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Diffstat (limited to 'NvCloth/samples/SampleBase/scene/scenes/VirtualParticleScene.h')
| -rw-r--r-- | NvCloth/samples/SampleBase/scene/scenes/VirtualParticleScene.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/NvCloth/samples/SampleBase/scene/scenes/VirtualParticleScene.h b/NvCloth/samples/SampleBase/scene/scenes/VirtualParticleScene.h new file mode 100644 index 0000000..38fa66b --- /dev/null +++ b/NvCloth/samples/SampleBase/scene/scenes/VirtualParticleScene.h @@ -0,0 +1,37 @@ +/* +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef CCD_SCENE_H +#define CCD_SCENE_H + +#include "scene/Scene.h" +#include <foundation/PxVec3.h> + +class VirtualParticleScene : public Scene +{ +public: + + VirtualParticleScene(SceneController* sceneController): Scene(sceneController) {} + + virtual void Animate(double dt) override; + void initializeCloth(int index, physx::PxVec3 offset); + virtual void onInitialize() override; + +private: + nv::cloth::Fabric* mFabric[1]; + nv::cloth::Solver* mSolver; + ClothActor* mClothActor[1]; + + physx::PxVec3 mOffset; + Renderable* mCollisionMehs; +}; + + +#endif
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