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diff --git a/NvCloth/docs/doxy/files/_solver_8h-source.html b/NvCloth/docs/doxy/files/_solver_8h-source.html new file mode 100644 index 0000000..059204a --- /dev/null +++ b/NvCloth/docs/doxy/files/_solver_8h-source.html @@ -0,0 +1,122 @@ +<html> + <head> + <title>NVIDIA(R) NvCloth API reference: Solver.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="logo.png"> + <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <!-- <a class="qindex" href="hierarchy.html">Class Hierarchy</a> //--> + <a class="qindex" href="annotated.html">Class List</a> + <a class="qindex" href="functions.html">Class Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="navigation" id="top"> + <div class="tabs"> + <ul> + <li><a href="main.html"><span>Main Page</span></a></li> + <li><a href="modules.html"><span>Modules</span></a></li> + <li><a href="annotated.html"><span>Classes</span></a></li> + <li class="current"><a href="files.html"><span>Files</span></a></li> + </ul> + </div> + <div class="tabs"> + <ul> + <li><a href="files.html"><span>File List</span></a></li> + </ul> + </div> +<h1>Solver.h</h1><a href="_solver_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 <span class="preprocessor">#pragma once</span> +<a name="l00031"></a>00031 <span class="preprocessor"></span> +<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="_allocator_8h.html" title="This file together with Callbacks.h define most memory management interfaces for...">NvCloth/Allocator.h</a>"</span> +<a name="l00033"></a>00033 +<a name="l00034"></a>00034 <span class="keyword">namespace </span>nv +<a name="l00035"></a>00035 { +<a name="l00036"></a>00036 <span class="keyword">namespace </span>cloth +<a name="l00037"></a>00037 { +<a name="l00038"></a>00038 +<a name="l00039"></a>00039 <span class="keyword">class </span>Cloth; +<a name="l00040"></a>00040 +<a name="l00041"></a>00041 <span class="comment">// called during inter-collision, user0 and user1 are the user data from each cloth</span> +<a name="l00042"></a>00042 <span class="keyword">typedef</span> bool (*InterCollisionFilter)(<span class="keywordtype">void</span>* user0, <span class="keywordtype">void</span>* user1); +<a name="l00043"></a>00043 +<a name="l00045"></a><a class="code" href="classnv_1_1cloth_1_1_solver.html">00045</a> <span class="keyword">class </span><a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a> : <span class="keyword">public</span> UserAllocated +<a name="l00046"></a>00046 { +<a name="l00047"></a>00047 <span class="keyword">protected</span>: +<a name="l00048"></a><a class="code" href="classnv_1_1cloth_1_1_solver.html#8955bbdbea66b33486f0588ab2f80c46">00048</a> <a class="code" href="classnv_1_1cloth_1_1_solver.html#8955bbdbea66b33486f0588ab2f80c46">Solver</a>() {} +<a name="l00049"></a>00049 <a class="code" href="classnv_1_1cloth_1_1_solver.html#8955bbdbea66b33486f0588ab2f80c46">Solver</a>(<span class="keyword">const</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a>&); +<a name="l00050"></a>00050 <a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a>& <a class="code" href="classnv_1_1cloth_1_1_solver.html#0bc438b310a4989a96c426c83a1e0beb">operator = </a>(<span class="keyword">const</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html" title="base class for solvers">Solver</a>&); +<a name="l00051"></a>00051 +<a name="l00052"></a>00052 <span class="keyword">public</span>: +<a name="l00053"></a><a class="code" href="classnv_1_1cloth_1_1_solver.html#4830e23f5fbaa9dfa7c8c0ce32fa85bd">00053</a> <span class="keyword">virtual</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#4830e23f5fbaa9dfa7c8c0ce32fa85bd">~Solver</a>() {} +<a name="l00054"></a>00054 +<a name="l00056"></a>00056 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#9f2265058804d818c00653af1edb554d" title="Adds cloth object, returns true if successful.">addCloth</a>(<a class="code" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a>*) = 0; +<a name="l00057"></a>00057 +<a name="l00059"></a>00059 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#c28839d9a9fbe39e5adcab44cc00fe96" title="Removes cloth object.">removeCloth</a>(<a class="code" href="classnv_1_1cloth_1_1_cloth.html">Cloth</a>*) = 0; +<a name="l00060"></a>00060 +<a name="l00061"></a>00061 <span class="comment">// functions executing the simulation work.</span> +<a name="l00067"></a>00067 <span class="comment"></span> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#d2efbe447bf07138c615973c349ab839" title="Begins a simulation frame.">beginSimulation</a>(<span class="keywordtype">float</span> dt) = 0; +<a name="l00068"></a>00068 +<a name="l00074"></a>00074 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#62d209d861c8f5aa0523536d851de093" title="Do the computationally heavy part of the simulation.">simulateChunk</a>(<span class="keywordtype">int</span> idx) = 0; +<a name="l00075"></a>00075 +<a name="l00079"></a>00079 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#19d777a3882814910f8a024d92072d48" title="Finishes up the simulation.">endSimulation</a>() = 0; +<a name="l00080"></a>00080 +<a name="l00083"></a>00083 <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#54e393ba3b9fd5305385e2f57d3ca165" title="Returns the number of chunks that need to be simulated this frame.">getSimulationChunkCount</a>() <span class="keyword">const</span> = 0; +<a name="l00084"></a>00084 +<a name="l00085"></a>00085 <span class="comment">// inter-collision parameters</span> +<a name="l00086"></a>00086 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#5043adf6727bf66b966de6393e7d67d9">setInterCollisionDistance</a>(<span class="keywordtype">float</span> distance) = 0; +<a name="l00087"></a>00087 <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#6a72529d713f46dbd17a5b541aaec6df">getInterCollisionDistance</a>() <span class="keyword">const</span> = 0; +<a name="l00088"></a>00088 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#4f15accbaeff04edbebd31bf7dd9be3e">setInterCollisionStiffness</a>(<span class="keywordtype">float</span> stiffness) = 0; +<a name="l00089"></a>00089 <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#09e4be9b50229213a837d00a3f2f6a3f">getInterCollisionStiffness</a>() <span class="keyword">const</span> = 0; +<a name="l00090"></a>00090 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#3046ea1153c1f9decfc161155cc9810b">setInterCollisionNbIterations</a>(uint32_t nbIterations) = 0; +<a name="l00091"></a>00091 <span class="keyword">virtual</span> uint32_t <a class="code" href="classnv_1_1cloth_1_1_solver.html#124dc836903890185934c6eaedec2079">getInterCollisionNbIterations</a>() <span class="keyword">const</span> = 0; +<a name="l00092"></a>00092 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#31b3d4d36f2025f10cb04a32e28fada4">setInterCollisionFilter</a>(InterCollisionFilter filter) = 0; +<a name="l00093"></a>00093 +<a name="l00095"></a>00095 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classnv_1_1cloth_1_1_solver.html#12a60f43b537d78499e30508bd9a6d3c" title="Returns true if an unrecoverable error has occurred.">hasError</a>() <span class="keyword">const</span> = 0; +<a name="l00096"></a>00096 }; +<a name="l00097"></a>00097 +<a name="l00098"></a>00098 } <span class="comment">// namespace cloth</span> +<a name="l00099"></a>00099 } <span class="comment">// namespace nv</span> +</pre></div></div> +<!-- start footer part --> +<div class="footer"> +Copyright © 2016-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</div> +</body> +</html> |