aboutsummaryrefslogtreecommitdiff
path: root/PxShared/include/task/PxCpuDispatcher.h
diff options
context:
space:
mode:
authorMarijn Tamis <[email protected]>2019-04-01 14:21:09 +0200
committerMarijn Tamis <[email protected]>2019-04-01 14:21:09 +0200
commitd243404d4ba88bcf53f7310cc8980b4efe38c19f (patch)
treedcc8ce2904e9f813e03f71f825c4d3c9ec565d91 /PxShared/include/task/PxCpuDispatcher.h
parentAdd new SetSpheres and SetPlanes api's to bring them in line with setTriangles. (diff)
downloadnvcloth-1.1.6.tar.xz
nvcloth-1.1.6.zip
1.1.6 Release.1.1.6
Diffstat (limited to 'PxShared/include/task/PxCpuDispatcher.h')
-rw-r--r--PxShared/include/task/PxCpuDispatcher.h79
1 files changed, 0 insertions, 79 deletions
diff --git a/PxShared/include/task/PxCpuDispatcher.h b/PxShared/include/task/PxCpuDispatcher.h
deleted file mode 100644
index ffd5cfd..0000000
--- a/PxShared/include/task/PxCpuDispatcher.h
+++ /dev/null
@@ -1,79 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-
-#ifndef PXTASK_PXCPUDISPATCHER_H
-#define PXTASK_PXCPUDISPATCHER_H
-
-#include "task/PxTaskDefine.h"
-#include "foundation/PxSimpleTypes.h"
-
-namespace physx
-{
-
-class PxBaseTask;
-
-/**
- \brief A CpuDispatcher is responsible for scheduling the execution of tasks passed to it by the SDK.
-
- A typical implementation would for example use a thread pool with the dispatcher
- pushing tasks onto worker thread queues or a global queue.
-
- @see PxBaseTask
- @see PxTask
- @see PxTaskManager
-*/
-class PxCpuDispatcher
-{
-public:
- /**
- \brief Called by the TaskManager when a task is to be queued for execution.
-
- Upon receiving a task, the dispatcher should schedule the task
- to run when resource is available. After the task has been run,
- it should call the release() method and discard it's pointer.
-
- \param[in] task The task to be run.
-
- @see PxBaseTask
- */
- virtual void submitTask( PxBaseTask& task ) = 0;
-
- /**
- \brief Returns the number of available worker threads for this dispatcher.
-
- The SDK will use this count to control how many tasks are submitted. By
- matching the number of tasks with the number of execution units task
- overhead can be reduced.
- */
- virtual uint32_t getWorkerCount() const = 0;
-
- virtual ~PxCpuDispatcher() {}
-};
-
-} // end physx namespace
-
-#endif // PXTASK_PXCPUDISPATCHER_H