diff options
Diffstat (limited to 'NvCloth/compiler/cmake')
| -rw-r--r-- | NvCloth/compiler/cmake/android/CMakeLists.txt | 12 | ||||
| -rw-r--r-- | NvCloth/compiler/cmake/android/NvCloth.cmake | 5 | ||||
| -rw-r--r-- | NvCloth/compiler/cmake/common/CMakeLists.txt | 10 | ||||
| -rw-r--r-- | NvCloth/compiler/cmake/common/NvCloth.cmake | 24 | ||||
| -rw-r--r-- | NvCloth/compiler/cmake/ios/CMakeLists.txt | 8 | ||||
| -rw-r--r-- | NvCloth/compiler/cmake/ios/NvCloth.cmake | 5 | ||||
| -rw-r--r-- | NvCloth/compiler/cmake/linux/CMakeLists.txt | 6 | ||||
| -rw-r--r-- | NvCloth/compiler/cmake/linux/NvCloth.cmake | 9 | ||||
| -rw-r--r-- | NvCloth/compiler/cmake/mac/CMakeLists.txt | 6 | ||||
| -rw-r--r-- | NvCloth/compiler/cmake/mac/NvCloth.cmake | 7 | ||||
| -rw-r--r-- | NvCloth/compiler/cmake/windows/CMakeLists.txt | 6 | ||||
| -rw-r--r-- | NvCloth/compiler/cmake/windows/NvCloth.cmake | 16 |
12 files changed, 45 insertions, 69 deletions
diff --git a/NvCloth/compiler/cmake/android/CMakeLists.txt b/NvCloth/compiler/cmake/android/CMakeLists.txt index 61a6892..7ef0673 100644 --- a/NvCloth/compiler/cmake/android/CMakeLists.txt +++ b/NvCloth/compiler/cmake/android/CMakeLists.txt @@ -44,19 +44,7 @@ SET(NVCLOTH_ANDROID_RELEASE_COMPILE_DEFS NDEBUG) SET(PX_SELECT_COMPONENTS PxFoundation) FIND_PACKAGE(PxShared REQUIRED) -################################################################################ -# TODO -################################################################################ -# Include the PxShared-exports.cmake file that PxShared created. There's other ways to do this, but there's a bunch of issues with it in a CI environment -# such as - we don't want to be installing any built artifacts on this server, etc. So for now we hack it. - -# Add PxShared as a dependency so that we can use project references -#ADD_SUBDIRECTORY(${PXSHARED_ROOT_DIR}/src/compiler/cmake/android "${CMAKE_CURRENT_BINARY_DIR}/pxshared_bin") -################################################################################ - # Include all of the projects INCLUDE(NvCloth.cmake) -TARGET_LINK_LIBRARIES(NvCloth PUBLIC PxFoundation) - MESSAGE("[NvCloth]cmake/android/CMakeList.txt END")
\ No newline at end of file diff --git a/NvCloth/compiler/cmake/android/NvCloth.cmake b/NvCloth/compiler/cmake/android/NvCloth.cmake index 544a3b5..8463368 100644 --- a/NvCloth/compiler/cmake/android/NvCloth.cmake +++ b/NvCloth/compiler/cmake/android/NvCloth.cmake @@ -7,6 +7,11 @@ SET(GW_DEPS_ROOT $ENV{GW_DEPS_ROOT}) SET(NVCLOTH_SOURCE_DIR ${PROJECT_SOURCE_DIR}/../../../) SET(NVCLOTH_PLATFORM_SOURCE_FILES + ${PROJECT_ROOT_DIR}/src/ps/unix/PsUnixAtomic.cpp + ${PROJECT_ROOT_DIR}/src/ps/unix/PsUnixFPU.h + ${PROJECT_ROOT_DIR}/src/ps/android/cpu-features.c + ${PROJECT_ROOT_DIR}/src/ps/android/cpu-features.h + ${PROJECT_ROOT_DIR}/src/neon/NeonCollision.cpp ${PROJECT_ROOT_DIR}/src/neon/NeonSelfCollision.cpp ${PROJECT_ROOT_DIR}/src/neon/NeonSolverKernel.cpp diff --git a/NvCloth/compiler/cmake/common/CMakeLists.txt b/NvCloth/compiler/cmake/common/CMakeLists.txt index eddb1d9..bbebc3f 100644 --- a/NvCloth/compiler/cmake/common/CMakeLists.txt +++ b/NvCloth/compiler/cmake/common/CMakeLists.txt @@ -8,18 +8,10 @@ CMAKE_POLICY(SET CMP0057 NEW) # Enable IN_LIST SET(GW_DEPS_ROOT $ENV{GW_DEPS_ROOT}) -SET(CMAKE_MODULE_PATH $ENV{GW_DEPS_ROOT}/sw/physx/tools/CMakeModules) - -IF(EXISTS $ENV{GW_DEPS_ROOT}/Externals/CMakeModules) - SET(CMAKE_MODULE_PATH $ENV{GW_DEPS_ROOT}/Externals/CMakeModules) -ENDIF() +SET(CMAKE_MODULE_PATH $ENV{GW_DEPS_ROOT}/NvCloth/Externals/CMakeModules) MESSAGE( "[NvCloth]cmake/common CMAKE_MODULE_PATH = ${CMAKE_MODULE_PATH}") -IF(EXISTS $ENV{GW_DEPS_ROOT}/Externals/CMakeModules) - SET(CMAKE_MODULE_PATH $ENV{GW_DEPS_ROOT}/Externals/CMakeModules) -ENDIF() - # Add find modules to the path IF(NOT EXISTS ${CMAKE_MODULE_PATH}) MESSAGE(FATAL_ERROR "Could not find CMakeModules at ${CMAKE_MODULE_PATH}") diff --git a/NvCloth/compiler/cmake/common/NvCloth.cmake b/NvCloth/compiler/cmake/common/NvCloth.cmake index 94b7e79..8d59261 100644 --- a/NvCloth/compiler/cmake/common/NvCloth.cmake +++ b/NvCloth/compiler/cmake/common/NvCloth.cmake @@ -20,6 +20,21 @@ SET( NV_CLOTH_SOURCE_LIST ${PROJECT_ROOT_DIR}/include/NvCloth/Range.h ${PROJECT_ROOT_DIR}/include/NvCloth/Solver.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/Ps.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/PsAtomic.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/PsAlignedMalloc.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/PsAllocator.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/PsAllocator.cpp + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/PsArray.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/PsBasicTemplates.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/PsBitUtils.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/PsHash.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/PsHashInternals.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/PsHashMap.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/PsIntrinsics.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/PsUserAllocated.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/PsMathUtils.h + ${PROJECT_ROOT_DIR}/src/Allocator.cpp ${PROJECT_ROOT_DIR}/src/BoundingBox.h ${PROJECT_ROOT_DIR}/src/Callbacks.cpp @@ -119,6 +134,13 @@ SET( NV_CLOTH_SOURCE_LIST ${PROJECT_ROOT_DIR}/src/sse2/SwCollisionHelpers.h ${PROJECT_ROOT_DIR}/src/sse2/SwSolveConstraints.h + ${PROJECT_ROOT_DIR}/src/ps/PsAlloca.h + ${PROJECT_ROOT_DIR}/src/ps/PsFPU.h + ${PROJECT_ROOT_DIR}/src/ps/PsSort.h + ${PROJECT_ROOT_DIR}/src/ps/PsSortInternals.h + ${PROJECT_ROOT_DIR}/src/ps/PsUtilities.h + ${PROJECT_ROOT_DIR}/src/ps/PxIntrinsics.h + ${PROJECT_ROOT_DIR}/extensions/include/NvClothExt/ClothFabricCooker.h ${PROJECT_ROOT_DIR}/extensions/include/NvClothExt/ClothMeshDesc.h ${PROJECT_ROOT_DIR}/extensions/include/NvClothExt/ClothMeshQuadifier.h @@ -178,4 +200,4 @@ IF(NOT ${NVCLOTH_LIBTYPE} STREQUAL "OBJECT") COMPILE_PDB_NAME_RELEASE "NvCloth${CMAKE_RELEASE_POSTFIX}" ) ENDIF() -MESSAGE("[NvCloth]cmake/common/NvCloth.cmake END")
\ No newline at end of file +MESSAGE("[NvCloth]cmake/common/NvCloth.cmake END") diff --git a/NvCloth/compiler/cmake/ios/CMakeLists.txt b/NvCloth/compiler/cmake/ios/CMakeLists.txt index c0c890e..bf36e95 100644 --- a/NvCloth/compiler/cmake/ios/CMakeLists.txt +++ b/NvCloth/compiler/cmake/ios/CMakeLists.txt @@ -13,7 +13,7 @@ IF (NOT ${TARGET_BUILD_PLATFORM} IN_LIST PLATFORM_LIST) MESSAGE(FATAL_ERROR "Invalid platform:" ${TARGET_BUILD_PLATFORM}) ENDIF() -SET(CMAKE_CXX_FLAGS "-std=c++11 -fno-rtti -fno-exceptions -ffast-math -ffunction-sections -fdata-sections -Werror -ferror-limit=0 -Wall -Wextra -fstrict-aliasing -Wstrict-aliasing=2 -Weverything -Wno-documentation-deprecated-sync -Wno-documentation-unknown-command -Wno-float-equal -Wno-padded -Wno-weak-vtables -Wno-cast-align -Wno-conversion -Wno-missing-noreturn -Wno-missing-variable-declarations -Wno-shift-sign-overflow -Wno-covered-switch-default -Wno-exit-time-destructors -Wno-global-constructors -Wno-missing-prototypes -Wno-unreachable-code -Wno-unused-macros -Wno-unused-member-function -Wno-used-but-marked-unused -Wno-weak-template-vtables -Wno-deprecated -Wno-non-virtual-dtor -Wno-invalid-noreturn -Wno-return-type-c-linkage -Wno-reserved-id-macro -Wno-c++98-compat-pedantic -Wno-unused-local-typedef -Wno-old-style-cast -Wno-newline-eof -Wno-unused-private-field -Wno-undefined-reinterpret-cast -Wno-invalid-offsetof -gdwarf-2 -Wno-unused-value -Wno-format-nonliteral -Wno-undef -Wno-double-promotion") +SET(CMAKE_CXX_FLAGS "-std=c++11 -fno-rtti -fno-exceptions -ffast-math -ffunction-sections -fdata-sections -Werror -ferror-limit=0 -Wall -Wextra -fstrict-aliasing -Wstrict-aliasing=2 -Weverything -Wno-documentation-deprecated-sync -Wno-documentation-unknown-command -Wno-float-equal -Wno-padded -Wno-weak-vtables -Wno-cast-align -Wno-conversion -Wno-missing-noreturn -Wno-missing-variable-declarations -Wno-shift-sign-overflow -Wno-covered-switch-default -Wno-exit-time-destructors -Wno-global-constructors -Wno-missing-prototypes -Wno-unreachable-code -Wno-unused-macros -Wno-unused-member-function -Wno-used-but-marked-unused -Wno-weak-template-vtables -Wno-deprecated -Wno-non-virtual-dtor -Wno-invalid-noreturn -Wno-return-type-c-linkage -Wno-reserved-id-macro -Wno-c++98-compat-pedantic -Wno-unused-local-typedef -Wno-old-style-cast -Wno-newline-eof -Wno-unused-private-field -Wno-undefined-reinterpret-cast -Wno-invalid-offsetof -gdwarf-2 -Wno-unused-value -Wno-format-nonliteral -Wno-undef -Wno-double-promotion -Wno-zero-as-null-pointer-constant") SET(CMAKE_SHARED_LINKER_FLAGS "") # Build debug info for all configurations @@ -37,12 +37,6 @@ SET(PHYSX_IOS_RELEASE_COMPILE_DEFS NDEBUG;PX_SUPPORT_PVD=0) SET(PX_SELECT_COMPONENTS PxFoundation) FIND_PACKAGE(PxShared REQUIRED) -# Include the PxShared-exports.cmake file that PxShared created. There's other ways to do this, but there's a bunch of issues with it in a CI environment -# such as - we don't want to be installing any built artifacts on this server, etc. So for now we hack it. - -# Add PxShared as a dependency so that we can use project references -ADD_SUBDIRECTORY(${PXSHARED_ROOT_DIR}/src/compiler/cmake/ios "${CMAKE_CURRENT_BINARY_DIR}/pxshared_bin") - # Include all of the projects INCLUDE(NvCloth.cmake) diff --git a/NvCloth/compiler/cmake/ios/NvCloth.cmake b/NvCloth/compiler/cmake/ios/NvCloth.cmake index e837e4a..2da5516 100644 --- a/NvCloth/compiler/cmake/ios/NvCloth.cmake +++ b/NvCloth/compiler/cmake/ios/NvCloth.cmake @@ -42,11 +42,6 @@ SET(NVCLOTH_LIBTYPE STATIC) INCLUDE(../common/NvCloth.cmake) -# Add linked libraries -# TARGET_LINK_LIBRARIES(NvCloth PUBLIC ${NVTOOLSEXT_LIBRARIES} LowLevel LowLevelAABB LowLevelCloth LowLevelDynamics LowLevelParticles PhysXCommon PhysXGpu PxFoundation PxPvdSDK PxTask SceneQuery SimulationController) - -TARGET_LINK_LIBRARIES(NvCloth PUBLIC PxFoundation) - SET_TARGET_PROPERTIES(NvCloth PROPERTIES LINK_FLAGS_DEBUG "" LINK_FLAGS_CHECKED "" diff --git a/NvCloth/compiler/cmake/linux/CMakeLists.txt b/NvCloth/compiler/cmake/linux/CMakeLists.txt index 5bd8323..f8ba400 100644 --- a/NvCloth/compiler/cmake/linux/CMakeLists.txt +++ b/NvCloth/compiler/cmake/linux/CMakeLists.txt @@ -43,12 +43,6 @@ SET(PHYSX_LINUX_RELEASE_COMPILE_DEFS NDEBUG;PX_SUPPORT_PVD=0) SET(PX_SELECT_COMPONENTS PxFoundation) FIND_PACKAGE(PxShared REQUIRED) -# Include the PxShared-exports.cmake file that PxShared created. There's other ways to do this, but there's a bunch of issues with it in a CI environment -# such as - we don't want to be installing any built artifacts on this server, etc. So for now we hack it. - -# Add PxShared as a dependency so that we can use project references -ADD_SUBDIRECTORY(${PXSHARED_ROOT_DIR}/src/compiler/cmake/linux "${CMAKE_CURRENT_BINARY_DIR}/pxshared_bin") - # Include all of the projects INCLUDE(NvCloth.cmake) diff --git a/NvCloth/compiler/cmake/linux/NvCloth.cmake b/NvCloth/compiler/cmake/linux/NvCloth.cmake index 1d53df6..64188f0 100644 --- a/NvCloth/compiler/cmake/linux/NvCloth.cmake +++ b/NvCloth/compiler/cmake/linux/NvCloth.cmake @@ -30,6 +30,8 @@ SET(NVCLOTH_PLATFORM_INCLUDES ) SET(NVCLOTH_PLATFORM_SOURCE_FILES + ${PROJECT_ROOT_DIR}/src/ps/unix/PsUnixAtomic.cpp + ${PROJECT_ROOT_DIR}/src/ps/unix/PsUnixFPU.h #${PROJECT_ROOT_DIR}/src/neon/NeonCollision.cpp #${PROJECT_ROOT_DIR}/src/neon/NeonSelfCollision.cpp #${PROJECT_ROOT_DIR}/src/neon/NeonSolverKernel.cpp @@ -128,11 +130,6 @@ ENDIF() # include common NvCloth settings INCLUDE(../common/NvCloth.cmake) - -# Add linked libraries -# TARGET_LINK_LIBRARIES(NvCloth PUBLIC ${NVTOOLSEXT_LIBRARIES} LowLevel LowLevelAABB LowLevelCloth LowLevelDynamics LowLevelParticles PhysXCommon PhysXGpu PxFoundation PxPvdSDK PxTask SceneQuery SimulationController) - -TARGET_LINK_LIBRARIES(NvCloth PUBLIC PxFoundation) TARGET_LINK_LIBRARIES(NvCloth PUBLIC ${CUDA_CUDA_LIBRARY}) SET_TARGET_PROPERTIES(NvCloth PROPERTIES @@ -144,4 +141,4 @@ SET_TARGET_PROPERTIES(NvCloth PROPERTIES # enable -fPIC so we can link static libs with the editor SET_TARGET_PROPERTIES(NvCloth PROPERTIES POSITION_INDEPENDENT_CODE TRUE) -MESSAGE("[NvCloth]cmake/linux/NvCloth.cmake END")
\ No newline at end of file +MESSAGE("[NvCloth]cmake/linux/NvCloth.cmake END") diff --git a/NvCloth/compiler/cmake/mac/CMakeLists.txt b/NvCloth/compiler/cmake/mac/CMakeLists.txt index 83ca14d..903e545 100644 --- a/NvCloth/compiler/cmake/mac/CMakeLists.txt +++ b/NvCloth/compiler/cmake/mac/CMakeLists.txt @@ -45,12 +45,6 @@ SET(PHYSX_MAC_RELEASE_COMPILE_DEFS NDEBUG;PX_SUPPORT_PVD=0) SET(PX_SELECT_COMPONENTS PxFoundation) FIND_PACKAGE(PxShared REQUIRED) -# Include the PxShared-exports.cmake file that PxShared created. There's other ways to do this, but there's a bunch of issues with it in a CI environment -# such as - we don't want to be installing any built artifacts on this server, etc. So for now we hack it. - -# Add PxShared as a dependency so that we can use project references -ADD_SUBDIRECTORY(${PXSHARED_ROOT_DIR}/src/compiler/cmake/mac "${CMAKE_CURRENT_BINARY_DIR}/pxshared_bin") - # Include all of the projects INCLUDE(NvCloth.cmake) diff --git a/NvCloth/compiler/cmake/mac/NvCloth.cmake b/NvCloth/compiler/cmake/mac/NvCloth.cmake index faea6fd..086b508 100644 --- a/NvCloth/compiler/cmake/mac/NvCloth.cmake +++ b/NvCloth/compiler/cmake/mac/NvCloth.cmake @@ -15,6 +15,8 @@ SET(NVCLOTH_PLATFORM_INCLUDES ) SET(NVCLOTH_PLATFORM_SOURCE_FILES + ${PROJECT_ROOT_DIR}/src/ps/unix/PsUnixAtomic.cpp + ${PROJECT_ROOT_DIR}/src/ps/unix/PsUnixFPU.h #${PROJECT_ROOT_DIR}/src/neon/NeonCollision.cpp #${PROJECT_ROOT_DIR}/src/neon/NeonSelfCollision.cpp #${PROJECT_ROOT_DIR}/src/neon/NeonSolverKernel.cpp @@ -42,11 +44,6 @@ SET(NVCLOTH_LIBTYPE SHARED) INCLUDE(../common/NvCloth.cmake) -# Add linked libraries -# TARGET_LINK_LIBRARIES(NvCloth PUBLIC ${NVTOOLSEXT_LIBRARIES} LowLevel LowLevelAABB LowLevelCloth LowLevelDynamics LowLevelParticles PhysXCommon PhysXGpu PxFoundation PxPvdSDK PxTask SceneQuery SimulationController) - -TARGET_LINK_LIBRARIES(NvCloth PUBLIC PxFoundation) - SET_TARGET_PROPERTIES(NvCloth PROPERTIES LINK_FLAGS_DEBUG "" LINK_FLAGS_CHECKED "" diff --git a/NvCloth/compiler/cmake/windows/CMakeLists.txt b/NvCloth/compiler/cmake/windows/CMakeLists.txt index 9e8f66b..30f2a65 100644 --- a/NvCloth/compiler/cmake/windows/CMakeLists.txt +++ b/NvCloth/compiler/cmake/windows/CMakeLists.txt @@ -69,12 +69,6 @@ SET(CMAKE_RELEASE_POSTFIX "${CMAKE_RELEASE_POSTFIX}_${LIBPATH_SUFFIX}") SET(PX_SELECT_COMPONENTS PxFoundation) FIND_PACKAGE(PxShared REQUIRED) -# Include the PxShared-exports.cmake file that PxShared created. There's other ways to do this, but there's a bunch of issues with it in a CI environment -# such as - we don't want to be installing any built artifacts on this server, etc. So for now we hack it. - -# Add PxShared as a dependency so that we can use project references -ADD_SUBDIRECTORY(${PXSHARED_ROOT_DIR}/src/compiler/cmake/windows "${CMAKE_CURRENT_BINARY_DIR}/pxshared_bin") - # Include all of the projects INCLUDE(NvCloth.cmake) IF(DEFINED PX_GENERATE_GPU_PROJECTS) diff --git a/NvCloth/compiler/cmake/windows/NvCloth.cmake b/NvCloth/compiler/cmake/windows/NvCloth.cmake index cc8ca0f..065ea18 100644 --- a/NvCloth/compiler/cmake/windows/NvCloth.cmake +++ b/NvCloth/compiler/cmake/windows/NvCloth.cmake @@ -23,7 +23,11 @@ ENDIF() SET(NVCLOTH_PLATFORM_INCLUDES PRIVATE ${CUDA_INCLUDE_DIRS}) -SET(NVCLOTH_PLATFORM_SOURCE_FILES "" ) +SET(NVCLOTH_PLATFORM_SOURCE_FILES + ${PROJECT_ROOT_DIR}/src/ps/windows/PsWindowsAtomic.cpp + ${PROJECT_ROOT_DIR}/src/ps/windows/PsWindowsFPU.h + ${PROJECT_ROOT_DIR}/src/ps/windows/PsWindowsInclude.h +) IF(${NV_CLOTH_ENABLE_CUDA}) LIST(APPEND NVCLOTH_PLATFORM_SOURCE_FILES ${PROJECT_ROOT_DIR}/src/cuda/CuCheckSuccess.h @@ -48,6 +52,7 @@ LIST(APPEND NVCLOTH_PLATFORM_SOURCE_FILES ${PROJECT_ROOT_DIR}/src/cuda/CuSolver.h ${PROJECT_ROOT_DIR}/src/cuda/CuSolverKernel.h ${PROJECT_ROOT_DIR}/src/cuda/CuSolverKernelBlob.h + ${PROJECT_ROOT_DIR}/include/NvCloth/ps/windows/PsWindowsIntrinsics.h ) ENDIF() @@ -164,13 +169,12 @@ INCLUDE(../common/NvCloth.cmake) # Add linked libraries -TARGET_LINK_LIBRARIES(NvCloth PUBLIC PxFoundation) TARGET_LINK_LIBRARIES(NvCloth PUBLIC ${CUDA_CUDA_LIBRARY}) SET_TARGET_PROPERTIES(NvCloth PROPERTIES - LINK_FLAGS_DEBUG "/DELAYLOAD:nvcuda.dll /MAP /DELAYLOAD:PxFoundationDEBUG_${LIBPATH_SUFFIX}.dll /DEBUG" - LINK_FLAGS_CHECKED "/DELAYLOAD:nvcuda.dll /MAP /DELAYLOAD:PxFoundationCHECKED_${LIBPATH_SUFFIX}.dll" - LINK_FLAGS_PROFILE "/DELAYLOAD:nvcuda.dll /MAP /DELAYLOAD:PxFoundationPROFILE_${LIBPATH_SUFFIX}.dll /INCREMENTAL:NO /DEBUG" - LINK_FLAGS_RELEASE "/DELAYLOAD:nvcuda.dll /MAP /DELAYLOAD:PxFoundation_${LIBPATH_SUFFIX}.dll /INCREMENTAL:NO" + LINK_FLAGS_DEBUG "/DELAYLOAD:nvcuda.dll /MAP /DEBUG" + LINK_FLAGS_CHECKED "/DELAYLOAD:nvcuda.dll /MAP " + LINK_FLAGS_PROFILE "/DELAYLOAD:nvcuda.dll /MAP /INCREMENTAL:NO /DEBUG" + LINK_FLAGS_RELEASE "/DELAYLOAD:nvcuda.dll /MAP /INCREMENTAL:NO" ) MESSAGE("[NvCloth]cmake/windows/NvCloth.cmake END")
\ No newline at end of file |