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path: root/NvCloth/samples/SampleBase/renderer/RenderMaterial.cpp
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Diffstat (limited to 'NvCloth/samples/SampleBase/renderer/RenderMaterial.cpp')
-rw-r--r--NvCloth/samples/SampleBase/renderer/RenderMaterial.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/NvCloth/samples/SampleBase/renderer/RenderMaterial.cpp b/NvCloth/samples/SampleBase/renderer/RenderMaterial.cpp
index eb07c84..46d29dd 100644
--- a/NvCloth/samples/SampleBase/renderer/RenderMaterial.cpp
+++ b/NvCloth/samples/SampleBase/renderer/RenderMaterial.cpp
@@ -12,6 +12,7 @@
#include <DirectXMath.h>
#include "ShaderUtils.h"
#include "Renderer.h"
+#include <NvCloth/Callbacks.h>
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -116,7 +117,7 @@ void RenderMaterial::setBlending(BlendMode blendMode)
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
break;
default:
- PX_ALWAYS_ASSERT_MESSAGE("Unknown blend mode");
+ NV_CLOTH_ASSERT_WITH_MESSAGE(false,"Unknown blend mode");
}
ID3D11Device* device = GetDeviceManager()->GetDevice();
@@ -187,7 +188,7 @@ RenderMaterial::InstancePtr RenderMaterial::getMaterialInstance(const D3D11_INPU
return materialInstance;
}
}
- PX_ALWAYS_ASSERT();
+ NV_CLOTH_ASSERT(false);
return NULL;
}