diff options
Diffstat (limited to 'NvCloth/CmakeGenerateProjects.bat')
| -rw-r--r-- | NvCloth/CmakeGenerateProjects.bat | 87 |
1 files changed, 53 insertions, 34 deletions
diff --git a/NvCloth/CmakeGenerateProjects.bat b/NvCloth/CmakeGenerateProjects.bat index 36bddde..469e0f3 100644 --- a/NvCloth/CmakeGenerateProjects.bat +++ b/NvCloth/CmakeGenerateProjects.bat @@ -1,16 +1,16 @@ @echo off +REM Usage: CmakeGenerateProjects.bat <0|1:use_cuda (default is 1)> <0|1:use_dx11 (default is 1)> +set EXIT_CODE=0 +REM Make sure the various variables that we need are set CD /D %~dp0 echo "Note: You need to run this with admin rights for the first time to set GW_DEPS_ROOT globally." call "./scripts/locate_gw_root.bat" GW_DEPS_ROOT_F -@echo on +REM single " is not a mistake setx GW_DEPS_ROOT "%GW_DEPS_ROOT_F% +REM this one is for local use +set GW_DEPS_ROOT=%GW_DEPS_ROOT_F% echo GW_DEPS_ROOT = %GW_DEPS_ROOT% -call "./scripts/locate_cmake.bat" CMAKE_PATH_F -echo CMAKE_PATH_F = %CMAKE_PATH_F% - - -SET PATH=%PATH%;"%CMAKE_PATH_F%" REM Make sure the various variables that we need are set @@ -21,65 +21,84 @@ IF EXIST %~dp0..\Externals\CMakeModules ( set GW_DEPS_ROOT=%~dp0..\ ) -IF NOT DEFINED GW_DEPS_ROOT GOTO GW_DEPS_ROOT_UNDEFINED +IF NOT DEFINED GW_DEPS_ROOT goto GW_DEPS_ROOT_UNDEFINED set PX_OUTPUT_ROOT=%~dp0 -REM Generate projects here -REM you can disable cuda/dx11 support by adding -DNV_CLOTH_ENABLE_CUDA=0 / -DNV_CLOTH_ENABLE_DX11=0 +REM handle optional command line arguments +set USE_CUDA=1 +set USE_DX11=1 +IF %1. NEQ . (set USE_CUDA=%1) +IF %2. NEQ . (set USE_DX11=%2) + +REM Install cmake using packman +set PACKMAN=call scripts/packman/packman.cmd +%PACKMAN% pull -p windows "scripts/packman/packages/cmake.packman.xml" +IF %ERRORLEVEL% NEQ 0 ( + set EXIT_CODE=%ERRORLEVEL% + goto End +) +set CMAKE=%PM_PACKAGES_ROOT%/cmake-x64/3.7.0/bin/cmake.exe -rmdir /s /q compiler\vc11win32-cmake\ -mkdir compiler\vc11win32-cmake\ -pushd compiler\vc11win32-cmake\ -cmake ..\cmake\windows -G "Visual Studio 11 2012" -AWin32 -DTARGET_BUILD_PLATFORM=windows -DPX_GENERATE_GPU_PROJECTS=1 -DCUDA_TOOLKIT_ROOT_DIR="%CUDA_PATH_%" -DSTATIC_WINCRT=1 -DPX_OUTPUT_DLL_DIR=%PX_OUTPUT_ROOT%\Bin\vc11win32-cmake -DPX_OUTPUT_LIB_DIR=%PX_OUTPUT_ROOT%\Lib\vc11win32-cmake -DPX_OUTPUT_EXE_DIR=%PX_OUTPUT_ROOT%\Bin\vc11win32-cmake -popd +REM Common for all generators +set CMAKE_COMMON_PARAMS=-DTARGET_BUILD_PLATFORM=windows -DNV_CLOTH_ENABLE_DX11=%USE_DX11% -DNV_CLOTH_ENABLE_CUDA=%USE_CUDA% -DPX_GENERATE_GPU_PROJECTS=1 -DCUDA_TOOLKIT_ROOT_DIR="%CUDA_PATH_%" -DWIN8SDK_PATH="%WIN8SDK_PATH%" -DSTATIC_WINCRT=1 -rmdir /s /q compiler\vc11win64-cmake\ -mkdir compiler\vc11win64-cmake\ -pushd compiler\vc11win64-cmake\ -cmake ..\cmake\windows -G "Visual Studio 11 2012" -Ax64 -DTARGET_BUILD_PLATFORM=windows -DPX_GENERATE_GPU_PROJECTS=1 -DCUDA_TOOLKIT_ROOT_DIR="%CUDA_PATH_%" -DSTATIC_WINCRT=1 -DPX_OUTPUT_DLL_DIR=%PX_OUTPUT_ROOT%\Bin\vc11win64-cmake -DPX_OUTPUT_LIB_DIR=%PX_OUTPUT_ROOT%\Lib\vc11win64-cmake -DPX_OUTPUT_EXE_DIR=%PX_OUTPUT_ROOT%\Bin\vc11win64-cmake -popd +REM Generate projects here + +REM vc11 isn't officially supported +REM rmdir /s /q compiler\vc11win32-cmake\ +REM mkdir compiler\vc11win32-cmake\ +REM pushd compiler\vc11win32-cmake\ +REM %CMAKE% ..\cmake\windows -G "Visual Studio 11 2012" -AWin32 %CMAKE_COMMON_PARAMS% -DPX_OUTPUT_DLL_DIR=%PX_OUTPUT_ROOT%\bin\vc11win32-cmake -DPX_OUTPUT_LIB_DIR=%PX_OUTPUT_ROOT%\lib\vc11win32-cmake -DPX_OUTPUT_EXE_DIR=%PX_OUTPUT_ROOT%\bin\vc11win32-cmake +REM popd +REM rmdir /s /q compiler\vc11win64-cmake\ +REM mkdir compiler\vc11win64-cmake\ +REM pushd compiler\vc11win64-cmake\ +REM %CMAKE% ..\cmake\windows -G "Visual Studio 11 2012" -Ax64 %CMAKE_COMMON_PARAMS% -DPX_OUTPUT_DLL_DIR=%PX_OUTPUT_ROOT%\bin\vc11win64-cmake -DPX_OUTPUT_LIB_DIR=%PX_OUTPUT_ROOT%\lib\vc11win64-cmake -DPX_OUTPUT_EXE_DIR=%PX_OUTPUT_ROOT%\bin\vc11win64-cmake +REM popd rmdir /s /q compiler\vc12win32-cmake\ mkdir compiler\vc12win32-cmake\ pushd compiler\vc12win32-cmake\ -cmake ..\cmake\windows -G "Visual Studio 12 2013" -AWin32 -DTARGET_BUILD_PLATFORM=windows -DPX_GENERATE_GPU_PROJECTS=1 -DCUDA_TOOLKIT_ROOT_DIR="%CUDA_PATH_%" -DSTATIC_WINCRT=1 -DPX_OUTPUT_DLL_DIR=%PX_OUTPUT_ROOT%\Bin\vc12win32-cmake -DPX_OUTPUT_LIB_DIR=%PX_OUTPUT_ROOT%\Lib\vc12win32-cmake -DPX_OUTPUT_EXE_DIR=%PX_OUTPUT_ROOT%\Bin\vc12win32-cmake +%CMAKE% ..\cmake\windows -G "Visual Studio 12 2013" -AWin32 %CMAKE_COMMON_PARAMS% -DPX_OUTPUT_DLL_DIR=%PX_OUTPUT_ROOT%\bin\vc12win32-cmake -DPX_OUTPUT_LIB_DIR=%PX_OUTPUT_ROOT%\lib\vc12win32-cmake -DPX_OUTPUT_EXE_DIR=%PX_OUTPUT_ROOT%\bin\vc12win32-cmake popd rmdir /s /q compiler\vc12win64-cmake\ mkdir compiler\vc12win64-cmake\ pushd compiler\vc12win64-cmake\ -cmake ..\cmake\windows -G "Visual Studio 12 2013" -Ax64 -DTARGET_BUILD_PLATFORM=windows -DPX_GENERATE_GPU_PROJECTS=1 -DCUDA_TOOLKIT_ROOT_DIR="%CUDA_PATH_%" -DSTATIC_WINCRT=1 -DPX_OUTPUT_DLL_DIR=%PX_OUTPUT_ROOT%\Bin\vc12win64-cmake -DPX_OUTPUT_LIB_DIR=%PX_OUTPUT_ROOT%\Lib\vc12win64-cmake -DPX_OUTPUT_EXE_DIR=%PX_OUTPUT_ROOT%\Bin\vc12win64-cmake +%CMAKE% ..\cmake\windows -G "Visual Studio 12 2013" -Ax64 %CMAKE_COMMON_PARAMS% -DPX_OUTPUT_DLL_DIR=%PX_OUTPUT_ROOT%\bin\vc12win64-cmake -DPX_OUTPUT_LIB_DIR=%PX_OUTPUT_ROOT%\lib\vc12win64-cmake -DPX_OUTPUT_EXE_DIR=%PX_OUTPUT_ROOT%\bin\vc12win64-cmake popd rmdir /s /q compiler\vc14win32-cmake\ mkdir compiler\vc14win32-cmake\ pushd compiler\vc14win32-cmake\ -cmake ..\cmake\windows -G "Visual Studio 14 2015" -AWin32 -DTARGET_BUILD_PLATFORM=windows -DPX_GENERATE_GPU_PROJECTS=1 -DCUDA_TOOLKIT_ROOT_DIR="%CUDA_PATH_%" -DSTATIC_WINCRT=1 -DPX_OUTPUT_DLL_DIR=%PX_OUTPUT_ROOT%\Bin\vc14win32-cmake -DPX_OUTPUT_LIB_DIR=%PX_OUTPUT_ROOT%\Lib\vc14win32-cmake -DPX_OUTPUT_EXE_DIR=%PX_OUTPUT_ROOT%\Bin\vc14win32-cmake +%CMAKE% ..\cmake\windows -G "Visual Studio 14 2015" -AWin32 %CMAKE_COMMON_PARAMS% -DPX_OUTPUT_DLL_DIR=%PX_OUTPUT_ROOT%\bin\vc14win32-cmake -DPX_OUTPUT_LIB_DIR=%PX_OUTPUT_ROOT%\lib\vc14win32-cmake -DPX_OUTPUT_EXE_DIR=%PX_OUTPUT_ROOT%\bin\vc14win32-cmake popd rmdir /s /q compiler\vc14win64-cmake\ mkdir compiler\vc14win64-cmake\ pushd compiler\vc14win64-cmake\ -cmake ..\cmake\windows -G "Visual Studio 14 2015" -Ax64 -DTARGET_BUILD_PLATFORM=windows -DPX_GENERATE_GPU_PROJECTS=1 -DCUDA_TOOLKIT_ROOT_DIR="%CUDA_PATH_%" -DSTATIC_WINCRT=1 -DPX_OUTPUT_DLL_DIR=%PX_OUTPUT_ROOT%\Bin\vc14win64-cmake -DPX_OUTPUT_LIB_DIR=%PX_OUTPUT_ROOT%\Lib\vc14win64-cmake -DPX_OUTPUT_EXE_DIR=%PX_OUTPUT_ROOT%\Bin\vc14win64-cmake +%CMAKE% ..\cmake\windows -G "Visual Studio 14 2015" -Ax64 %CMAKE_COMMON_PARAMS% -DPX_OUTPUT_DLL_DIR=%PX_OUTPUT_ROOT%\bin\vc14win64-cmake -DPX_OUTPUT_LIB_DIR=%PX_OUTPUT_ROOT%\lib\vc14win64-cmake -DPX_OUTPUT_EXE_DIR=%PX_OUTPUT_ROOT%\bin\vc14win64-cmake popd +goto End -GOTO :End :GW_DEPS_ROOT_UNDEFINED -ECHO GW_DEPS_ROOT has to be defined, pointing to the root of the dependency tree. -PAUSE -GOTO END - -:BOOST_ROOT_UNDEFINED -ECHO BOOST_ROOT has to be defined, pointing to the root of your local Boost install. -PAUSE -GOTO END +echo GW_DEPS_ROOT has to be defined, pointing to the root of the dependency tree. +set EXIT_CODE=1 +pause +goto End :CUDA_ROOT_UNDEFINED -ECHO CUDA_BIN_PATH has to be defined, pointing to the bin folder of your local CUDA install. -PAUSE +echo CUDA_BIN_PATH has to be defined, pointing to the bin folder of your local CUDA install. +set EXIT_CODE=1 +pause +goto End :End +if /I "%EXIT_CODE%" EQU "1" ( + echo CmakeGenerateProjects.bat: the error code is %EXIT_CODE% +) +exit /b 0 |