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+++ b/NvCloth/samples/external/assimp-4.1.0/code/ASEParser.cpp
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file ASEParser.cpp
+ * @brief Implementation of the ASE parser class
+ */
+
+
+#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
+#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
+
+// internal headers
+#include "TextureTransform.h"
+#include "ASELoader.h"
+#include "fast_atof.h"
+#include <assimp/DefaultLogger.hpp>
+
+using namespace Assimp;
+using namespace Assimp::ASE;
+
+
+// ------------------------------------------------------------------------------------------------
+// Begin an ASE parsing function
+
+#define AI_ASE_PARSER_INIT() \
+ int iDepth = 0;
+
+// ------------------------------------------------------------------------------------------------
+// Handle a "top-level" section in the file. EOF is no error in this case.
+
+#define AI_ASE_HANDLE_TOP_LEVEL_SECTION() \
+ else if ('{' == *filePtr)iDepth++; \
+ else if ('}' == *filePtr) \
+ { \
+ if (0 == --iDepth) \
+ { \
+ ++filePtr; \
+ SkipToNextToken(); \
+ return; \
+ } \
+ } \
+ else if ('\0' == *filePtr) \
+ { \
+ return; \
+ } \
+ if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
+ { \
+ ++iLineNumber; \
+ bLastWasEndLine = true; \
+ } else bLastWasEndLine = false; \
+ ++filePtr;
+
+// ------------------------------------------------------------------------------------------------
+// Handle a nested section in the file. EOF is an error in this case
+// @param level "Depth" of the section
+// @param msg Full name of the section (including the asterisk)
+
+#define AI_ASE_HANDLE_SECTION(level, msg) \
+ if ('{' == *filePtr)iDepth++; \
+ else if ('}' == *filePtr) \
+ { \
+ if (0 == --iDepth) \
+ { \
+ ++filePtr; \
+ SkipToNextToken(); \
+ return; \
+ } \
+ } \
+ else if ('\0' == *filePtr) \
+ { \
+ LogError("Encountered unexpected EOL while parsing a " msg \
+ " chunk (Level " level ")"); \
+ } \
+ if(IsLineEnd(*filePtr) && !bLastWasEndLine) \
+ { \
+ ++iLineNumber; \
+ bLastWasEndLine = true; \
+ } else bLastWasEndLine = false; \
+ ++filePtr;
+
+// ------------------------------------------------------------------------------------------------
+Parser::Parser (const char* szFile, unsigned int fileFormatDefault)
+{
+ ai_assert(NULL != szFile);
+ filePtr = szFile;
+ iFileFormat = fileFormatDefault;
+
+ // make sure that the color values are invalid
+ m_clrBackground.r = get_qnan();
+ m_clrAmbient.r = get_qnan();
+
+ // setup some default values
+ iLineNumber = 0;
+ iFirstFrame = 0;
+ iLastFrame = 0;
+ iFrameSpeed = 30; // use 30 as default value for this property
+ iTicksPerFrame = 1; // use 1 as default value for this property
+ bLastWasEndLine = false; // need to handle \r\n seqs due to binary file mapping
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::LogWarning(const char* szWarn)
+{
+ ai_assert(NULL != szWarn);
+
+ char szTemp[1024];
+#if _MSC_VER >= 1400
+ sprintf_s(szTemp, "Line %u: %s",iLineNumber,szWarn);
+#else
+ ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
+#endif
+
+ // output the warning to the logger ...
+ DefaultLogger::get()->warn(szTemp);
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::LogInfo(const char* szWarn)
+{
+ ai_assert(NULL != szWarn);
+
+ char szTemp[1024];
+#if _MSC_VER >= 1400
+ sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
+#else
+ ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
+#endif
+
+ // output the information to the logger ...
+ DefaultLogger::get()->info(szTemp);
+}
+
+// ------------------------------------------------------------------------------------------------
+AI_WONT_RETURN void Parser::LogError(const char* szWarn)
+{
+ ai_assert(NULL != szWarn);
+
+ char szTemp[1024];
+#if _MSC_VER >= 1400
+ sprintf_s(szTemp,"Line %u: %s",iLineNumber,szWarn);
+#else
+ ai_snprintf(szTemp,1024,"Line %u: %s",iLineNumber,szWarn);
+#endif
+
+ // throw an exception
+ throw DeadlyImportError(szTemp);
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Parser::SkipToNextToken()
+{
+ while (true)
+ {
+ char me = *filePtr;
+
+ // increase the line number counter if necessary
+ if (IsLineEnd(me) && !bLastWasEndLine)
+ {
+ ++iLineNumber;
+ bLastWasEndLine = true;
+ }
+ else bLastWasEndLine = false;
+ if ('*' == me || '}' == me || '{' == me)return true;
+ if ('\0' == me)return false;
+
+ ++filePtr;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Parser::SkipSection()
+{
+ // must handle subsections ...
+ int iCnt = 0;
+ while (true)
+ {
+ if ('}' == *filePtr)
+ {
+ --iCnt;
+ if (0 == iCnt)
+ {
+ // go to the next valid token ...
+ ++filePtr;
+ SkipToNextToken();
+ return true;
+ }
+ }
+ else if ('{' == *filePtr)
+ {
+ ++iCnt;
+ }
+ else if ('\0' == *filePtr)
+ {
+ LogWarning("Unable to parse block: Unexpected EOF, closing bracket \'}\' was expected [#1]");
+ return false;
+ }
+ else if(IsLineEnd(*filePtr))++iLineNumber;
+ ++filePtr;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::Parse()
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Version should be 200. Validate this ...
+ if (TokenMatch(filePtr,"3DSMAX_ASCIIEXPORT",18))
+ {
+ unsigned int fmt;
+ ParseLV4MeshLong(fmt);
+
+ if (fmt > 200)
+ {
+ LogWarning("Unknown file format version: *3DSMAX_ASCIIEXPORT should \
+ be <= 200");
+ }
+ // *************************************************************
+ // - fmt will be 0 if we're unable to read the version number
+ // there are some faulty files without a version number ...
+ // in this case we'll guess the exact file format by looking
+ // at the file extension (ASE, ASK, ASC)
+ // *************************************************************
+
+ if (fmt)iFileFormat = fmt;
+ continue;
+ }
+ // main scene information
+ if (TokenMatch(filePtr,"SCENE",5))
+ {
+ ParseLV1SceneBlock();
+ continue;
+ }
+ // "group" - no implementation yet, in facte
+ // we're just ignoring them for the moment
+ if (TokenMatch(filePtr,"GROUP",5))
+ {
+ Parse();
+ continue;
+ }
+ // material list
+ if (TokenMatch(filePtr,"MATERIAL_LIST",13))
+ {
+ ParseLV1MaterialListBlock();
+ continue;
+ }
+ // geometric object (mesh)
+ if (TokenMatch(filePtr,"GEOMOBJECT",10))
+
+ {
+ m_vMeshes.push_back(Mesh());
+ ParseLV1ObjectBlock(m_vMeshes.back());
+ continue;
+ }
+ // helper object = dummy in the hierarchy
+ if (TokenMatch(filePtr,"HELPEROBJECT",12))
+
+ {
+ m_vDummies.push_back(Dummy());
+ ParseLV1ObjectBlock(m_vDummies.back());
+ continue;
+ }
+ // light object
+ if (TokenMatch(filePtr,"LIGHTOBJECT",11))
+
+ {
+ m_vLights.push_back(Light());
+ ParseLV1ObjectBlock(m_vLights.back());
+ continue;
+ }
+ // camera object
+ if (TokenMatch(filePtr,"CAMERAOBJECT",12))
+ {
+ m_vCameras.push_back(Camera());
+ ParseLV1ObjectBlock(m_vCameras.back());
+ continue;
+ }
+ // comment - print it on the console
+ if (TokenMatch(filePtr,"COMMENT",7))
+ {
+ std::string out = "<unknown>";
+ ParseString(out,"*COMMENT");
+ LogInfo(("Comment: " + out).c_str());
+ continue;
+ }
+ // ASC bone weights
+ if (AI_ASE_IS_OLD_FILE_FORMAT() && TokenMatch(filePtr,"MESH_SOFTSKINVERTS",18))
+ {
+ ParseLV1SoftSkinBlock();
+ }
+ }
+ AI_ASE_HANDLE_TOP_LEVEL_SECTION();
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV1SoftSkinBlock()
+{
+ // TODO: fix line counting here
+
+ // **************************************************************
+ // The soft skin block is formatted differently. There are no
+ // nested sections supported and the single elements aren't
+ // marked by keywords starting with an asterisk.
+
+ /**
+ FORMAT BEGIN
+
+ *MESH_SOFTSKINVERTS {
+ <nodename>
+ <number of vertices>
+
+ [for <number of vertices> times:]
+ <number of weights> [for <number of weights> times:] <bone name> <weight>
+ }
+
+ FORMAT END
+ */
+ // **************************************************************
+ while (true)
+ {
+ if (*filePtr == '}' ) {++filePtr;return;}
+ else if (*filePtr == '\0') return;
+ else if (*filePtr == '{' ) ++filePtr;
+
+ else // if (!IsSpace(*filePtr) && !IsLineEnd(*filePtr))
+ {
+ ASE::Mesh* curMesh = NULL;
+ unsigned int numVerts = 0;
+
+ const char* sz = filePtr;
+ while (!IsSpaceOrNewLine(*filePtr))++filePtr;
+
+ const unsigned int diff = (unsigned int)(filePtr-sz);
+ if (diff)
+ {
+ std::string name = std::string(sz,diff);
+ for (std::vector<ASE::Mesh>::iterator it = m_vMeshes.begin();
+ it != m_vMeshes.end(); ++it)
+ {
+ if ((*it).mName == name)
+ {
+ curMesh = & (*it);
+ break;
+ }
+ }
+ if (!curMesh)
+ {
+ LogWarning("Encountered unknown mesh in *MESH_SOFTSKINVERTS section");
+
+ // Skip the mesh data - until we find a new mesh
+ // or the end of the *MESH_SOFTSKINVERTS section
+ while (true)
+ {
+ SkipSpacesAndLineEnd(&filePtr);
+ if (*filePtr == '}')
+ {++filePtr;return;}
+ else if (!IsNumeric(*filePtr))
+ break;
+
+ SkipLine(&filePtr);
+ }
+ }
+ else
+ {
+ SkipSpacesAndLineEnd(&filePtr);
+ ParseLV4MeshLong(numVerts);
+
+ // Reserve enough storage
+ curMesh->mBoneVertices.reserve(numVerts);
+
+ for (unsigned int i = 0; i < numVerts;++i)
+ {
+ SkipSpacesAndLineEnd(&filePtr);
+ unsigned int numWeights;
+ ParseLV4MeshLong(numWeights);
+
+ curMesh->mBoneVertices.push_back(ASE::BoneVertex());
+ ASE::BoneVertex& vert = curMesh->mBoneVertices.back();
+
+ // Reserve enough storage
+ vert.mBoneWeights.reserve(numWeights);
+
+ for (unsigned int w = 0; w < numWeights;++w)
+ {
+ std::string bone;
+ ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
+
+ // Find the bone in the mesh's list
+ std::pair<int,ai_real> me;
+ me.first = -1;
+
+ for (unsigned int n = 0; n < curMesh->mBones.size();++n)
+ {
+ if (curMesh->mBones[n].mName == bone)
+ {
+ me.first = n;
+ break;
+ }
+ }
+ if (-1 == me.first)
+ {
+ // We don't have this bone yet, so add it to the list
+ me.first = (int)curMesh->mBones.size();
+ curMesh->mBones.push_back(ASE::Bone(bone));
+ }
+ ParseLV4MeshFloat( me.second );
+
+ // Add the new bone weight to list
+ vert.mBoneWeights.push_back(me);
+ }
+ }
+ }
+ }
+ }
+ ++filePtr;
+ SkipSpacesAndLineEnd(&filePtr);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV1SceneBlock()
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"SCENE_BACKGROUND_STATIC",23))
+
+ {
+ // parse a color triple and assume it is really the bg color
+ ParseLV4MeshFloatTriple( &m_clrBackground.r );
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_AMBIENT_STATIC",20))
+
+ {
+ // parse a color triple and assume it is really the bg color
+ ParseLV4MeshFloatTriple( &m_clrAmbient.r );
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_FIRSTFRAME",16))
+ {
+ ParseLV4MeshLong(iFirstFrame);
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_LASTFRAME",15))
+ {
+ ParseLV4MeshLong(iLastFrame);
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_FRAMESPEED",16))
+ {
+ ParseLV4MeshLong(iFrameSpeed);
+ continue;
+ }
+ if (TokenMatch(filePtr,"SCENE_TICKSPERFRAME",19))
+ {
+ ParseLV4MeshLong(iTicksPerFrame);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_TOP_LEVEL_SECTION();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV1MaterialListBlock()
+{
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iMaterialCount = 0;
+ unsigned int iOldMaterialCount = (unsigned int)m_vMaterials.size();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"MATERIAL_COUNT",14))
+ {
+ ParseLV4MeshLong(iMaterialCount);
+
+ // now allocate enough storage to hold all materials
+ m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
+ continue;
+ }
+ if (TokenMatch(filePtr,"MATERIAL",8))
+ {
+ unsigned int iIndex = 0;
+ ParseLV4MeshLong(iIndex);
+
+ if (iIndex >= iMaterialCount)
+ {
+ LogWarning("Out of range: material index is too large");
+ iIndex = iMaterialCount-1;
+ }
+
+ // get a reference to the material
+ Material& sMat = m_vMaterials[iIndex+iOldMaterialCount];
+ // parse the material block
+ ParseLV2MaterialBlock(sMat);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_TOP_LEVEL_SECTION();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
+{
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iNumSubMaterials = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"MATERIAL_NAME",13))
+ {
+ if (!ParseString(mat.mName,"*MATERIAL_NAME"))
+ SkipToNextToken();
+ continue;
+ }
+ // ambient material color
+ if (TokenMatch(filePtr,"MATERIAL_AMBIENT",16))
+ {
+ ParseLV4MeshFloatTriple(&mat.mAmbient.r);
+ continue;
+ }
+ // diffuse material color
+ if (TokenMatch(filePtr,"MATERIAL_DIFFUSE",16) )
+ {
+ ParseLV4MeshFloatTriple(&mat.mDiffuse.r);
+ continue;
+ }
+ // specular material color
+ if (TokenMatch(filePtr,"MATERIAL_SPECULAR",17))
+ {
+ ParseLV4MeshFloatTriple(&mat.mSpecular.r);
+ continue;
+ }
+ // material shading type
+ if (TokenMatch(filePtr,"MATERIAL_SHADING",16))
+ {
+ if (TokenMatch(filePtr,"Blinn",5))
+ {
+ mat.mShading = Discreet3DS::Blinn;
+ }
+ else if (TokenMatch(filePtr,"Phong",5))
+ {
+ mat.mShading = Discreet3DS::Phong;
+ }
+ else if (TokenMatch(filePtr,"Flat",4))
+ {
+ mat.mShading = Discreet3DS::Flat;
+ }
+ else if (TokenMatch(filePtr,"Wire",4))
+ {
+ mat.mShading = Discreet3DS::Wire;
+ }
+ else
+ {
+ // assume gouraud shading
+ mat.mShading = Discreet3DS::Gouraud;
+ SkipToNextToken();
+ }
+ continue;
+ }
+ // material transparency
+ if (TokenMatch(filePtr,"MATERIAL_TRANSPARENCY",21))
+ {
+ ParseLV4MeshFloat(mat.mTransparency);
+ mat.mTransparency = ai_real( 1.0 ) - mat.mTransparency;
+ continue;
+ }
+ // material self illumination
+ if (TokenMatch(filePtr,"MATERIAL_SELFILLUM",18))
+ {
+ ai_real f = 0.0;
+ ParseLV4MeshFloat(f);
+
+ mat.mEmissive.r = f;
+ mat.mEmissive.g = f;
+ mat.mEmissive.b = f;
+ continue;
+ }
+ // material shininess
+ if (TokenMatch(filePtr,"MATERIAL_SHINE",14) )
+ {
+ ParseLV4MeshFloat(mat.mSpecularExponent);
+ mat.mSpecularExponent *= 15;
+ continue;
+ }
+ // two-sided material
+ if (TokenMatch(filePtr,"MATERIAL_TWOSIDED",17) )
+ {
+ mat.mTwoSided = true;
+ continue;
+ }
+ // material shininess strength
+ if (TokenMatch(filePtr,"MATERIAL_SHINESTRENGTH",22))
+ {
+ ParseLV4MeshFloat(mat.mShininessStrength);
+ continue;
+ }
+ // diffuse color map
+ if (TokenMatch(filePtr,"MAP_DIFFUSE",11))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexDiffuse);
+ continue;
+ }
+ // ambient color map
+ if (TokenMatch(filePtr,"MAP_AMBIENT",11))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexAmbient);
+ continue;
+ }
+ // specular color map
+ if (TokenMatch(filePtr,"MAP_SPECULAR",12))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexSpecular);
+ continue;
+ }
+ // opacity map
+ if (TokenMatch(filePtr,"MAP_OPACITY",11))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexOpacity);
+ continue;
+ }
+ // emissive map
+ if (TokenMatch(filePtr,"MAP_SELFILLUM",13))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexEmissive);
+ continue;
+ }
+ // bump map
+ if (TokenMatch(filePtr,"MAP_BUMP",8))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexBump);
+ }
+ // specular/shininess map
+ if (TokenMatch(filePtr,"MAP_SHINESTRENGTH",17))
+ {
+ // parse the texture block
+ ParseLV3MapBlock(mat.sTexShininess);
+ continue;
+ }
+ // number of submaterials
+ if (TokenMatch(filePtr,"NUMSUBMTLS",10))
+ {
+ ParseLV4MeshLong(iNumSubMaterials);
+
+ // allocate enough storage
+ mat.avSubMaterials.resize(iNumSubMaterials);
+ }
+ // submaterial chunks
+ if (TokenMatch(filePtr,"SUBMATERIAL",11))
+ {
+
+ unsigned int iIndex = 0;
+ ParseLV4MeshLong(iIndex);
+
+ if (iIndex >= iNumSubMaterials)
+ {
+ LogWarning("Out of range: submaterial index is too large");
+ iIndex = iNumSubMaterials-1;
+ }
+
+ // get a reference to the material
+ Material& sMat = mat.avSubMaterials[iIndex];
+
+ // parse the material block
+ ParseLV2MaterialBlock(sMat);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","*MATERIAL");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MapBlock(Texture& map)
+{
+ AI_ASE_PARSER_INIT();
+
+ // ***********************************************************
+ // *BITMAP should not be there if *MAP_CLASS is not BITMAP,
+ // but we need to expect that case ... if the path is
+ // empty the texture won't be used later.
+ // ***********************************************************
+ bool parsePath = true;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ // type of map
+ if (TokenMatch(filePtr,"MAP_CLASS" ,9))
+ {
+ std::string temp;
+ if(!ParseString(temp,"*MAP_CLASS"))
+ SkipToNextToken();
+ if (temp != "Bitmap" && temp != "Normal Bump")
+ {
+ DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
+ parsePath = false;
+ }
+ continue;
+ }
+ // path to the texture
+ if (parsePath && TokenMatch(filePtr,"BITMAP" ,6))
+ {
+ if(!ParseString(map.mMapName,"*BITMAP"))
+ SkipToNextToken();
+
+ if (map.mMapName == "None")
+ {
+ // Files with 'None' as map name are produced by
+ // an Maja to ASE exporter which name I forgot ..
+ DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
+ map.mMapName = "";
+ }
+
+ continue;
+ }
+ // offset on the u axis
+ if (TokenMatch(filePtr,"UVW_U_OFFSET" ,12))
+ {
+ ParseLV4MeshFloat(map.mOffsetU);
+ continue;
+ }
+ // offset on the v axis
+ if (TokenMatch(filePtr,"UVW_V_OFFSET" ,12))
+ {
+ ParseLV4MeshFloat(map.mOffsetV);
+ continue;
+ }
+ // tiling on the u axis
+ if (TokenMatch(filePtr,"UVW_U_TILING" ,12))
+ {
+ ParseLV4MeshFloat(map.mScaleU);
+ continue;
+ }
+ // tiling on the v axis
+ if (TokenMatch(filePtr,"UVW_V_TILING" ,12))
+ {
+ ParseLV4MeshFloat(map.mScaleV);
+ continue;
+ }
+ // rotation around the z-axis
+ if (TokenMatch(filePtr,"UVW_ANGLE" ,9))
+ {
+ ParseLV4MeshFloat(map.mRotation);
+ continue;
+ }
+ // map blending factor
+ if (TokenMatch(filePtr,"MAP_AMOUNT" ,10))
+ {
+ ParseLV4MeshFloat(map.mTextureBlend);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MAP_XXXXXX");
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Parser::ParseString(std::string& out,const char* szName)
+{
+ char szBuffer[1024];
+ if (!SkipSpaces(&filePtr))
+ {
+
+ ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Unexpected EOL",szName);
+ LogWarning(szBuffer);
+ return false;
+ }
+ // there must be '"'
+ if ('\"' != *filePtr)
+ {
+
+ ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected "
+ "to be enclosed in double quotation marks",szName);
+ LogWarning(szBuffer);
+ return false;
+ }
+ ++filePtr;
+ const char* sz = filePtr;
+ while (true)
+ {
+ if ('\"' == *sz)break;
+ else if ('\0' == *sz)
+ {
+ ai_snprintf(szBuffer, 1024, "Unable to parse %s block: Strings are expected to "
+ "be enclosed in double quotation marks but EOF was reached before "
+ "a closing quotation mark was encountered",szName);
+ LogWarning(szBuffer);
+ return false;
+ }
+ sz++;
+ }
+ out = std::string(filePtr,(uintptr_t)sz-(uintptr_t)filePtr);
+ filePtr = sz+1;
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV1ObjectBlock(ASE::BaseNode& node)
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // first process common tokens such as node name and transform
+ // name of the mesh/node
+ if (TokenMatch(filePtr,"NODE_NAME" ,9))
+ {
+ if(!ParseString(node.mName,"*NODE_NAME"))
+ SkipToNextToken();
+ continue;
+ }
+ // name of the parent of the node
+ if (TokenMatch(filePtr,"NODE_PARENT" ,11) )
+ {
+ if(!ParseString(node.mParent,"*NODE_PARENT"))
+ SkipToNextToken();
+ continue;
+ }
+ // transformation matrix of the node
+ if (TokenMatch(filePtr,"NODE_TM" ,7))
+ {
+ ParseLV2NodeTransformBlock(node);
+ continue;
+ }
+ // animation data of the node
+ if (TokenMatch(filePtr,"TM_ANIMATION" ,12))
+ {
+ ParseLV2AnimationBlock(node);
+ continue;
+ }
+
+ if (node.mType == BaseNode::Light)
+ {
+ // light settings
+ if (TokenMatch(filePtr,"LIGHT_SETTINGS" ,14))
+ {
+ ParseLV2LightSettingsBlock((ASE::Light&)node);
+ continue;
+ }
+ // type of the light source
+ if (TokenMatch(filePtr,"LIGHT_TYPE" ,10))
+ {
+ if (!ASSIMP_strincmp("omni",filePtr,4))
+ {
+ ((ASE::Light&)node).mLightType = ASE::Light::OMNI;
+ }
+ else if (!ASSIMP_strincmp("target",filePtr,6))
+ {
+ ((ASE::Light&)node).mLightType = ASE::Light::TARGET;
+ }
+ else if (!ASSIMP_strincmp("free",filePtr,4))
+ {
+ ((ASE::Light&)node).mLightType = ASE::Light::FREE;
+ }
+ else if (!ASSIMP_strincmp("directional",filePtr,11))
+ {
+ ((ASE::Light&)node).mLightType = ASE::Light::DIRECTIONAL;
+ }
+ else
+ {
+ LogWarning("Unknown kind of light source");
+ }
+ continue;
+ }
+ }
+ else if (node.mType == BaseNode::Camera)
+ {
+ // Camera settings
+ if (TokenMatch(filePtr,"CAMERA_SETTINGS" ,15))
+ {
+ ParseLV2CameraSettingsBlock((ASE::Camera&)node);
+ continue;
+ }
+ else if (TokenMatch(filePtr,"CAMERA_TYPE" ,11))
+ {
+ if (!ASSIMP_strincmp("target",filePtr,6))
+ {
+ ((ASE::Camera&)node).mCameraType = ASE::Camera::TARGET;
+ }
+ else if (!ASSIMP_strincmp("free",filePtr,4))
+ {
+ ((ASE::Camera&)node).mCameraType = ASE::Camera::FREE;
+ }
+ else
+ {
+ LogWarning("Unknown kind of camera");
+ }
+ continue;
+ }
+ }
+ else if (node.mType == BaseNode::Mesh)
+ {
+ // mesh data
+ // FIX: Older files use MESH_SOFTSKIN
+ if (TokenMatch(filePtr,"MESH" ,4) ||
+ TokenMatch(filePtr,"MESH_SOFTSKIN",13))
+ {
+ ParseLV2MeshBlock((ASE::Mesh&)node);
+ continue;
+ }
+ // mesh material index
+ if (TokenMatch(filePtr,"MATERIAL_REF" ,12))
+ {
+ ParseLV4MeshLong(((ASE::Mesh&)node).iMaterialIndex);
+ continue;
+ }
+ }
+ }
+ AI_ASE_HANDLE_TOP_LEVEL_SECTION();
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV2CameraSettingsBlock(ASE::Camera& camera)
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"CAMERA_NEAR" ,11))
+ {
+ ParseLV4MeshFloat(camera.mNear);
+ continue;
+ }
+ if (TokenMatch(filePtr,"CAMERA_FAR" ,10))
+ {
+ ParseLV4MeshFloat(camera.mFar);
+ continue;
+ }
+ if (TokenMatch(filePtr,"CAMERA_FOV" ,10))
+ {
+ ParseLV4MeshFloat(camera.mFOV);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","CAMERA_SETTINGS");
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV2LightSettingsBlock(ASE::Light& light)
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"LIGHT_COLOR" ,11))
+ {
+ ParseLV4MeshFloatTriple(&light.mColor.r);
+ continue;
+ }
+ if (TokenMatch(filePtr,"LIGHT_INTENS" ,12))
+ {
+ ParseLV4MeshFloat(light.mIntensity);
+ continue;
+ }
+ if (TokenMatch(filePtr,"LIGHT_HOTSPOT" ,13))
+ {
+ ParseLV4MeshFloat(light.mAngle);
+ continue;
+ }
+ if (TokenMatch(filePtr,"LIGHT_FALLOFF" ,13))
+ {
+ ParseLV4MeshFloat(light.mFalloff);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","LIGHT_SETTINGS");
+ }
+ return;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ ASE::Animation* anim = &mesh.mAnim;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ if (TokenMatch(filePtr,"NODE_NAME" ,9))
+ {
+ std::string temp;
+ if(!ParseString(temp,"*NODE_NAME"))
+ SkipToNextToken();
+
+ // If the name of the node contains .target it
+ // represents an animated camera or spot light
+ // target.
+ if (std::string::npos != temp.find(".Target"))
+ {
+ if ((mesh.mType != BaseNode::Camera || ((ASE::Camera&)mesh).mCameraType != ASE::Camera::TARGET) &&
+ ( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET))
+ {
+
+ DefaultLogger::get()->error("ASE: Found target animation channel "
+ "but the node is neither a camera nor a spot light");
+ anim = NULL;
+ }
+ else anim = &mesh.mTargetAnim;
+ }
+ continue;
+ }
+
+ // position keyframes
+ if (TokenMatch(filePtr,"CONTROL_POS_TRACK" ,17) ||
+ TokenMatch(filePtr,"CONTROL_POS_BEZIER" ,18) ||
+ TokenMatch(filePtr,"CONTROL_POS_TCB" ,15))
+ {
+ if (!anim)SkipSection();
+ else ParseLV3PosAnimationBlock(*anim);
+ continue;
+ }
+ // scaling keyframes
+ if (TokenMatch(filePtr,"CONTROL_SCALE_TRACK" ,19) ||
+ TokenMatch(filePtr,"CONTROL_SCALE_BEZIER" ,20) ||
+ TokenMatch(filePtr,"CONTROL_SCALE_TCB" ,17))
+ {
+ if (!anim || anim == &mesh.mTargetAnim)
+ {
+ // Target animation channels may have no rotation channels
+ DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
+ SkipSection();
+ }
+ else ParseLV3ScaleAnimationBlock(*anim);
+ continue;
+ }
+ // rotation keyframes
+ if (TokenMatch(filePtr,"CONTROL_ROT_TRACK" ,17) ||
+ TokenMatch(filePtr,"CONTROL_ROT_BEZIER" ,18) ||
+ TokenMatch(filePtr,"CONTROL_ROT_TCB" ,15))
+ {
+ if (!anim || anim == &mesh.mTargetAnim)
+ {
+ // Target animation channels may have no rotation channels
+ DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
+ SkipSection();
+ }
+ else ParseLV3RotAnimationBlock(*anim);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","TM_ANIMATION");
+ }
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3ScaleAnimationBlock(ASE::Animation& anim)
+{
+ AI_ASE_PARSER_INIT();
+ unsigned int iIndex;
+
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ bool b = false;
+
+ // For the moment we're just reading the three floats -
+ // we ignore the additional information for bezier's and TCBs
+
+ // simple scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_SCALE_SAMPLE" ,20))
+ {
+ b = true;
+ anim.mScalingType = ASE::Animation::TRACK;
+ }
+
+ // Bezier scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_BEZIER_SCALE_KEY" ,24))
+ {
+ b = true;
+ anim.mScalingType = ASE::Animation::BEZIER;
+ }
+ // TCB scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_TCB_SCALE_KEY" ,21))
+ {
+ b = true;
+ anim.mScalingType = ASE::Animation::TCB;
+ }
+ if (b)
+ {
+ anim.akeyScaling.push_back(aiVectorKey());
+ aiVectorKey& key = anim.akeyScaling.back();
+ ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
+ key.mTime = (double)iIndex;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
+ }
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3PosAnimationBlock(ASE::Animation& anim)
+{
+ AI_ASE_PARSER_INIT();
+ unsigned int iIndex;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ bool b = false;
+
+ // For the moment we're just reading the three floats -
+ // we ignore the additional information for bezier's and TCBs
+
+ // simple scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_POS_SAMPLE" ,18))
+ {
+ b = true;
+ anim.mPositionType = ASE::Animation::TRACK;
+ }
+
+ // Bezier scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_BEZIER_POS_KEY" ,22))
+ {
+ b = true;
+ anim.mPositionType = ASE::Animation::BEZIER;
+ }
+ // TCB scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_TCB_POS_KEY" ,19))
+ {
+ b = true;
+ anim.mPositionType = ASE::Animation::TCB;
+ }
+ if (b)
+ {
+ anim.akeyPositions.push_back(aiVectorKey());
+ aiVectorKey& key = anim.akeyPositions.back();
+ ParseLV4MeshFloatTriple(&key.mValue.x,iIndex);
+ key.mTime = (double)iIndex;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*CONTROL_POS_TRACK");
+ }
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3RotAnimationBlock(ASE::Animation& anim)
+{
+ AI_ASE_PARSER_INIT();
+ unsigned int iIndex;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ bool b = false;
+
+ // For the moment we're just reading the floats -
+ // we ignore the additional information for bezier's and TCBs
+
+ // simple scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_ROT_SAMPLE" ,18))
+ {
+ b = true;
+ anim.mRotationType = ASE::Animation::TRACK;
+ }
+
+ // Bezier scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_BEZIER_ROT_KEY" ,22))
+ {
+ b = true;
+ anim.mRotationType = ASE::Animation::BEZIER;
+ }
+ // TCB scaling keyframe
+ if (TokenMatch(filePtr,"CONTROL_TCB_ROT_KEY" ,19))
+ {
+ b = true;
+ anim.mRotationType = ASE::Animation::TCB;
+ }
+ if (b)
+ {
+ anim.akeyRotations.push_back(aiQuatKey());
+ aiQuatKey& key = anim.akeyRotations.back();
+ aiVector3D v;ai_real f;
+ ParseLV4MeshFloatTriple(&v.x,iIndex);
+ ParseLV4MeshFloat(f);
+ key.mTime = (double)iIndex;
+ key.mValue = aiQuaternion(v,f);
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*CONTROL_ROT_TRACK");
+ }
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
+{
+ AI_ASE_PARSER_INIT();
+ int mode = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ // name of the node
+ if (TokenMatch(filePtr,"NODE_NAME" ,9))
+ {
+ std::string temp;
+ if(!ParseString(temp,"*NODE_NAME"))
+ SkipToNextToken();
+
+ std::string::size_type s;
+ if (temp == mesh.mName)
+ {
+ mode = 1;
+ }
+ else if (std::string::npos != (s = temp.find(".Target")) &&
+ mesh.mName == temp.substr(0,s))
+ {
+ // This should be either a target light or a target camera
+ if ( (mesh.mType == BaseNode::Light && ((ASE::Light&)mesh) .mLightType == ASE::Light::TARGET) ||
+ (mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET))
+ {
+ mode = 2;
+ }
+ else DefaultLogger::get()->error("ASE: Ignoring target transform, "
+ "this is no spot light or target camera");
+ }
+ else
+ {
+ DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
+ // mode = 0
+ }
+ continue;
+ }
+ if (mode)
+ {
+ // fourth row of the transformation matrix - and also the
+ // only information here that is interesting for targets
+ if (TokenMatch(filePtr,"TM_ROW3" ,7))
+ {
+ ParseLV4MeshFloatTriple((mode == 1 ? mesh.mTransform[3] : &mesh.mTargetPosition.x));
+ continue;
+ }
+ if (mode == 1)
+ {
+ // first row of the transformation matrix
+ if (TokenMatch(filePtr,"TM_ROW0" ,7))
+ {
+ ParseLV4MeshFloatTriple(mesh.mTransform[0]);
+ continue;
+ }
+ // second row of the transformation matrix
+ if (TokenMatch(filePtr,"TM_ROW1" ,7))
+ {
+ ParseLV4MeshFloatTriple(mesh.mTransform[1]);
+ continue;
+ }
+ // third row of the transformation matrix
+ if (TokenMatch(filePtr,"TM_ROW2" ,7))
+ {
+ ParseLV4MeshFloatTriple(mesh.mTransform[2]);
+ continue;
+ }
+ // inherited position axes
+ if (TokenMatch(filePtr,"INHERIT_POS" ,11))
+ {
+ unsigned int aiVal[3];
+ ParseLV4MeshLongTriple(aiVal);
+
+ for (unsigned int i = 0; i < 3;++i)
+ mesh.inherit.abInheritPosition[i] = aiVal[i] != 0;
+ continue;
+ }
+ // inherited rotation axes
+ if (TokenMatch(filePtr,"INHERIT_ROT" ,11))
+ {
+ unsigned int aiVal[3];
+ ParseLV4MeshLongTriple(aiVal);
+
+ for (unsigned int i = 0; i < 3;++i)
+ mesh.inherit.abInheritRotation[i] = aiVal[i] != 0;
+ continue;
+ }
+ // inherited scaling axes
+ if (TokenMatch(filePtr,"INHERIT_SCL" ,11))
+ {
+ unsigned int aiVal[3];
+ ParseLV4MeshLongTriple(aiVal);
+
+ for (unsigned int i = 0; i < 3;++i)
+ mesh.inherit.abInheritScaling[i] = aiVal[i] != 0;
+ continue;
+ }
+ }
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","*NODE_TM");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iNumVertices = 0;
+ unsigned int iNumFaces = 0;
+ unsigned int iNumTVertices = 0;
+ unsigned int iNumTFaces = 0;
+ unsigned int iNumCVertices = 0;
+ unsigned int iNumCFaces = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+ // Number of vertices in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
+ {
+ ParseLV4MeshLong(iNumVertices);
+ continue;
+ }
+ // Number of texture coordinates in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
+ {
+ ParseLV4MeshLong(iNumTVertices);
+ continue;
+ }
+ // Number of vertex colors in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMCVERTEX" ,15))
+ {
+ ParseLV4MeshLong(iNumCVertices);
+ continue;
+ }
+ // Number of regular faces in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMFACES" ,13))
+ {
+ ParseLV4MeshLong(iNumFaces);
+ continue;
+ }
+ // Number of UVWed faces in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
+ {
+ ParseLV4MeshLong(iNumTFaces);
+ continue;
+ }
+ // Number of colored faces in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMCVFACES" ,15))
+ {
+ ParseLV4MeshLong(iNumCFaces);
+ continue;
+ }
+ // mesh vertex list block
+ if (TokenMatch(filePtr,"MESH_VERTEX_LIST" ,16))
+ {
+ ParseLV3MeshVertexListBlock(iNumVertices,mesh);
+ continue;
+ }
+ // mesh face list block
+ if (TokenMatch(filePtr,"MESH_FACE_LIST" ,14))
+ {
+ ParseLV3MeshFaceListBlock(iNumFaces,mesh);
+ continue;
+ }
+ // mesh texture vertex list block
+ if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
+ {
+ ParseLV3MeshTListBlock(iNumTVertices,mesh);
+ continue;
+ }
+ // mesh texture face block
+ if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
+ {
+ ParseLV3MeshTFaceListBlock(iNumTFaces,mesh);
+ continue;
+ }
+ // mesh color vertex list block
+ if (TokenMatch(filePtr,"MESH_CVERTLIST" ,14))
+ {
+ ParseLV3MeshCListBlock(iNumCVertices,mesh);
+ continue;
+ }
+ // mesh color face block
+ if (TokenMatch(filePtr,"MESH_CFACELIST" ,14))
+ {
+ ParseLV3MeshCFaceListBlock(iNumCFaces,mesh);
+ continue;
+ }
+ // mesh normals
+ if (TokenMatch(filePtr,"MESH_NORMALS" ,12))
+ {
+ ParseLV3MeshNormalListBlock(mesh);
+ continue;
+ }
+ // another mesh UV channel ...
+ if (TokenMatch(filePtr,"MESH_MAPPINGCHANNEL" ,19)) {
+ unsigned int iIndex( 0 );
+ ParseLV4MeshLong(iIndex);
+ if ( 0 == iIndex ) {
+ LogWarning( "Mapping channel has an invalid index. Skipping UV channel" );
+ // skip it ...
+ SkipSection();
+ } else {
+ if ( iIndex < 2 ) {
+ LogWarning( "Mapping channel has an invalid index. Skipping UV channel" );
+ // skip it ...
+ SkipSection();
+ }
+ if ( iIndex > AI_MAX_NUMBER_OF_TEXTURECOORDS ) {
+ LogWarning( "Too many UV channels specified. Skipping channel .." );
+ // skip it ...
+ SkipSection();
+ } else {
+ // parse the mapping channel
+ ParseLV3MappingChannel( iIndex - 1, mesh );
+ }
+ continue;
+ }
+ }
+ // mesh animation keyframe. Not supported
+ if (TokenMatch(filePtr,"MESH_ANIMATION" ,14))
+ {
+
+ LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. "
+ "Keyframe animation is not supported by Assimp, this element "
+ "will be ignored");
+ //SkipSection();
+ continue;
+ }
+ if (TokenMatch(filePtr,"MESH_WEIGHTS" ,12))
+ {
+ ParseLV3MeshWeightsBlock(mesh);continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("2","*MESH");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iNumVertices = 0, iNumBones = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Number of bone vertices ...
+ if (TokenMatch(filePtr,"MESH_NUMVERTEX" ,14))
+ {
+ ParseLV4MeshLong(iNumVertices);
+ continue;
+ }
+ // Number of bones
+ if (TokenMatch(filePtr,"MESH_NUMBONE" ,12))
+ {
+ ParseLV4MeshLong(iNumBones);
+ continue;
+ }
+ // parse the list of bones
+ if (TokenMatch(filePtr,"MESH_BONE_LIST" ,14))
+ {
+ ParseLV4MeshBones(iNumBones,mesh);
+ continue;
+ }
+ // parse the list of bones vertices
+ if (TokenMatch(filePtr,"MESH_BONE_VERTEX_LIST" ,21) )
+ {
+ ParseLV4MeshBonesVertices(iNumVertices,mesh);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_WEIGHTS");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+ mesh.mBones.resize(iNumBones);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Mesh bone with name ...
+ if (TokenMatch(filePtr,"MESH_BONE_NAME" ,14))
+ {
+ // parse an index ...
+ if(SkipSpaces(&filePtr))
+ {
+ unsigned int iIndex = strtoul10(filePtr,&filePtr);
+ if (iIndex >= iNumBones)
+ {
+ LogWarning("Bone index is out of bounds");
+ continue;
+ }
+ if (!ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME"))
+ SkipToNextToken();
+ continue;
+ }
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_BONE_LIST");
+ }
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices,ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+ mesh.mBoneVertices.resize(iNumVertices);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Mesh bone vertex
+ if (TokenMatch(filePtr,"MESH_BONE_VERTEX" ,16))
+ {
+ // read the vertex index
+ unsigned int iIndex = strtoul10(filePtr,&filePtr);
+ if (iIndex >= mesh.mPositions.size())
+ {
+ iIndex = (unsigned int)mesh.mPositions.size()-1;
+ LogWarning("Bone vertex index is out of bounds. Using the largest valid "
+ "bone vertex index instead");
+ }
+
+ // --- ignored
+ ai_real afVert[3];
+ ParseLV4MeshFloatTriple(afVert);
+
+ std::pair<int,float> pairOut;
+ while (true)
+ {
+ // first parse the bone index ...
+ if (!SkipSpaces(&filePtr))break;
+ pairOut.first = strtoul10(filePtr,&filePtr);
+
+ // then parse the vertex weight
+ if (!SkipSpaces(&filePtr))break;
+ filePtr = fast_atoreal_move<float>(filePtr,pairOut.second);
+
+ // -1 marks unused entries
+ if (-1 != pairOut.first)
+ {
+ mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut);
+ }
+ }
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("4","*MESH_BONE_VERTEX");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshVertexListBlock(
+ unsigned int iNumVertices, ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ // allocate enough storage in the array
+ mesh.mPositions.resize(iNumVertices);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Vertex entry
+ if (TokenMatch(filePtr,"MESH_VERTEX" ,11))
+ {
+
+ aiVector3D vTemp;
+ unsigned int iIndex;
+ ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
+
+ if (iIndex >= iNumVertices)
+ {
+ LogWarning("Invalid vertex index. It will be ignored");
+ }
+ else mesh.mPositions[iIndex] = vTemp;
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_VERTEX_LIST");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ // allocate enough storage in the face array
+ mesh.mFaces.resize(iNumFaces);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Face entry
+ if (TokenMatch(filePtr,"MESH_FACE" ,9))
+ {
+
+ ASE::Face mFace;
+ ParseLV4MeshFace(mFace);
+
+ if (mFace.iFace >= iNumFaces)
+ {
+ LogWarning("Face has an invalid index. It will be ignored");
+ }
+ else mesh.mFaces[mFace.iFace] = mFace;
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_FACE_LIST");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
+ ASE::Mesh& mesh, unsigned int iChannel)
+{
+ AI_ASE_PARSER_INIT();
+
+ // allocate enough storage in the array
+ mesh.amTexCoords[iChannel].resize(iNumVertices);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Vertex entry
+ if (TokenMatch(filePtr,"MESH_TVERT" ,10))
+ {
+ aiVector3D vTemp;
+ unsigned int iIndex;
+ ParseLV4MeshFloatTriple(&vTemp.x,iIndex);
+
+ if (iIndex >= iNumVertices)
+ {
+ LogWarning("Tvertex has an invalid index. It will be ignored");
+ }
+ else mesh.amTexCoords[iChannel][iIndex] = vTemp;
+
+ if (0.0f != vTemp.z)
+ {
+ // we need 3 coordinate channels
+ mesh.mNumUVComponents[iChannel] = 3;
+ }
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_TVERT_LIST");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
+ ASE::Mesh& mesh, unsigned int iChannel)
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Face entry
+ if (TokenMatch(filePtr,"MESH_TFACE" ,10))
+ {
+ unsigned int aiValues[3];
+ unsigned int iIndex = 0;
+
+ ParseLV4MeshLongTriple(aiValues,iIndex);
+ if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
+ {
+ LogWarning("UV-Face has an invalid index. It will be ignored");
+ }
+ else
+ {
+ // copy UV indices
+ mesh.mFaces[iIndex].amUVIndices[iChannel][0] = aiValues[0];
+ mesh.mFaces[iIndex].amUVIndices[iChannel][1] = aiValues[1];
+ mesh.mFaces[iIndex].amUVIndices[iChannel][2] = aiValues[2];
+ }
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_TFACE_LIST");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ unsigned int iNumTVertices = 0;
+ unsigned int iNumTFaces = 0;
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Number of texture coordinates in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMTVERTEX" ,15))
+ {
+ ParseLV4MeshLong(iNumTVertices);
+ continue;
+ }
+ // Number of UVWed faces in the mesh
+ if (TokenMatch(filePtr,"MESH_NUMTVFACES" ,15))
+ {
+ ParseLV4MeshLong(iNumTFaces);
+ continue;
+ }
+ // mesh texture vertex list block
+ if (TokenMatch(filePtr,"MESH_TVERTLIST" ,14))
+ {
+ ParseLV3MeshTListBlock(iNumTVertices,mesh,iChannel);
+ continue;
+ }
+ // mesh texture face block
+ if (TokenMatch(filePtr,"MESH_TFACELIST" ,14))
+ {
+ ParseLV3MeshTFaceListBlock(iNumTFaces,mesh, iChannel);
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_MAPPING_CHANNEL");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ // allocate enough storage in the array
+ mesh.mVertexColors.resize(iNumVertices);
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Vertex entry
+ if (TokenMatch(filePtr,"MESH_VERTCOL" ,12))
+ {
+ aiColor4D vTemp;
+ vTemp.a = 1.0f;
+ unsigned int iIndex;
+ ParseLV4MeshFloatTriple(&vTemp.r,iIndex);
+
+ if (iIndex >= iNumVertices)
+ {
+ LogWarning("Vertex color has an invalid index. It will be ignored");
+ }
+ else mesh.mVertexColors[iIndex] = vTemp;
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_CVERTEX_LIST");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
+{
+ AI_ASE_PARSER_INIT();
+ while (true)
+ {
+ if ('*' == *filePtr)
+ {
+ ++filePtr;
+
+ // Face entry
+ if (TokenMatch(filePtr,"MESH_CFACE" ,10))
+ {
+ unsigned int aiValues[3];
+ unsigned int iIndex = 0;
+
+ ParseLV4MeshLongTriple(aiValues,iIndex);
+ if (iIndex >= iNumFaces || iIndex >= mesh.mFaces.size())
+ {
+ LogWarning("UV-Face has an invalid index. It will be ignored");
+ }
+ else
+ {
+ // copy color indices
+ mesh.mFaces[iIndex].mColorIndices[0] = aiValues[0];
+ mesh.mFaces[iIndex].mColorIndices[1] = aiValues[1];
+ mesh.mFaces[iIndex].mColorIndices[2] = aiValues[2];
+ }
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_CFACE_LIST");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
+{
+ AI_ASE_PARSER_INIT();
+
+ // Allocate enough storage for the normals
+ sMesh.mNormals.resize(sMesh.mFaces.size()*3,aiVector3D( 0.f, 0.f, 0.f ));
+ unsigned int index, faceIdx = UINT_MAX;
+
+ // FIXME: rewrite this and find out how to interpret the normals
+ // correctly. This is crap.
+
+ // Smooth the vertex and face normals together. The result
+ // will be edgy then, but otherwise everything would be soft ...
+ while (true) {
+ if ('*' == *filePtr) {
+ ++filePtr;
+ if (faceIdx != UINT_MAX && TokenMatch(filePtr,"MESH_VERTEXNORMAL",17)) {
+ aiVector3D vNormal;
+ ParseLV4MeshFloatTriple(&vNormal.x,index);
+ if (faceIdx >= sMesh.mFaces.size())
+ continue;
+
+ // Make sure we assign it to the correct face
+ const ASE::Face& face = sMesh.mFaces[faceIdx];
+ if (index == face.mIndices[0])
+ index = 0;
+ else if (index == face.mIndices[1])
+ index = 1;
+ else if (index == face.mIndices[2])
+ index = 2;
+ else {
+ DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
+ continue;
+ }
+ // We'll renormalize later
+ sMesh.mNormals[faceIdx*3+index] += vNormal;
+ continue;
+ }
+ if (TokenMatch(filePtr,"MESH_FACENORMAL",15)) {
+ aiVector3D vNormal;
+ ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
+
+ if (faceIdx >= sMesh.mFaces.size()) {
+ DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
+ continue;
+ }
+
+ // We'll renormalize later
+ sMesh.mNormals[faceIdx*3] += vNormal;
+ sMesh.mNormals[faceIdx*3+1] += vNormal;
+ sMesh.mNormals[faceIdx*3+2] += vNormal;
+ continue;
+ }
+ }
+ AI_ASE_HANDLE_SECTION("3","*MESH_NORMALS");
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshFace(ASE::Face& out)
+{
+ // skip spaces and tabs
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL [#1]");
+ SkipToNextToken();
+ return;
+ }
+
+ // parse the face index
+ out.iFace = strtoul10(filePtr,&filePtr);
+
+ // next character should be ':'
+ if(!SkipSpaces(&filePtr))
+ {
+ // FIX: there are some ASE files which haven't got : here ....
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. \':\' expected [#2]");
+ SkipToNextToken();
+ return;
+ }
+ // FIX: There are some ASE files which haven't got ':' here
+ if(':' == *filePtr)++filePtr;
+
+ // Parse all mesh indices
+ for (unsigned int i = 0; i < 3;++i)
+ {
+ unsigned int iIndex = 0;
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL");
+ SkipToNextToken();
+ return;
+ }
+ switch (*filePtr)
+ {
+ case 'A':
+ case 'a':
+ break;
+ case 'B':
+ case 'b':
+ iIndex = 1;
+ break;
+ case 'C':
+ case 'c':
+ iIndex = 2;
+ break;
+ default:
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
+ "A,B or C expected [#3]");
+ SkipToNextToken();
+ return;
+ };
+ ++filePtr;
+
+ // next character should be ':'
+ if(!SkipSpaces(&filePtr) || ':' != *filePtr)
+ {
+ LogWarning("Unable to parse *MESH_FACE Element: "
+ "Unexpected EOL. \':\' expected [#2]");
+ SkipToNextToken();
+ return;
+ }
+
+ ++filePtr;
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_FACE Element: Unexpected EOL. "
+ "Vertex index ecpected [#4]");
+ SkipToNextToken();
+ return;
+ }
+ out.mIndices[iIndex] = strtoul10(filePtr,&filePtr);
+ }
+
+ // now we need to skip the AB, BC, CA blocks.
+ while (true)
+ {
+ if ('*' == *filePtr)break;
+ if (IsLineEnd(*filePtr))
+ {
+ //iLineNumber++;
+ return;
+ }
+ filePtr++;
+ }
+
+ // parse the smoothing group of the face
+ if (TokenMatch(filePtr,"*MESH_SMOOTHING",15))
+ {
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_SMOOTHING Element: "
+ "Unexpected EOL. Smoothing group(s) expected [#5]");
+ SkipToNextToken();
+ return;
+ }
+
+ // Parse smoothing groups until we don't anymore see commas
+ // FIX: There needn't always be a value, sad but true
+ while (true)
+ {
+ if (*filePtr < '9' && *filePtr >= '0')
+ {
+ out.iSmoothGroup |= (1 << strtoul10(filePtr,&filePtr));
+ }
+ SkipSpaces(&filePtr);
+ if (',' != *filePtr)
+ {
+ break;
+ }
+ ++filePtr;
+ SkipSpaces(&filePtr);
+ }
+ }
+
+ // *MESH_MTLID is optional, too
+ while (true)
+ {
+ if ('*' == *filePtr)break;
+ if (IsLineEnd(*filePtr))
+ {
+ return;
+ }
+ filePtr++;
+ }
+
+ if (TokenMatch(filePtr,"*MESH_MTLID",11))
+ {
+ if(!SkipSpaces(&filePtr))
+ {
+ LogWarning("Unable to parse *MESH_MTLID Element: Unexpected EOL. "
+ "Material index expected [#6]");
+ SkipToNextToken();
+ return;
+ }
+ out.iMaterial = strtoul10(filePtr,&filePtr);
+ }
+ return;
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshLongTriple(unsigned int* apOut)
+{
+ ai_assert(NULL != apOut);
+
+ for (unsigned int i = 0; i < 3;++i)
+ ParseLV4MeshLong(apOut[i]);
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut)
+{
+ ai_assert(NULL != apOut);
+
+ // parse the index
+ ParseLV4MeshLong(rIndexOut);
+
+ // parse the three others
+ ParseLV4MeshLongTriple(apOut);
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshFloatTriple(ai_real* apOut, unsigned int& rIndexOut)
+{
+ ai_assert(NULL != apOut);
+
+ // parse the index
+ ParseLV4MeshLong(rIndexOut);
+
+ // parse the three others
+ ParseLV4MeshFloatTriple(apOut);
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshFloatTriple(ai_real* apOut)
+{
+ ai_assert(NULL != apOut);
+
+ for (unsigned int i = 0; i < 3;++i)
+ ParseLV4MeshFloat(apOut[i]);
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshFloat(ai_real& fOut)
+{
+ // skip spaces and tabs
+ if(!SkipSpaces(&filePtr))
+ {
+ // LOG
+ LogWarning("Unable to parse float: unexpected EOL [#1]");
+ fOut = 0.0;
+ ++iLineNumber;
+ return;
+ }
+ // parse the first float
+ filePtr = fast_atoreal_move<ai_real>(filePtr,fOut);
+}
+// ------------------------------------------------------------------------------------------------
+void Parser::ParseLV4MeshLong(unsigned int& iOut)
+{
+ // Skip spaces and tabs
+ if(!SkipSpaces(&filePtr))
+ {
+ // LOG
+ LogWarning("Unable to parse long: unexpected EOL [#1]");
+ iOut = 0;
+ ++iLineNumber;
+ return;
+ }
+ // parse the value
+ iOut = strtoul10(filePtr,&filePtr);
+}
+
+#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
+
+#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER