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diff --git a/NvCloth/samples/SampleBase/scene/scenes/VirtualParticleScene.h b/NvCloth/samples/SampleBase/scene/scenes/VirtualParticleScene.h
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+/*
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef CCD_SCENE_H
+#define CCD_SCENE_H
+
+#include "scene/Scene.h"
+#include <foundation/PxVec3.h>
+
+class VirtualParticleScene : public Scene
+{
+public:
+
+ VirtualParticleScene(SceneController* sceneController): Scene(sceneController) {}
+
+ virtual void Animate(double dt) override;
+ void initializeCloth(int index, physx::PxVec3 offset);
+ virtual void onInitialize() override;
+
+private:
+ nv::cloth::Fabric* mFabric[1];
+ nv::cloth::Solver* mSolver;
+ ClothActor* mClothActor[1];
+
+ physx::PxVec3 mOffset;
+ Renderable* mCollisionMehs;
+};
+
+
+#endif \ No newline at end of file