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Diffstat (limited to 'NvCloth/ReleaseNotes.txt')
| -rw-r--r-- | NvCloth/ReleaseNotes.txt | 88 |
1 files changed, 66 insertions, 22 deletions
diff --git a/NvCloth/ReleaseNotes.txt b/NvCloth/ReleaseNotes.txt index d8ef679..3a398d6 100644 --- a/NvCloth/ReleaseNotes.txt +++ b/NvCloth/ReleaseNotes.txt @@ -1,57 +1,101 @@ NvCloth Release notes. -[1.1.2] +*************************** +Release Notes +*************************** + +1.1.3 +=========================================================================================== Supported platforms: + * Windows (CPU, CUDA, DX11) * Mac (beta, tested on Sierra) * Linux (beta, tested on Ubuntu 16.04.1 LTS x64) * PlayStation 4 (beta) with PS4 SDK 4.5 * Xbox one (CPU, DX11, beta) +* Android (arm64-v8a, API >= 21), tested on Shield TV + Note: beta platforms are not yet optimized. Supported compilers (via cmake 3.7) + * Windows: Visual Studio 12, 14 (2013, 2015) -* Linux: gcc (only x64) +* Linux: gcc 5.4 (only x64) * Mac: xcode * PlayStation 4: Visual studio 14 (2015) * Xbox one: Visual studio 14 (2015) +* Android: NDK r12b and above + Fixed: -Dynamic allocations at runtime removed from MovingAverage. -Possible error when starting samples due to gpu incompatible with dx debug mode. -Cuda crash on older hardware. + +- Incorrect assertion in ClothImpl::setFluidDensity. +- Make the simulation with MultithreadedSolverHelper work when no cloth present in the solver. +- Correct number of simulation chunks calculation for DX11/CUDA solvers when no cloths were added to the solver. +- Cuda wind simulation crashed on older hardware. +- Internal simd library now lives inside the nv::cloth namespace to avoid issues when statically linked with PhysX. + New: -Added cmake flags to disable dx11 and/or cuda support. + +- Introduce addCloths() method for all the solvers, which allows to perform a fast batch addition of multiple cloths. +- Cuda support on linux (experimental) +- Android support + Known issues: -DirectX 11 solver has issues with ccd sphere/capsule collision. +- DirectX 11 solver has issues with ccd sphere/capsule collision. -[1.1.1] +1.1.2 +=========================================================================================== Fixed: -Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct. -Fixed issue where scaling units would result in different air drag/lift behavior (by adding fluid density parameter). -Fixed "unused typedef `__t100`" warning in xcode. + +- Dynamic allocations at runtime removed from MovingAverage. +- Possible error when starting samples due to gpu incompatible with dx debug mode. + + +New: + +- Added cmake flags to disable dx11 and/or cuda support. + Known issues: -DirectX 11 solver has issues with ccd sphere/capsule collision. +- DirectX 11 solver has issues with ccd sphere/capsule collision. + -[1.1.0] +1.1.1 +=========================================================================================== Fixed: -DirectX 11 solver now supports triangle collision shapes and air drag/lift. -Fixed bug where changing friction on cloth already in simulation would cause assert or crash. -Optimization flag now working on PS4 release build. -New: -Solver::getNumCloths and Solver::getClothList interface. -Improved samples (new scenes and debug visualization) +- Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct. +- Fixed issue where scaling units would result in different air drag/lift behavior (by adding fluid density parameter). +- Fixed "unused typedef `__t100`" warning in xcode. Known issues: -DirectX 11 solver has issues with ccd sphere/capsule collision. +- DirectX 11 solver has issues with ccd sphere/capsule collision. + + +1.1.0 +=========================================================================================== +Fixed: + +- DirectX 11 solver now supports triangle collision shapes and air drag/lift. +- Fixed bug where changing friction on cloth already in simulation would cause assert or crash. +- Optimization flag now working on PS4 release build. + + +New: + +- Solver::getNumCloths and Solver::getClothList interface. +- Improved samples (new scenes and debug visualization) + -[1.0.0] Known issues: -DirectX 11 solver doesn�t support triangle collision shapes and air drag/lift +- DirectX 11 solver has issues with ccd sphere/capsule collision. +1.0.0 +=========================================================================================== +Known issues: +- DirectX 11 solver doesn't support triangle collision shapes and air drag/lift |