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| author | Marijn Tamis <[email protected]> | 2019-04-01 14:21:09 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2019-04-01 14:21:09 +0200 |
| commit | d243404d4ba88bcf53f7310cc8980b4efe38c19f (patch) | |
| tree | dcc8ce2904e9f813e03f71f825c4d3c9ec565d91 /PxShared/src/foundation/include/PsTempAllocator.h | |
| parent | Add new SetSpheres and SetPlanes api's to bring them in line with setTriangles. (diff) | |
| download | nvcloth-1.1.6.tar.xz nvcloth-1.1.6.zip | |
1.1.6 Release.1.1.6
Diffstat (limited to 'PxShared/src/foundation/include/PsTempAllocator.h')
| -rw-r--r-- | PxShared/src/foundation/include/PsTempAllocator.h | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/PxShared/src/foundation/include/PsTempAllocator.h b/PxShared/src/foundation/include/PsTempAllocator.h deleted file mode 100644 index 7a063dc..0000000 --- a/PxShared/src/foundation/include/PsTempAllocator.h +++ /dev/null @@ -1,62 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. -// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. -// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. - -#ifndef PSFOUNDATION_PSTEMPALLOCATOR_H -#define PSFOUNDATION_PSTEMPALLOCATOR_H - -#include "PsAllocator.h" - -namespace physx -{ -namespace shdfnd -{ -union TempAllocatorChunk -{ - TempAllocatorChunk() : mNext(0) - { - } - TempAllocatorChunk* mNext; // while chunk is free - uint32_t mIndex; // while chunk is allocated - uint8_t mPad[16]; // 16 byte aligned allocations -}; - -class TempAllocator -{ - public: - PX_FORCE_INLINE TempAllocator(const char* = 0) - { - } - PX_FOUNDATION_API void* allocate(size_t size, const char* file, int line); - PX_FOUNDATION_API void deallocate(void* ptr); -}; - -} // namespace shdfnd -} // namespace physx - -#endif // #ifndef PSFOUNDATION_PSTEMPALLOCATOR_H |