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-rw-r--r--NvCloth/GenerateProjectsIOS.sh36
1 files changed, 36 insertions, 0 deletions
diff --git a/NvCloth/GenerateProjectsIOS.sh b/NvCloth/GenerateProjectsIOS.sh
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index 0000000..aebcb18
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+++ b/NvCloth/GenerateProjectsIOS.sh
@@ -0,0 +1,36 @@
+#!/bin/sh +x
+
+# Make sure the various variables that we need are set
+
+export GW_DEPS_ROOT="$PWD""/../../../../../"
+
+if [ -e $PWD"/../Externals/CMakeModules" ]; then
+ export GW_DEPS_ROOT="$PWD""/../../"
+fi
+
+[ -z "$GW_DEPS_ROOT" ] && echo "GW_DEPS_ROOT not defined." && exit 1;
+
+
+export PX_OUTPUT_ROOT="$PWD"
+
+
+
+# Install cmake using packman
+export PACKMAN="./scripts/packman/packman.sh"
+source $PACKMAN pull -p mac "./scripts/packman/packages/cmake.packman.xml" || exit 1
+export CMAKE="$PM_cmake_PATH/bin/cmake"
+
+
+# Cuda isn't supported on ios
+export USE_CUDA=0
+
+
+# Generate projects here
+
+rm -r -f compiler/ios-cmake/
+mkdir compiler/ios-cmake/
+cd compiler/ios-cmake/
+$CMAKE ../cmake/ios -G Xcode -DCMAKE_TOOLCHAIN_FILE=$GW_DEPS_ROOT/sw/physx/tools/CMakeModules/ios/ios.toolchain.cmake -DTARGET_BUILD_PLATFORM=ios -DCMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET="8.0" -DNV_CLOTH_ENABLE_CUDA=$USE_CUDA -DUSE_CUDA=$USE_CUDA -DPX_GENERATE_GPU_PROJECTS=0 -DPX_OUTPUT_DLL_DIR=$PX_OUTPUT_ROOT/bin/ios-cmake -DPX_OUTPUT_LIB_DIR=$PX_OUTPUT_ROOT/lib/ios-cmake -DPX_OUTPUT_EXE_DIR=$PX_OUTPUT_ROOT/bin/ios-cmake || exit 1
+cd ../../
+
+