTS" ,12)) + { + ParseLV3MeshWeightsBlock(mesh);continue; + } + } + AI_ASE_HANDLE_SECTION("2","*MESH"); + } + return; +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh) +{ + AI_ASE_PARSER_INIT(); + + unsigned int iNumVertices = 0, iNumBones = 0; + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + // Number of bone vertices ... + if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14)) + { + ParseLV4MeshLong(iNumVertices); + continue; + } + // Number of bones + if (TokenMatch(filePtr,"MESH_NUMBONE" ,12)) + { + ParseLV4MeshLong(iNumBones); + continue; + } + // parse the list of bones + if (TokenMatch(filePtr,"MESH_BONE_LIST" ,14)) + { + ParseLV4MeshBones(iNumBones,mesh); + continue; + } + // parse the list of bones vertices + if (TokenMatch(filePtr,"MESH_BONE_VERTEX_LIST" ,21) ) + { + ParseLV4MeshBonesVertices(iNumVertices,mesh); + continue; + } + } + AI_ASE_HANDLE_SECTION("3","*MESH_WEIGHTS"); + } + return; +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh) +{ + AI_ASE_PARSER_INIT(); + mesh.mBones.resize(iNumBones); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + // Mesh bone with name ... + if (TokenMatch(filePtr,"MESH_BONE_NAME" ,14)) + { + // parse an index ... + if(SkipSpaces(&filePtr)) + { + unsigned int iIndex = strtoul10(filePtr,&filePtr); + if (iIndex >= iNumBones) + { + LogWarning("Bone index is out of bounds"); + continue; + } + if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME")) + SkipToNextToken(); + continue; + } + } + } + AI_ASE_HANDLE_SECTION("3","*MESH_BONE_LIST"); + } +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices,ASE::Mesh& mesh) +{ + AI_ASE_PARSER_INIT(); + mesh.mBoneVertices.resize(iNumVertices); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + // Mesh bone vertex + if (TokenMatch(filePtr,"MESH_BONE_VERTEX" ,16)) + { + // read the vertex index + unsigned int iIndex = strtoul10(filePtr,&filePtr); + if (iIndex >= mesh.mPositions.size()) + { + iIndex = (unsigned int)mesh.mPositions.size()-1; + LogWarning("Bone vertex index is out of bounds. Using the largest valid " + "bone vertex index instead"); + } + + // --- ignored + ai_real afVert[3]; + ParseLV4MeshFloatTriple(afVert); + + std::pair<int,float> pairOut; + while (true) + { + // first parse the bone index ... + if (!SkipSpaces(&filePtr))break; + pairOut.first = strtoul10(filePtr,&filePtr); + + // then parse the vertex weight + if (!SkipSpaces(&filePtr))break; + filePtr = fast_atoreal_move<float>(filePtr,pairOut.second); + + // -1 marks unused entries + if (-1 != pairOut.first) + { + mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut); + } + } + continue; + } + } + AI_ASE_HANDLE_SECTION("4","*MESH_BONE_VERTEX"); + } + return; +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV3MeshVertexListBlock( + unsigned int iNumVertices, ASE::Mesh& mesh) +{ + AI_ASE_PARSER_INIT(); + + // allocate enough storage in the array + mesh.mPositions.resize(iNumVertices); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + // Vertex entry + if (TokenMatch(filePtr,"MESH_VERTEX" ,11)) + { + + aiVector3D vTemp; + unsigned int iIndex; + ParseLV4MeshFloatTriple(&vTemp.x,iIndex); + + if (iIndex >= iNumVertices) + { + LogWarning("Invalid vertex index. It will be ignored"); + } + else mesh.mPositions[iIndex] = vTemp; + continue; + } + } + AI_ASE_HANDLE_SECTION("3","*MESH_VERTEX_LIST"); + } + return; +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh) +{ + AI_ASE_PARSER_INIT(); + + // allocate enough storage in the face array + mesh.mFaces.resize(iNumFaces); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + // Face entry + if (TokenMatch(filePtr,"MESH_FACE" ,9)) + { + + ASE::Face mFace; + ParseLV4MeshFace(mFace); + + if (mFace.iFace >= iNumFaces) + { + LogWarning("Face has an invalid index. It will be ignored"); + } + else mesh.mFaces[mFace.iFace] = mFace; + continue; + } + } + AI_ASE_HANDLE_SECTION("3","*MESH_FACE_LIST"); + } + return; +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices, + ASE::Mesh& mesh, unsigned int iChannel) +{ + AI_ASE_PARSER_INIT(); + + // allocate enough storage in the array + mesh.amTexCoords[iChannel].resize(iNumVertices); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + // Vertex entry + if (TokenMatch(filePtr,"MESH_TVERT" ,10)) + { + aiVector3D vTemp; + unsigned int iIndex; + ParseLV4MeshFloatTriple(&vTemp.x,iIndex); + + if (iIndex >= iNumVertices) + { + LogWarning("Tvertex has an invalid index. It will be ignored"); + } + else mesh.amTexCoords[iChannel][iIndex] = vTemp; + + if (0.0f != vTemp.z) + { + // we need 3 coordinate channels + mesh.mNumUVComponents[iChannel] = 3; + } + continue; + } + } + AI_ASE_HANDLE_SECTION("3","*MESH_TVERT_LIST"); + } + return; +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces, + ASE::Mesh& mesh, unsigned int iChannel) +{ + AI_ASE_PARSER_INIT(); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + // Face entry + if (TokenMatch(filePtr,"MESH_TFACE" ,10)) + { + unsigned int aiValues[3]; + unsigned int iIndex = 0; + + ParseLV4MeshLongTriple(aiValues,iIndex); + if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size()) + { + LogWarning("UV-Face has an invalid index. It will be ignored"); + } + else + { + // copy UV indices + mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0]; + mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1]; + mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2]; + } + continue; + } + } + AI_ASE_HANDLE_SECTION("3","*MESH_TFACE_LIST"); + } + return; +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh) +{ + AI_ASE_PARSER_INIT(); + + unsigned int iNumTVertices = 0; + unsigned int iNumTFaces = 0; + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + // Number of texture coordinates in the mesh + if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15)) + { + ParseLV4MeshLong(iNumTVertices); + continue; + } + // Number of UVWed faces in the mesh + if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15)) + { + ParseLV4MeshLong(iNumTFaces); + continue; + } + // mesh texture vertex list block + if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14)) + { + ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel); + continue; + } + // mesh texture face block + if (TokenMatch(filePtr,"MESH_TFACELIST" ,14)) + { + ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel); + continue; + } + } + AI_ASE_HANDLE_SECTION("3","*MESH_MAPPING_CHANNEL"); + } + return; +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh) +{ + AI_ASE_PARSER_INIT(); + + // allocate enough storage in the array + mesh.mVertexColors.resize(iNumVertices); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + // Vertex entry + if (TokenMatch(filePtr,"MESH_VERTCOL" ,12)) + { + aiColor4D vTemp; + vTemp.a = 1.0f; + unsigned int iIndex; + ParseLV4MeshFloatTriple(&vTemp.r,iIndex); + + if (iIndex >= iNumVertices) + { + LogWarning("Vertex color has an invalid index. It will be ignored"); + } + else mesh.mVertexColors[iIndex] = vTemp; + continue; + } + } + AI_ASE_HANDLE_SECTION("3","*MESH_CVERTEX_LIST"); + } + return; +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh) +{ + AI_ASE_PARSER_INIT(); + while (true) + { + if ('*' == *filePtr) + { + ++filePtr; + + // Face entry + if (TokenMatch(filePtr,"MESH_CFACE" ,10)) + { + unsigned int aiValues[3]; + unsigned int iIndex = 0; + + ParseLV4MeshLongTriple(aiValues,iIndex); + if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size()) + { + LogWarning("UV-Face has an invalid index. It will be ignored"); + } + else + { + // copy color indices + mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0]; + mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1]; + mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2]; + } + continue; + } + } + AI_ASE_HANDLE_SECTION("3","*MESH_CFACE_LIST"); + } + return; +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh) +{ + AI_ASE_PARSER_INIT(); + + // Allocate enough storage for the normals + sMesh.mNormals.resize(sMesh.mFaces.size()*3,aiVector3D( 0.f, 0.f, 0.f )); + unsigned int index, faceIdx = UINT_MAX; + + // FIXME: rewrite this and find out how to interpret the normals + // correctly. This is crap. + + // Smooth the vertex and face normals together. The result + // will be edgy then, but otherwise everything would be soft ... + while (true) { + if ('*' == *filePtr) { + ++filePtr; + if (faceIdx != UINT_MAX && TokenMatch(filePtr,"MESH_VERTEXNORMAL",17)) { + aiVector3D vNormal; + ParseLV4MeshFloatTriple(&vNormal.x,index); + if (faceIdx >= sMesh.mFaces.size()) + continue; + + // Make sure we assign it to the correct face + const ASE::Face& face = sMesh.mFaces[faceIdx]; + if (index == face.mIndices[0]) + index = 0; + else if (index == face.mIndices[1]) + index = 1; + else if (index == face.mIndices[2]) + index = 2; + else { + DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section"); + continue; + } + // We'll renormalize later + sMesh.mNormals[faceIdx*3+index] += vNormal; + continue; + } + if (TokenMatch(filePtr,"MESH_FACENORMAL",15)) { + aiVector3D vNormal; + ParseLV4MeshFloatTriple(&vNormal.x,faceIdx); + + if (faceIdx >= sMesh.mFaces.size()) { + DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section"); + continue; + } + + // We'll renormalize later + sMesh.mNormals[faceIdx*3] += vNormal; + sMesh.mNormals[faceIdx*3+1] += vNormal; + sMesh.mNormals[faceIdx*3+2] += vNormal; + continue; + } + } + AI_ASE_HANDLE_SECTION("3","*MESH_NORMALS"); + } + return; +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV4MeshFace(ASE::Face& out) +{ + // skip spaces and tabs + if(!SkipSpaces(&filePtr)) + { + LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]"); + SkipToNextToken(); + return; + } + + // parse the face index + out.iFace = strtoul10(filePtr,&filePtr); + + // next character should be ':' + if(!SkipSpaces(&filePtr)) + { + // FIX: there are some ASE files which haven't got : here .... + LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]"); + SkipToNextToken(); + return; + } + // FIX: There are some ASE files which haven't got ':' here + if(':' == *filePtr)++filePtr; + + // Parse all mesh indices + for (unsigned int i = 0; i < 3;++i) + { + unsigned int iIndex = 0; + if(!SkipSpaces(&filePtr)) + { + LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL"); + SkipToNextToken(); + return; + } + switch (*filePtr) + { + case 'A': + case 'a': + break; + case 'B': + case 'b': + iIndex = 1; + break; + case 'C': + case 'c': + iIndex = 2; + break; + default: + LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. " + "A,B or C expected [#3]"); + SkipToNextToken(); + return; + }; + ++filePtr; + + // next character should be ':' + if(!SkipSpaces(&filePtr) || ':' != *filePtr) + { + LogWarning("Unable to parse *MESH_FACE Element: " + "Unexpected EOL. \':\' expected [#2]"); + SkipToNextToken(); + return; + } + + ++filePtr; + if(!SkipSpaces(&filePtr)) + { + LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. " + "Vertex index ecpected [#4]"); + SkipToNextToken(); + return; + } + out.mIndices[iIndex] = strtoul10(filePtr,&filePtr); + } + + // now we need to skip the AB, BC, CA blocks. + while (true) + { + if ('*' == *filePtr)break; + if (IsLineEnd(*filePtr)) + { + //iLineNumber++; + return; + } + filePtr++; + } + + // parse the smoothing group of the face + if (TokenMatch(filePtr,"*MESH_SMOOTHING",15)) + { + if(!SkipSpaces(&filePtr)) + { + LogWarning("Unable to parse *MESH_SMOOTHING Element: " + "Unexpected EOL. Smoothing group(s) expected [#5]"); + SkipToNextToken(); + return; + } + + // Parse smoothing groups until we don't anymore see commas + // FIX: There needn't always be a value, sad but true + while (true) + { + if (*filePtr < '9' && *filePtr >= '0') + { + out.iSmoothGroup |= (1 << strtoul10(filePtr,&filePtr)); + } + SkipSpaces(&filePtr); + if (',' != *filePtr) + { + break; + } + ++filePtr; + SkipSpaces(&filePtr); + } + } + + // *MESH_MTLID is optional, too + while (true) + { + if ('*' == *filePtr)break; + if (IsLineEnd(*filePtr)) + { + return; + } + filePtr++; + } + + if (TokenMatch(filePtr,"*MESH_MTLID",11)) + { + if(!SkipSpaces(&filePtr)) + { + LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. " + "Material index expected [#6]"); + SkipToNextToken(); + return; + } + out.iMaterial = strtoul10(filePtr,&filePtr); + } + return; +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV4MeshLongTriple(unsigned int* apOut) +{ + ai_assert(NULL != apOut); + + for (unsigned int i = 0; i < 3;++i) + ParseLV4MeshLong(apOut[i]); +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut) +{ + ai_assert(NULL != apOut); + + // parse the index + ParseLV4MeshLong(rIndexOut); + + // parse the three others + ParseLV4MeshLongTriple(apOut); +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV4MeshFloatTriple(ai_real* apOut, unsigned int& rIndexOut) +{ + ai_assert(NULL != apOut); + + // parse the index + ParseLV4MeshLong(rIndexOut); + + // parse the three others + ParseLV4MeshFloatTriple(apOut); +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV4MeshFloatTriple(ai_real* apOut) +{ + ai_assert(NULL != apOut); + + for (unsigned int i = 0; i < 3;++i) + ParseLV4MeshFloat(apOut[i]); +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV4MeshFloat(ai_real& fOut) +{ + // skip spaces and tabs + if(!SkipSpaces(&filePtr)) + { + // LOG + LogWarning("Unable to parse float: unexpected EOL [#1]"); + fOut = 0.0; + ++iLineNumber; + return; + } + // parse the first float + filePtr = fast_atoreal_move<ai_real>(filePtr,fOut); +} +// ------------------------------------------------------------------------------------------------ +void Parser::ParseLV4MeshLong(unsigned int& iOut) +{ + // Skip spaces and tabs + if(!SkipSpaces(&filePtr)) + { + // LOG + LogWarning("Unable to parse long: unexpected EOL [#1]"); + iOut = 0; + ++iLineNumber; + return; + } + // parse the value + iOut = strtoul10(filePtr,&filePtr); +} + +#endif // ASSIMP_BUILD_NO_3DS_IMPORTER + +#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER |