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-rw-r--r--NvCloth/include/NvCloth/Cloth.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/NvCloth/include/NvCloth/Cloth.h b/NvCloth/include/NvCloth/Cloth.h
index e00deb3..287f1cc 100644
--- a/NvCloth/include/NvCloth/Cloth.h
+++ b/NvCloth/include/NvCloth/Cloth.h
@@ -263,6 +263,7 @@ class Cloth : public UserAllocated
\endcode
*/
virtual void setSpheres(Range<const physx::PxVec4> spheres, uint32_t first, uint32_t last) = 0;
+ virtual void setSpheres(Range<const physx::PxVec4> startSpheres, Range<const physx::PxVec4> targetSpheres) = 0;
/// Returns the number of spheres currently set.
virtual uint32_t getNumSpheres() const = 0;
@@ -291,6 +292,7 @@ class Cloth : public UserAllocated
Use setConvexes to enable planes for collision detection.
*/
virtual void setPlanes(Range<const physx::PxVec4> planes, uint32_t first, uint32_t last) = 0;
+ virtual void setPlanes(Range<const physx::PxVec4> startPlanes, Range<const physx::PxVec4> targetPlanes) = 0;
/// Returns the number of planes currently set.
virtual uint32_t getNumPlanes() const = 0;
@@ -308,7 +310,7 @@ class Cloth : public UserAllocated
The values currently in range [first, last[ will be replaced with the content of triangles.
*/
virtual void setTriangles(Range<const physx::PxVec3> triangles, uint32_t first, uint32_t last) = 0;
- virtual void setTriangles(Range<const physx::PxVec3> triangles, Range<const physx::PxVec3>, uint32_t first) = 0;
+ virtual void setTriangles(Range<const physx::PxVec3> startTriangles, Range<const physx::PxVec3> targetTriangles, uint32_t first) = 0;
/// Returns the number of triangles currently set.
virtual uint32_t getNumTriangles() const = 0;