aboutsummaryrefslogtreecommitdiff
path: root/NvCloth/docs/doxy
diff options
context:
space:
mode:
Diffstat (limited to 'NvCloth/docs/doxy')
-rw-r--r--NvCloth/docs/doxy/files/_solver_8h-source.html105
-rw-r--r--NvCloth/docs/doxy/files/_solver_8h.html1
-rw-r--r--NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_cloth.html2
-rw-r--r--NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_solver-members.html1
-rw-r--r--NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_solver.html25
-rw-r--r--NvCloth/docs/doxy/files/functions.html2
-rw-r--r--NvCloth/docs/doxy/files/functions_func.html2
7 files changed, 86 insertions, 52 deletions
diff --git a/NvCloth/docs/doxy/files/_solver_8h-source.html b/NvCloth/docs/doxy/files/_solver_8h-source.html
index 5f9fd48..bb3acb1 100644
--- a/NvCloth/docs/doxy/files/_solver_8h-source.html
+++ b/NvCloth/docs/doxy/files/_solver_8h-source.html
@@ -65,59 +65,62 @@
<a name="l00030"></a>00030 <span class="preprocessor">#pragma once</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_allocator_8h.html" title="This file together with Callbacks.h define most memory management interfaces for...">NvCloth/Allocator.h</a>"</span>
-<a name="l00033"></a>00033 <span class="preprocessor">#include "PsArray.h"</span>
-<a name="l00034"></a>00034
-<a name="l00035"></a>00035 <span class="keyword">namespace </span>nv
-<a name="l00036"></a>00036 {
-<a name="l00037"></a>00037 <span class="keyword">namespace </span>cloth
-<a name="l00038"></a>00038 {
-<a name="l00039"></a>00039
-<a name="l00040"></a>00040 <span class="keyword">class </span>Cloth;
-<a name="l00041"></a>00041
-<a name="l00042"></a>00042 <span class="comment">// called during inter-collision, user0 and user1 are the user data from each cloth</span>
-<a name="l00043"></a>00043 <span class="keyword">typedef</span> bool (*InterCollisionFilter)(<span class="keywordtype">void</span>* user0, <span class="keywordtype">void</span>* user1);
-<a name="l00044"></a>00044
-<a name="l00046"></a><a class="code" href="classnv_1_1cloth_1_1_solver.html">00046</a> <span class="keyword">class </span><a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a> : <span class="keyword">public</span> UserAllocated
-<a name="l00047"></a>00047 {
-<a name="l00048"></a>00048 <span class="keyword">protected</span>:
-<a name="l00049"></a><a class="code" href="classnv_1_1cloth_1_1_solver.html#8955bbdbea66b33486f0588ab2f80c46">00049</a> <a class="code" href="classnv_1_1cloth_1_1_solver.html#8955bbdbea66b33486f0588ab2f80c46">Solver</a>() {}
-<a name="l00050"></a>00050 <a class="code" href="classnv_1_1cloth_1_1_solver.html#8955bbdbea66b33486f0588ab2f80c46">Solver</a>(<span class="keyword">const</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a>&amp;);
-<a name="l00051"></a>00051 <a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a>&amp; <a class="code" href="classnv_1_1cloth_1_1_solver.html#0bc438b310a4989a96c426c83a1e0beb">operator = </a>(<span class="keyword">const</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a>&amp;);
-<a name="l00052"></a>00052
-<a name="l00053"></a>00053 <span class="keyword">public</span>:
-<a name="l00054"></a><a class="code" href="classnv_1_1cloth_1_1_solver.html#4830e23f5fbaa9dfa7c8c0ce32fa85bd">00054</a> <span class="keyword">virtual</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#4830e23f5fbaa9dfa7c8c0ce32fa85bd">~Solver</a>() {}
-<a name="l00055"></a>00055
-<a name="l00057"></a>00057 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#63e732712c5a43c44e6018cca6c1fb82" title="Adds cloth object.">addCloth</a>(<a class="code" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a>* cloth) = 0;
-<a name="l00058"></a>00058
-<a name="l00060"></a>00060 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#1ed765a15ab2dabbb5186d14bc5f70b1" title="Removes cloth object.">removeCloth</a>(<a class="code" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a>* cloth) = 0;
-<a name="l00061"></a>00061
-<a name="l00063"></a>00063 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#de377e651711ebbb9e70f928cbb682e2" title="Returns the numer of cloths added to the solver.">getNumCloths</a>() <span class="keyword">const</span> = 0;
-<a name="l00064"></a>00064
-<a name="l00066"></a>00066 <span class="keyword">virtual</span> <a class="code" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a> * <span class="keyword">const</span> * <a class="code" href="classnv_1_1cloth_1_1_solver.html#a3e121ffbccc07180e08a2387eb4f6ac" title="Returns the pointer to the first cloth added to the solver.">getClothList</a>() <span class="keyword">const</span> = 0;
-<a name="l00067"></a>00067
-<a name="l00068"></a>00068 <span class="comment">// functions executing the simulation work.</span>
-<a name="l00074"></a>00074 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#d2efbe447bf07138c615973c349ab839" title="Begins a simulation frame.">beginSimulation</a>(<span class="keywordtype">float</span> dt) = 0;
-<a name="l00075"></a>00075
-<a name="l00081"></a>00081 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#62d209d861c8f5aa0523536d851de093" title="Do the computationally heavy part of the simulation.">simulateChunk</a>(<span class="keywordtype">int</span> idx) = 0;
-<a name="l00082"></a>00082
-<a name="l00086"></a>00086 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#19d777a3882814910f8a024d92072d48" title="Finishes up the simulation.">endSimulation</a>() = 0;
-<a name="l00087"></a>00087
-<a name="l00090"></a>00090 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#54e393ba3b9fd5305385e2f57d3ca165" title="Returns the number of chunks that need to be simulated this frame.">getSimulationChunkCount</a>() <span class="keyword">const</span> = 0;
+<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="_range_8h.html">NvCloth/Range.h</a>"</span>
+<a name="l00034"></a>00034 <span class="preprocessor">#include "PsArray.h"</span>
+<a name="l00035"></a>00035
+<a name="l00036"></a>00036 <span class="keyword">namespace </span>nv
+<a name="l00037"></a>00037 {
+<a name="l00038"></a>00038 <span class="keyword">namespace </span>cloth
+<a name="l00039"></a>00039 {
+<a name="l00040"></a>00040
+<a name="l00041"></a>00041 <span class="keyword">class </span>Cloth;
+<a name="l00042"></a>00042
+<a name="l00043"></a>00043 <span class="comment">// called during inter-collision, user0 and user1 are the user data from each cloth</span>
+<a name="l00044"></a>00044 <span class="keyword">typedef</span> bool (*InterCollisionFilter)(<span class="keywordtype">void</span>* user0, <span class="keywordtype">void</span>* user1);
+<a name="l00045"></a>00045
+<a name="l00047"></a><a class="code" href="classnv_1_1cloth_1_1_solver.html">00047</a> <span class="keyword">class </span><a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a> : <span class="keyword">public</span> UserAllocated
+<a name="l00048"></a>00048 {
+<a name="l00049"></a>00049 <span class="keyword">protected</span>:
+<a name="l00050"></a><a class="code" href="classnv_1_1cloth_1_1_solver.html#8955bbdbea66b33486f0588ab2f80c46">00050</a> <a class="code" href="classnv_1_1cloth_1_1_solver.html#8955bbdbea66b33486f0588ab2f80c46">Solver</a>() {}
+<a name="l00051"></a>00051 <a class="code" href="classnv_1_1cloth_1_1_solver.html#8955bbdbea66b33486f0588ab2f80c46">Solver</a>(<span class="keyword">const</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a>&amp;);
+<a name="l00052"></a>00052 <a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a>&amp; <a class="code" href="classnv_1_1cloth_1_1_solver.html#0bc438b310a4989a96c426c83a1e0beb">operator = </a>(<span class="keyword">const</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a>&amp;);
+<a name="l00053"></a>00053
+<a name="l00054"></a>00054 <span class="keyword">public</span>:
+<a name="l00055"></a><a class="code" href="classnv_1_1cloth_1_1_solver.html#4830e23f5fbaa9dfa7c8c0ce32fa85bd">00055</a> <span class="keyword">virtual</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#4830e23f5fbaa9dfa7c8c0ce32fa85bd">~Solver</a>() {}
+<a name="l00056"></a>00056
+<a name="l00058"></a>00058 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#63e732712c5a43c44e6018cca6c1fb82" title="Adds cloth object.">addCloth</a>(<a class="code" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a>* cloth) = 0;
+<a name="l00059"></a>00059
+<a name="l00061"></a>00061 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#ea0f778230b2a0f211bdb5d36d3b54f3" title="Adds an array of cloth objects.">addCloths</a>(<a class="code" href="structnv_1_1cloth_1_1_range.html">Range&lt;Cloth*&gt;</a> cloths) = 0;
+<a name="l00062"></a>00062
+<a name="l00064"></a>00064 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#1ed765a15ab2dabbb5186d14bc5f70b1" title="Removes cloth object.">removeCloth</a>(<a class="code" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a>* cloth) = 0;
+<a name="l00065"></a>00065
+<a name="l00067"></a>00067 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#de377e651711ebbb9e70f928cbb682e2" title="Returns the numer of cloths added to the solver.">getNumCloths</a>() <span class="keyword">const</span> = 0;
+<a name="l00068"></a>00068
+<a name="l00070"></a>00070 <span class="keyword">virtual</span> <a class="code" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a> * <span class="keyword">const</span> * <a class="code" href="classnv_1_1cloth_1_1_solver.html#a3e121ffbccc07180e08a2387eb4f6ac" title="Returns the pointer to the first cloth added to the solver.">getClothList</a>() <span class="keyword">const</span> = 0;
+<a name="l00071"></a>00071
+<a name="l00072"></a>00072 <span class="comment">// functions executing the simulation work.</span>
+<a name="l00078"></a>00078 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#d2efbe447bf07138c615973c349ab839" title="Begins a simulation frame.">beginSimulation</a>(<span class="keywordtype">float</span> dt) = 0;
+<a name="l00079"></a>00079
+<a name="l00085"></a>00085 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#62d209d861c8f5aa0523536d851de093" title="Do the computationally heavy part of the simulation.">simulateChunk</a>(<span class="keywordtype">int</span> idx) = 0;
+<a name="l00086"></a>00086
+<a name="l00090"></a>00090 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#19d777a3882814910f8a024d92072d48" title="Finishes up the simulation.">endSimulation</a>() = 0;
<a name="l00091"></a>00091
-<a name="l00092"></a>00092 <span class="comment">// inter-collision parameters</span>
-<a name="l00093"></a>00093 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#5043adf6727bf66b966de6393e7d67d9">setInterCollisionDistance</a>(<span class="keywordtype">float</span> distance) = 0;
-<a name="l00094"></a>00094 <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#6a72529d713f46dbd17a5b541aaec6df">getInterCollisionDistance</a>() <span class="keyword">const</span> = 0;
-<a name="l00095"></a>00095 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#4f15accbaeff04edbebd31bf7dd9be3e">setInterCollisionStiffness</a>(<span class="keywordtype">float</span> stiffness) = 0;
-<a name="l00096"></a>00096 <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#09e4be9b50229213a837d00a3f2f6a3f">getInterCollisionStiffness</a>() <span class="keyword">const</span> = 0;
-<a name="l00097"></a>00097 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#3046ea1153c1f9decfc161155cc9810b">setInterCollisionNbIterations</a>(uint32_t nbIterations) = 0;
-<a name="l00098"></a>00098 <span class="keyword">virtual</span> uint32_t <a class="code" href="classnv_1_1cloth_1_1_solver.html#124dc836903890185934c6eaedec2079">getInterCollisionNbIterations</a>() <span class="keyword">const</span> = 0;
-<a name="l00099"></a>00099 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#31b3d4d36f2025f10cb04a32e28fada4">setInterCollisionFilter</a>(InterCollisionFilter filter) = 0;
-<a name="l00100"></a>00100
-<a name="l00102"></a>00102 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#12a60f43b537d78499e30508bd9a6d3c" title="Returns true if an unrecoverable error has occurred.">hasError</a>() <span class="keyword">const</span> = 0;
-<a name="l00103"></a>00103 };
+<a name="l00094"></a>00094 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#54e393ba3b9fd5305385e2f57d3ca165" title="Returns the number of chunks that need to be simulated this frame.">getSimulationChunkCount</a>() <span class="keyword">const</span> = 0;
+<a name="l00095"></a>00095
+<a name="l00096"></a>00096 <span class="comment">// inter-collision parameters</span>
+<a name="l00097"></a>00097 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#5043adf6727bf66b966de6393e7d67d9">setInterCollisionDistance</a>(<span class="keywordtype">float</span> distance) = 0;
+<a name="l00098"></a>00098 <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#6a72529d713f46dbd17a5b541aaec6df">getInterCollisionDistance</a>() <span class="keyword">const</span> = 0;
+<a name="l00099"></a>00099 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#4f15accbaeff04edbebd31bf7dd9be3e">setInterCollisionStiffness</a>(<span class="keywordtype">float</span> stiffness) = 0;
+<a name="l00100"></a>00100 <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#09e4be9b50229213a837d00a3f2f6a3f">getInterCollisionStiffness</a>() <span class="keyword">const</span> = 0;
+<a name="l00101"></a>00101 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#3046ea1153c1f9decfc161155cc9810b">setInterCollisionNbIterations</a>(uint32_t nbIterations) = 0;
+<a name="l00102"></a>00102 <span class="keyword">virtual</span> uint32_t <a class="code" href="classnv_1_1cloth_1_1_solver.html#124dc836903890185934c6eaedec2079">getInterCollisionNbIterations</a>() <span class="keyword">const</span> = 0;
+<a name="l00103"></a>00103 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#31b3d4d36f2025f10cb04a32e28fada4">setInterCollisionFilter</a>(InterCollisionFilter filter) = 0;
<a name="l00104"></a>00104
-<a name="l00105"></a>00105 } <span class="comment">// namespace cloth</span>
-<a name="l00106"></a>00106 } <span class="comment">// namespace nv</span>
+<a name="l00106"></a>00106 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#12a60f43b537d78499e30508bd9a6d3c" title="Returns true if an unrecoverable error has occurred.">hasError</a>() <span class="keyword">const</span> = 0;
+<a name="l00107"></a>00107 };
+<a name="l00108"></a>00108
+<a name="l00109"></a>00109 } <span class="comment">// namespace cloth</span>
+<a name="l00110"></a>00110 } <span class="comment">// namespace nv</span>
</pre></div></div>
<!-- start footer part -->
<div class="footer">
diff --git a/NvCloth/docs/doxy/files/_solver_8h.html b/NvCloth/docs/doxy/files/_solver_8h.html
index a42d87e..2fb9e31 100644
--- a/NvCloth/docs/doxy/files/_solver_8h.html
+++ b/NvCloth/docs/doxy/files/_solver_8h.html
@@ -36,6 +36,7 @@
</div>
<div class="contents">
<h1>Solver.h File Reference</h1><code>#include &quot;<a class="el" href="_allocator_8h-source.html">NvCloth/Allocator.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="_range_8h-source.html">NvCloth/Range.h</a>&quot;</code><br>
<code>#include &quot;PsArray.h&quot;</code><br>
<p>
diff --git a/NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_cloth.html b/NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_cloth.html
index 0e30c3f..87245b7 100644
--- a/NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_cloth.html
+++ b/NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_cloth.html
@@ -2626,7 +2626,7 @@ This applies a force to make the cloth behave as if it was moved through space.
<p>
Set triangles for collision.
<p>
-Each triangle in the list is defined by of 3 vertices. The values currently in range [first, last[ will be replaced with the content of convexMasks.
+Each triangle in the list is defined by of 3 vertices. The values currently in range [first, last[ will be replaced with the content of triangles.
</div>
</div><p>
<a class="anchor" name="e7c0b099e90d409a65ee14d6f77e57c5"></a><!-- doxytag: member="nv::cloth::Cloth::setUserData" ref="e7c0b099e90d409a65ee14d6f77e57c5" args="(void *)=0" -->
diff --git a/NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_solver-members.html b/NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_solver-members.html
index ae29791..4bd802e 100644
--- a/NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_solver-members.html
+++ b/NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_solver-members.html
@@ -40,6 +40,7 @@
<div class="contents">
<h1>nv::cloth::Solver Member List</h1>This is the complete list of members for <a class="el" href="classnv_1_1cloth_1_1_solver.html">nv::cloth::Solver</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="classnv_1_1cloth_1_1_solver.html#63e732712c5a43c44e6018cca6c1fb82">addCloth</a>(Cloth *cloth)=0</td><td><a class="el" href="classnv_1_1cloth_1_1_solver.html">nv::cloth::Solver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classnv_1_1cloth_1_1_solver.html#ea0f778230b2a0f211bdb5d36d3b54f3">addCloths</a>(Range&lt; Cloth * &gt; cloths)=0</td><td><a class="el" href="classnv_1_1cloth_1_1_solver.html">nv::cloth::Solver</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classnv_1_1cloth_1_1_solver.html#d2efbe447bf07138c615973c349ab839">beginSimulation</a>(float dt)=0</td><td><a class="el" href="classnv_1_1cloth_1_1_solver.html">nv::cloth::Solver</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classnv_1_1cloth_1_1_solver.html#19d777a3882814910f8a024d92072d48">endSimulation</a>()=0</td><td><a class="el" href="classnv_1_1cloth_1_1_solver.html">nv::cloth::Solver</a></td><td><code> [pure virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classnv_1_1cloth_1_1_solver.html#a3e121ffbccc07180e08a2387eb4f6ac">getClothList</a>() const =0</td><td><a class="el" href="classnv_1_1cloth_1_1_solver.html">nv::cloth::Solver</a></td><td><code> [pure virtual]</code></td></tr>
diff --git a/NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_solver.html b/NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_solver.html
index b2262bf..245cda9 100644
--- a/NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_solver.html
+++ b/NvCloth/docs/doxy/files/classnv_1_1cloth_1_1_solver.html
@@ -53,6 +53,9 @@
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnv_1_1cloth_1_1_solver.html#63e732712c5a43c44e6018cca6c1fb82">addCloth</a> (<a class="el" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a> *cloth)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds cloth object. <a href="#63e732712c5a43c44e6018cca6c1fb82"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnv_1_1cloth_1_1_solver.html#ea0f778230b2a0f211bdb5d36d3b54f3">addCloths</a> (<a class="el" href="structnv_1_1cloth_1_1_range.html">Range</a>&lt; <a class="el" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a> * &gt; cloths)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds an array of cloth objects. <a href="#ea0f778230b2a0f211bdb5d36d3b54f3"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnv_1_1cloth_1_1_solver.html#d2efbe447bf07138c615973c349ab839">beginSimulation</a> (float dt)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Begins a simulation frame. <a href="#d2efbe447bf07138c615973c349ab839"></a><br></td></tr>
@@ -184,6 +187,28 @@ Adds cloth object.
</div>
</div><p>
+<a class="anchor" name="ea0f778230b2a0f211bdb5d36d3b54f3"></a><!-- doxytag: member="nv::cloth::Solver::addCloths" ref="ea0f778230b2a0f211bdb5d36d3b54f3" args="(Range&lt; Cloth * &gt; cloths)=0" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">virtual void nv::cloth::Solver::addCloths </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="structnv_1_1cloth_1_1_range.html">Range</a>&lt; <a class="el" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a> * &gt;&nbsp;</td>
+ <td class="paramname"> <em>cloths</em> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [pure virtual]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Adds an array of cloth objects.
+<p>
+
+</div>
+</div><p>
<a class="anchor" name="d2efbe447bf07138c615973c349ab839"></a><!-- doxytag: member="nv::cloth::Solver::beginSimulation" ref="d2efbe447bf07138c615973c349ab839" args="(float dt)=0" -->
<div class="memitem">
<div class="memproto">
diff --git a/NvCloth/docs/doxy/files/functions.html b/NvCloth/docs/doxy/files/functions.html
index 9bae6da..7c5ccc7 100644
--- a/NvCloth/docs/doxy/files/functions.html
+++ b/NvCloth/docs/doxy/files/functions.html
@@ -80,6 +80,8 @@ Here is a list of all class members with links to the classes they belong to:
: <a class="el" href="classnv_1_1cloth_1_1_dx_context_manager_callback.html#4d8cafe2879665280b8e9e8daa18e95f">nv::cloth::DxContextManagerCallback</a>
<li>addCloth()
: <a class="el" href="classnv_1_1cloth_1_1_solver.html#63e732712c5a43c44e6018cca6c1fb82">nv::cloth::Solver</a>
+<li>addCloths()
+: <a class="el" href="classnv_1_1cloth_1_1_solver.html#ea0f778230b2a0f211bdb5d36d3b54f3">nv::cloth::Solver</a>
<li>at()
: <a class="el" href="structnv_1_1cloth_1_1_strided_data.html#127ee8d050b77cd58ccece6eb3495ccb">nv::cloth::StridedData</a>
</ul>
diff --git a/NvCloth/docs/doxy/files/functions_func.html b/NvCloth/docs/doxy/files/functions_func.html
index c30ffb0..764eea6 100644
--- a/NvCloth/docs/doxy/files/functions_func.html
+++ b/NvCloth/docs/doxy/files/functions_func.html
@@ -80,6 +80,8 @@
: <a class="el" href="classnv_1_1cloth_1_1_dx_context_manager_callback.html#4d8cafe2879665280b8e9e8daa18e95f">nv::cloth::DxContextManagerCallback</a>
<li>addCloth()
: <a class="el" href="classnv_1_1cloth_1_1_solver.html#63e732712c5a43c44e6018cca6c1fb82">nv::cloth::Solver</a>
+<li>addCloths()
+: <a class="el" href="classnv_1_1cloth_1_1_solver.html#ea0f778230b2a0f211bdb5d36d3b54f3">nv::cloth::Solver</a>
<li>at()
: <a class="el" href="structnv_1_1cloth_1_1_strided_data.html#127ee8d050b77cd58ccece6eb3495ccb">nv::cloth::StridedData</a>
</ul>