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-rw-r--r--Externals/CMakeModules/ios/ios.toolchain.cmake334
1 files changed, 0 insertions, 334 deletions
diff --git a/Externals/CMakeModules/ios/ios.toolchain.cmake b/Externals/CMakeModules/ios/ios.toolchain.cmake
deleted file mode 100644
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--- a/Externals/CMakeModules/ios/ios.toolchain.cmake
+++ /dev/null
@@ -1,334 +0,0 @@
-# This file is part of the ios-cmake project. It was retrieved from
-# https://github.com/cristeab/ios-cmake.git, which is a fork of
-# https://code.google.com/p/ios-cmake/. Which in turn is based off of
-# the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which
-# are included with CMake 2.8.4
-#
-# The ios-cmake project is licensed under the new BSD license.
-#
-# Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software,
-# Kitware, Inc., Insight Software Consortium. All rights reserved.
-# Redistribution and use in source and binary forms, with or without
-# modification, are permitted provided that the following conditions
-# are met:
-# 1. Redistributions of source code must retain the above copyright
-# notice, this list of conditions and the following disclaimer.
-#
-# 2. Redistributions in binary form must reproduce the above copyright
-# notice, this list of conditions and the following disclaimer in the
-# documentation and/or other materials provided with the distribution.
-#
-# 3. Neither the name of the copyright holder nor the names of its
-# contributors may be used to endorse or promote products derived from
-# this software without specific prior written permission.
-#
-# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-# COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-# POSSIBILITY OF SUCH DAMAGE.
-#
-# This file is based off of the Platform/Darwin.cmake and
-# Platform/UnixPaths.cmake files which are included with CMake 2.8.4
-# It has been altered for iOS development.
-#
-# Updated by Alex Stewart ([email protected]).
-# The following variables control the behaviour of this toolchain:
-#
-# IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64
-# OS = Build for iPhoneOS.
-# SIMULATOR = Build for x86 i386 iPhone Simulator.
-# SIMULATOR64 = Build for x86 x86_64 iPhone Simulator.
-# CMAKE_OSX_SYSROOT: Path to the iOS SDK to use. By default this is
-# automatically determined from IOS_PLATFORM and xcodebuild, but
-# can also be manually specified (although this should not be required).
-# CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform
-# being compiled for. By default this is automatically determined from
-# CMAKE_OSX_SYSROOT, but can also be manually specified (although this should
-# not be required).
-# ENABLE_BITCODE: (true|false) Enables or disables bitcode support. Default true
-#
-# This toolchain defines the following variables for use externally:
-#
-# XCODE_VERSION: Version number (not including Build version) of Xcode detected.
-# IOS_SDK_VERSION: Version of iOS SDK being used.
-# CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from
-# IOS_PLATFORM).
-#
-# This toolchain defines the following macros for use externally:
-#
-# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE XCODE_VARIANT)
-# A convenience macro for setting xcode specific properties on targets.
-# Available variants are: All, Release, RelWithDebInfo, Debug, MinSizeRel
-# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1" "all").
-#
-# find_host_package (PROGRAM ARGS)
-# A macro used to find executable programs on the host system, not within the
-# iOS environment. Thanks to the android-cmake project for providing the
-# command.
-
-# Fix for PThread library not in path
-set(CMAKE_THREAD_LIBS_INIT "-lpthread")
-set(CMAKE_HAVE_THREADS_LIBRARY 1)
-set(CMAKE_USE_WIN32_THREADS_INIT 0)
-set(CMAKE_USE_PTHREADS_INIT 1)
-
-# Get the Xcode version being used.
-execute_process(COMMAND xcodebuild -version
- OUTPUT_VARIABLE XCODE_VERSION
- ERROR_QUIET
- OUTPUT_STRIP_TRAILING_WHITESPACE)
-string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}")
-string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}")
-message(STATUS "Building with Xcode version: ${XCODE_VERSION}")
-# Default to building for iPhoneOS if not specified otherwise, and we cannot
-# determine the platform from the CMAKE_OSX_ARCHITECTURES variable. The use
-# of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly
-# determine the value of IOS_PLATFORM from the root project, as
-# CMAKE_OSX_ARCHITECTURES is propagated to them by CMake.
-if (NOT DEFINED IOS_PLATFORM)
- if (CMAKE_OSX_ARCHITECTURES)
- if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*")
- set(IOS_PLATFORM "OS")
- elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386")
- set(IOS_PLATFORM "SIMULATOR")
- elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
- set(IOS_PLATFORM "SIMULATOR64")
- endif()
- endif()
- if (NOT IOS_PLATFORM)
- set(IOS_PLATFORM "OS")
- endif()
-endif()
-set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING
- "Type of iOS platform for which to build.")
-# Determine the platform name and architectures for use in xcodebuild commands
-# from the specified IOS_PLATFORM name.
-if (IOS_PLATFORM STREQUAL "OS")
- set(XCODE_IOS_PLATFORM iphoneos)
- set(IOS_ARCH armv7 armv7s arm64)
-elseif (IOS_PLATFORM STREQUAL "SIMULATOR")
- set(XCODE_IOS_PLATFORM iphonesimulator)
- set(IOS_ARCH i386)
-elseif(IOS_PLATFORM STREQUAL "SIMULATOR64")
- set(XCODE_IOS_PLATFORM iphonesimulator)
- set(IOS_ARCH x86_64)
-else()
- message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}")
-endif()
-message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, "
- "architecture(s): ${IOS_ARCH}")
-# If user did not specify the SDK root to use, then query xcodebuild for it.
-if (NOT CMAKE_OSX_SYSROOT)
- execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path
- OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
- ERROR_QUIET
- OUTPUT_STRIP_TRAILING_WHITESPACE)
- message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}")
-endif()
-if (NOT EXISTS ${CMAKE_OSX_SYSROOT})
- message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} "
- "does not exist.")
-endif()
-# Specify minimum version of deployment target.
-if (NOT DEFINED IOS_DEPLOYMENT_TARGET)
- # Unless specified, SDK version 8.0 is used by default as minimum target version.
- set(IOS_DEPLOYMENT_TARGET "8.0"
- CACHE STRING "Minimum iOS version to build for." )
- message(STATUS "Using the default min-version since IOS_DEPLOYMENT_TARGET not provided!")
-endif()
-# Use bitcode or not
-if (NOT DEFINED ENABLE_BITCODE)
- # Unless specified, enable bitcode support by default
- set(ENABLE_BITCODE FALSE CACHE BOOL "Wheter or not to enable bitcode")
- message(STATUS "Disabling bitcode support by default. ENABLE_BITCODE not provided!")
-endif()
-# Get the SDK version information.
-execute_process(COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion
- OUTPUT_VARIABLE IOS_SDK_VERSION
- ERROR_QUIET
- OUTPUT_STRIP_TRAILING_WHITESPACE)
-# Find the Developer root for the specific iOS platform being compiled for
-# from CMAKE_OSX_SYSROOT. Should be ../../ from SDK specified in
-# CMAKE_OSX_SYSROOT. There does not appear to be a direct way to obtain
-# this information from xcrun or xcodebuild.
-if (NOT CMAKE_IOS_DEVELOPER_ROOT)
- get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH)
- get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH)
-endif()
-if (NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT})
- message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: "
- "${CMAKE_IOS_DEVELOPER_ROOT} does not exist.")
-endif()
-message("CMAKE_IOS_DEVELOPER_ROOT: ${CMAKE_IOS_DEVELOPER_ROOT}")
-# Find the C & C++ compilers for the specified SDK.
-if (NOT CMAKE_C_COMPILER)
- execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang
- OUTPUT_VARIABLE CMAKE_C_COMPILER
- ERROR_QUIET
- OUTPUT_STRIP_TRAILING_WHITESPACE)
- message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}")
-endif()
-if (NOT CMAKE_CXX_COMPILER)
- execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++
- OUTPUT_VARIABLE CMAKE_CXX_COMPILER
- ERROR_QUIET
- OUTPUT_STRIP_TRAILING_WHITESPACE)
- message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}")
-endif()
-# Find (Apple's) libtool.
-execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool
- OUTPUT_VARIABLE IOS_LIBTOOL
- ERROR_QUIET
- OUTPUT_STRIP_TRAILING_WHITESPACE)
-message(STATUS "Using libtool: ${IOS_LIBTOOL}")
-# Configure libtool to be used instead of ar + ranlib to build static libraries.
-# This is required on Xcode 7+, but should also work on previous versions of
-# Xcode.
-set(CMAKE_C_CREATE_STATIC_LIBRARY
- "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
-set(CMAKE_CXX_CREATE_STATIC_LIBRARY
- "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
-# Get the version of Darwin (OS X) of the host.
-execute_process(COMMAND uname -r
- OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION
- ERROR_QUIET
- OUTPUT_STRIP_TRAILING_WHITESPACE)
-# Standard settings.
-set(CMAKE_SYSTEM_NAME Darwin CACHE INTERNAL "")
-set(CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION} CACHE INTERNAL "")
-set(UNIX TRUE CACHE BOOL "")
-set(APPLE TRUE CACHE BOOL "")
-set(IOS TRUE CACHE BOOL "")
-set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
-set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE)
-# Force unset of OS X-specific deployment target (otherwise autopopulated),
-# required as of cmake 2.8.10.
-set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING
- "Must be empty for iOS builds." FORCE)
-# Set the architectures for which to build.
-set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS")
-# Skip the platform compiler checks for cross compiling.
-set(CMAKE_CXX_COMPILER_FORCED TRUE)
-set(CMAKE_CXX_COMPILER_WORKS TRUE)
-set(CMAKE_C_COMPILER_FORCED TRUE)
-set(CMAKE_C_COMPILER_WORKS TRUE)
-# All iOS/Darwin specific settings - some may be redundant.
-set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
-set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
-set(CMAKE_SHARED_MODULE_PREFIX "lib")
-set(CMAKE_SHARED_MODULE_SUFFIX ".so")
-set(CMAKE_MODULE_EXISTS 1)
-set(CMAKE_DL_LIBS "")
-set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
-set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
-set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
-set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
-message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}"
- " (SDK version: ${IOS_SDK_VERSION})")
-# Note that only Xcode 7+ supports the newer more specific:
-# -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use:
-# -m(ios/ios-simulator)-version-min instead.
-if (IOS_PLATFORM STREQUAL "OS")
- if (XCODE_VERSION VERSION_LESS 7.0)
- set(XCODE_IOS_PLATFORM_VERSION_FLAGS
- "-mios-version-min=${IOS_DEPLOYMENT_TARGET}")
- else()
- # Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM.
- set(XCODE_IOS_PLATFORM_VERSION_FLAGS
- "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}")
- endif()
-else()
- # SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min.
- set(XCODE_IOS_PLATFORM_VERSION_FLAGS
- "-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
-endif()
-message(STATUS "Version flags set to: ${XCODE_IOS_PLATFORM_VERSION_FLAGS}")
-
-if (ENABLE_BITCODE)
- set(BITCODE "-fembed-bitcode")
- message(STATUS "Enabling bitcode support.")
-else()
- set(BITCODE "")
- message(STATUS "Disabling bitcode support.")
-endif()
-
-set(CMAKE_C_FLAGS
-"${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fobjc-abi-version=2 -fobjc-arc ${CMAKE_C_FLAGS}")
-# Hidden visibilty is required for C++ on iOS.
-set(CMAKE_CXX_FLAGS
- "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} ${CMAKE_CXX_FLAGS}")
-set(CMAKE_CXX_FLAGS_RELEASE "${BITCODE} ${CMAKE_CXX_FLAGS_RELEASE}")
-set(CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
-set(CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
-# In order to ensure that the updated compiler flags are used in try_compile()
-# tests, we have to forcibly set them in the CMake cache, not merely set them
-# in the local scope.
-list(APPEND VARS_TO_FORCE_IN_CACHE
- CMAKE_C_FLAGS
- CMAKE_CXX_FLAGS
- CMAKE_CXX_RELEASE
- CMAKE_C_LINK_FLAGS
- CMAKE_CXX_LINK_FLAGS)
-foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE})
- set(${VAR_TO_FORCE} "${${VAR_TO_FORCE}}" CACHE STRING "" FORCE)
-endforeach()
-set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
-set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
-set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
-set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
-set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
-set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
-# Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
-# build tree (where install_name_tool was hardcoded) and where
-# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in
-# CMakeFindBinUtils.cmake (because it isn't rerun) hardcode
-# CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did
-# before, Alex.
-if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
- find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
-endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
-# Set the find root to the iOS developer roots and to user defined paths.
-set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT}
- ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root" FORCE)
-# Default to searching for frameworks first.
-set(CMAKE_FIND_FRAMEWORK FIRST)
-# Set up the default search directories for frameworks.
-set(CMAKE_SYSTEM_FRAMEWORK_PATH
- ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks
- ${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks
- ${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks)
-# Only search the specified iOS SDK, not the remainder of the host filesystem.
-set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
-set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
-set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-# This little macro lets you set any XCode specific property.
-macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE XCODE_RELVERSION)
- set(XCODE_RELVERSION_I "${XCODE_RELVERSION}")
- if (XCODE_RELVERSION_I STREQUAL "All")
- set_property(TARGET ${TARGET} PROPERTY
- XCODE_ATTRIBUTE_${XCODE_PROPERTY} "${XCODE_VALUE}")
- else()
- set_property(TARGET ${TARGET} PROPERTY
- XCODE_ATTRIBUTE_${XCODE_PROPERTY}[variant=${XCODE_RELVERSION_I}] "${XCODE_VALUE}")
- endif()
-endmacro(set_xcode_property)
-# This macro lets you find executable programs on the host system.
-macro(find_host_package)
- set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
- set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
- set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
- set(IOS FALSE)
- find_package(${ARGN})
- set(IOS TRUE)
- set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-endmacro(find_host_package)