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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef NV_CLOTH_EXTENSIONS_CLOTH_FABRIC_COOKER_H
+#define NV_CLOTH_EXTENSIONS_CLOTH_FABRIC_COOKER_H
+
+/** \addtogroup extensions
+ @{
+*/
+
+#include "ClothMeshDesc.h"
+#include "NvCloth/Fabric.h"
+#include "NvCloth/Factory.h"
+
+namespace nv
+{
+namespace cloth
+{
+
+struct CookedData
+{
+ uint32_t mNumParticles;
+ Range<const uint32_t> mPhaseIndices;
+ Range<const int32_t> mPhaseTypes;
+ Range<const uint32_t> mSets;
+ Range<const float> mRestvalues;
+ Range<const float> mStiffnessValues;
+ Range<const uint32_t> mIndices;
+ Range<const uint32_t> mAnchors;
+ Range<const float> mTetherLengths;
+ Range<const uint32_t> mTriangles;
+};
+
+/**
+\brief Describe type of phase in cloth fabric.
+\see Fabric for an explanation of concepts on phase and set.
+*/
+struct ClothFabricPhaseType
+{
+ enum Enum
+ {
+ eINVALID, //!< invalid type
+ eVERTICAL, //!< resists stretching or compression, usually along the gravity
+ eHORIZONTAL, //!< resists stretching or compression, perpendicular to the gravity
+ eBENDING, //!< resists out-of-plane bending in angle-based formulation
+ eSHEARING, //!< resists in-plane shearing along (typically) diagonal edges,
+ eCOUNT // internal use only
+ };
+};
+
+/**
+\brief References a set of constraints that can be solved in parallel.
+\see Fabric for an explanation of the concepts on phase and set.
+*/
+struct ClothFabricPhase
+{
+ ClothFabricPhase(ClothFabricPhaseType::Enum type =
+ ClothFabricPhaseType::eINVALID, physx::PxU32 index = 0);
+
+ /**
+ \brief Type of constraints to solve.
+ */
+ ClothFabricPhaseType::Enum phaseType;
+
+ /**
+ \brief Index of the set that contains the particle indices.
+ */
+ physx::PxU32 setIndex;
+};
+
+PX_INLINE ClothFabricPhase::ClothFabricPhase(
+ ClothFabricPhaseType::Enum type, physx::PxU32 index)
+ : phaseType(type)
+ , setIndex(index)
+{}
+
+/**
+\brief References all the data required to create a fabric.
+\see ClothFabricCooker.getDescriptor()
+*/
+class ClothFabricDesc
+{
+public:
+ /** \brief The number of particles needed when creating a PxCloth instance from the fabric. */
+ physx::PxU32 nbParticles;
+
+ /** \brief The number of solver phases. */
+ physx::PxU32 nbPhases;
+ /** \brief Array defining which constraints to solve each phase. See #Fabric.getPhases(). */
+ const ClothFabricPhase* phases;
+
+ /** \brief The number of sets in the fabric. */
+ physx::PxU32 nbSets;
+ /** \brief Array with an index per set which points one entry beyond the last constraint of the set. See #Fabric.getSets(). */
+ const physx::PxU32* sets;
+
+ /** \brief Array of particle indices which specifies the pair of constrained vertices. See #Fabric.getParticleIndices(). */
+ const physx::PxU32* indices;
+ /** \brief Array of rest values for each constraint. See #Fabric.getRestvalues(). */
+ const physx::PxReal* restvalues;
+
+ /** \brief Size of tetherAnchors and tetherLengths arrays, needs to be multiple of nbParticles. */
+ physx::PxU32 nbTethers;
+ /** \brief Array of particle indices specifying the tether anchors. See #Fabric.getTetherAnchors(). */
+ const physx::PxU32* tetherAnchors;
+ /** \brief Array of rest distance between tethered particle pairs. See #Fabric.getTetherLengths(). */
+ const physx::PxReal* tetherLengths;
+
+ physx::PxU32 nbTriangles;
+ const physx::PxU32* triangles;
+
+ /**
+ \brief constructor sets to default.
+ */
+ PX_INLINE ClothFabricDesc();
+
+ /**
+ \brief (re)sets the structure to the default.
+ */
+ PX_INLINE void setToDefault();
+
+ /**
+ \brief Returns true if the descriptor is valid.
+ \return True if the current settings are valid
+ */
+ PX_INLINE bool isValid() const;
+};
+
+PX_INLINE ClothFabricDesc::ClothFabricDesc()
+{
+ setToDefault();
+}
+
+PX_INLINE void ClothFabricDesc::setToDefault()
+{
+ memset(this, 0, sizeof(ClothFabricDesc));
+}
+
+PX_INLINE bool ClothFabricDesc::isValid() const
+{
+ return nbParticles && nbPhases && phases && restvalues && nbSets
+ && sets && indices && (!nbTethers || (tetherAnchors && tetherLengths))
+ && (!nbTriangles || triangles);
+}
+
+///Use NvClothCreateFabricCooker() to create an implemented instance
+class NV_CLOTH_IMPORT ClothFabricCooker : public UserAllocated
+{
+public:
+ virtual ~ClothFabricCooker(){}
+
+ /**
+ \brief Cooks a triangle mesh to a ClothFabricDesc.
+ \param desc The cloth mesh descriptor on which the generation of the cooked mesh depends.
+ \param gravity A normalized vector which specifies the direction of gravity.
+ This information allows the cooker to generate a fabric with higher quality simulation behavior.
+ The gravity vector should point in the direction gravity will be pulling towards in the most common situation/at rest.
+ e.g. For flags it might be beneficial to set the gravity horizontal if they are cooked in landscape orientation, as a flag will hang in portrait orientation at rest.
+ \param useGeodesicTether A flag to indicate whether to compute geodesic distance for tether constraints.
+ \note The geodesic option for tether only works for manifold input. For non-manifold input, a simple Euclidean distance will be used.
+ For more detailed cooker status for such cases, try running ClothGeodesicTetherCooker directly.
+ */
+ virtual bool cook(const ClothMeshDesc& desc, physx::PxVec3 gravity, bool useGeodesicTether = true) = 0;
+
+ /** \brief Returns fabric cooked data for creating fabrics. */
+ virtual CookedData getCookedData() const = 0;
+
+ /** \brief Returns the fabric descriptor to create the fabric. */
+ virtual ClothFabricDesc getDescriptor() const = 0;
+ /** \brief Saves the fabric data to a platform and version dependent stream. */
+ virtual void save(physx::PxOutputStream& stream, bool platformMismatch) const = 0;
+};
+
+/** @} */
+
+} // namespace cloth
+} // namespace nv
+
+
+NV_CLOTH_API(nv::cloth::ClothFabricCooker*) NvClothCreateFabricCooker();
+
+/**
+\brief Cooks a triangle mesh to a Fabric.
+
+\param factory The factory for which the cloth is cooked.
+\param desc The cloth mesh descriptor on which the generation of the cooked mesh depends.
+\param gravity A normalized vector which specifies the direction of gravity.
+This information allows the cooker to generate a fabric with higher quality simulation behavior.
+\param phaseTypes Optional array where phase type information can be writen to.
+\param useGeodesicTether A flag to indicate whether to compute geodesic distance for tether constraints.
+\return The created cloth fabric, or NULL if creation failed.
+*/
+NV_CLOTH_API(nv::cloth::Fabric*) NvClothCookFabricFromMesh(nv::cloth::Factory* factory,
+ const nv::cloth::ClothMeshDesc& desc, const physx::PxVec3& gravity,
+ nv::cloth::Vector<int32_t>::Type* phaseTypes = nullptr, bool useGeodesicTether = true);
+
+#endif // NV_CLOTH_EXTENSIONS_CLOTH_FABRIC_COOKER_H