diff options
| author | Marijn Tamis <[email protected]> | 2019-04-01 14:21:09 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2019-04-01 14:21:09 +0200 |
| commit | d243404d4ba88bcf53f7310cc8980b4efe38c19f (patch) | |
| tree | dcc8ce2904e9f813e03f71f825c4d3c9ec565d91 /PxShared/include/task/PxCpuDispatcher.h | |
| parent | Add new SetSpheres and SetPlanes api's to bring them in line with setTriangles. (diff) | |
| download | nvcloth-1.1.6.tar.xz nvcloth-1.1.6.zip | |
1.1.6 Release.1.1.6
Diffstat (limited to 'PxShared/include/task/PxCpuDispatcher.h')
| -rw-r--r-- | PxShared/include/task/PxCpuDispatcher.h | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/PxShared/include/task/PxCpuDispatcher.h b/PxShared/include/task/PxCpuDispatcher.h deleted file mode 100644 index ffd5cfd..0000000 --- a/PxShared/include/task/PxCpuDispatcher.h +++ /dev/null @@ -1,79 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. - -#ifndef PXTASK_PXCPUDISPATCHER_H -#define PXTASK_PXCPUDISPATCHER_H - -#include "task/PxTaskDefine.h" -#include "foundation/PxSimpleTypes.h" - -namespace physx -{ - -class PxBaseTask; - -/** - \brief A CpuDispatcher is responsible for scheduling the execution of tasks passed to it by the SDK. - - A typical implementation would for example use a thread pool with the dispatcher - pushing tasks onto worker thread queues or a global queue. - - @see PxBaseTask - @see PxTask - @see PxTaskManager -*/ -class PxCpuDispatcher -{ -public: - /** - \brief Called by the TaskManager when a task is to be queued for execution. - - Upon receiving a task, the dispatcher should schedule the task - to run when resource is available. After the task has been run, - it should call the release() method and discard it's pointer. - - \param[in] task The task to be run. - - @see PxBaseTask - */ - virtual void submitTask( PxBaseTask& task ) = 0; - - /** - \brief Returns the number of available worker threads for this dispatcher. - - The SDK will use this count to control how many tasks are submitted. By - matching the number of tasks with the number of execution units task - overhead can be reduced. - */ - virtual uint32_t getWorkerCount() const = 0; - - virtual ~PxCpuDispatcher() {} -}; - -} // end physx namespace - -#endif // PXTASK_PXCPUDISPATCHER_H |