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Diffstat (limited to 'NvCloth/extensions/include/NvClothExt/ClothMeshQuadifier.h')
| -rw-r--r-- | NvCloth/extensions/include/NvClothExt/ClothMeshQuadifier.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/NvCloth/extensions/include/NvClothExt/ClothMeshQuadifier.h b/NvCloth/extensions/include/NvClothExt/ClothMeshQuadifier.h new file mode 100644 index 0000000..735e758 --- /dev/null +++ b/NvCloth/extensions/include/NvClothExt/ClothMeshQuadifier.h @@ -0,0 +1,78 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef NV_CLOTH_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H +#define NV_CLOTH_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H + +/** \addtogroup extensions +@{ +*/ + +#include "ClothMeshDesc.h" +#include "NvCloth/Callbacks.h" +#include "NvCloth/Allocator.h" + +namespace nv +{ +namespace cloth +{ + +class ClothMeshQuadifier : public UserAllocated +{ +public: + virtual ~ClothMeshQuadifier(){} + + /** + \brief Convert triangles of ClothMeshDesc to quads. + \details In NvCloth, quad dominant mesh representations are preferable to pre-triangulated versions. + In cases where the mesh has been already triangulated, this class provides a meachanism to + convert (quadify) some triangles back to quad representations. + \see ClothFabricCooker + \param desc The cloth mesh descriptor prepared for cooking + */ + virtual bool quadify(const ClothMeshDesc& desc) = 0; + + /** + \brief Returns a mesh descriptor with some triangle pairs converted to quads. + \note The returned descriptor is valid only within the lifespan of ClothMeshQuadifier class. + */ + + virtual ClothMeshDesc getDescriptor() const = 0; + +}; + +} // namespace cloth +} // namespace nv + +NV_CLOTH_API(nv::cloth::ClothMeshQuadifier*) NvClothCreateMeshQuadifier(); + +/** @} */ + +#endif // NV_CLOTH_EXTENSIONS_CLOTH_EDGE_QUADIFIER_H |